Greetings, Adventurers! π
As Season 2 approaches, weβre rolling out a series of class balance
adjustments to refine gameplay, optimize skill combos, and ensure a more
balanced & enjoyable experience for all roles.
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Below is the full breakdown of changesβletβs dive in!
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General Adjustments
[p]1. Adjusted the conversion ratio from Agility to Haste: 1:0.2 β 1:0.45[/p][p]2. Fixed an issue where triggering a passive skill could reset the Attack SPD of the currently casting active[/p][p]skill, which in some cases caused the active skill to be lost.[/p][p][/p]
Heavy Guardian
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[p]1. Reduced post-cast delays for certain skills, allowing smoother skill combos.[/p][p]2. Talent \[Resonant Domain] adjusted: Allies inside the Sandfield have 50% of the damage they take [/p][p]absorbed directly, instead of it being transferred to the Heavy Guardian.[/p][p]3. Increased Aggro generation rate for the Survival Role.[/p][p][/p]
[p]1. Talent \[Earthfort Spec] new effect: When attacked, increases All-Element Resistance by 0.6% for 4s, [/p][p]stacking up to 10 times. Each 1% Mastery increases this effect by 2%.[/p][p]2. Talent \[Rock Master] new effect: When Rock Master activates, grants 10% Rock Bonus for 10s.[/p][p][/p]
[p]1. Talent \[Rock Heart] new effect: When Heart of Rock activates, grants 10% Rock Bonus for 10s.[/p][p]2. Skill \[Granite] damage multiplier adjusted: 30% β 70%[/p][p]3. Skill \[Stone Fist] damage multiplier adjusted: 650% β 800%[/p][p]4. Skill \[Brave Bastion] charge count +1[/p][p]5. Talent \[Rock Mastery] adjusted: Mastery +1,200βMastery +2,500[/p][p][/p]
Shield Knight
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[p]1. Talent \[Holy Barrier] adjusted: The Holy Barrier shield now absorbs DMG equal to 150% Max HP + [/p][p]3,000% Defense (previously 200% Max HP only).[/p][p]2. Optimized Auto-Battle experience for Shield Knight.[/p][p]3. Increased Aggro generation rate for the Survival Role.[/p][p][/p]
[p]1. Talent \[Shield Guard] adjusted: Valor Bash restores 120% ATK as HP when it deals DMG, and increases [/p][p]DMG dealt by 8% for 8s.[/p][p]2. Initial Crit DMG of Skill \[Inferno Reckon] increased from 150% to 250%.[/p][p]3. Fixed an issue where \[Inferno Reckon] could not trigger Lucky Strike.[/p][p]4. Skill \[Shield Toss] Tier upgrade new effect: Each advancement grants +1% damage Resistance.[/p][p][/p]
[p]1. Talent \[Divine Guard] new effect: For every enemy within 10m, increases ATK Reduction by 1.5% (max 9%) and MATK Reduction by 0.75% (max 4.5%).[/p][p]2. Talent \[Judgment Improvement] new effect: When Lightforged Barrier has at least 5 stacks, Resistance +8%.[/p][p][/p]
Wind Knight
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[p]1. The second phase of the talent-enhanced skill \[Typhoon Cleave] can now be cast in mid-air.[/p][p]2. Talent \[Momentum Surge] effect range increased from 5m β 12m.[/p][p][/p]
[p]1. Skill \[Tornado]'s damage no longer diminishes.[/p][p]2. Talent \[Instant Edge Combo] adjusted: Base trigger chance increased by 25%. If Lucky Strike chance [/p][p]exceeds 25%, the Lucky Strike chance is used as the trigger chance.[/p][p]3. Talent \[Air Dance Strike] adjusted: Casting Sharp Impact grants 3 Sharp. Casting the enhanced skill [/p][p]\[Typhoon: Sharp Impact] grants 6 Sharp.[/p][p]4. Increased hit range for skills \[Sharp Impact] and \[Instant Edge].[/p][p]5. Expanded trigger conditions for talent \[Chasing Step]: Now triggers when a Crit is achieved by \[Skyfall] [/p][p]or \[Falcon Toss] (previously only \[Skyfall]).[/p][p]6. Fixed an issue where \[Tornado] could trigger multiple times when hitting multiple targets.[/p][p]7. Fixed an issue with talent \[Wind Fury] required Sharp Impact to hit in order to trigger.[/p][p]8. Fixed an issue where \[Falcon Toss] and \[Azure Sever] could only restore Sharp when hitting targets.[/p][p][/p]
[p]1. Talent \[Vigor Spike] now triggers while in combat.[/p][p]2. Fixed an issue where skill \[Drake Cannon]'s damage multiplier did not match its description. It has also [/p][p]been adjusted from 345% β 380%.[/p][p]3. Fixed an issue where skill \[Vortex Strike]'s damage multiplier did not match its description. It has also [/p][p]been adjusted from 1,150% β 1,265%.[/p][p]4. Talent \[Dragon's Fury Flame] new effect: Each 1% Haste increases Crit DMG of Drake Cannon and [/p][p]Vortex Strike by 0.5%.[/p][p]5. Talent \[Wind Spiral] damage multiplier adjusted from 100% β 200%.[/p][p]6. Fixed incorrect Mastery description for Vanguard Spec in the in-game Guide.[/p][p]7. Each 1% Mastery now grants 0.72% Wind Bonus (up from 0.65%).[/p][p]8. Fixed an issue where Swift Blade could not trigger Lucky Strike.[/p][p][/p]
Stormblade
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[p]1. Talent \[Flash Frenzy Blade] adjusted: Removed the requirement for Iaido Slash and its enhanced skill [/p][p]Thunder Cut to deal Crit DMG in order to reset the remaining CD of Flash Strike and Raijin Dash.[/p][p]2. Talent \[Iaido Mastery] Crit DMG bonus adjusted: Each 1% Crit chance grants 0.15% Crit DMG to skills [/p][p]that consume Thunder Sigils. When Crit chance exceeds 60%, every extra 1% grants an additional 0.32% [/p][p]Crit DMG for skills that consume Thunder Sigils.[/p][p]3. Talent \[End of Annihilation] adjusted: Max damage of Ultimate Slash increased from 1,000% β [/p][p]15,000%. Each Thunder Sigil consumed now deals DMG equal to 150% (previously 100%).[/p][p]4. Each 1% Mastery increases the DMG of skills that use Thunder Sigils by 2.8% (previously 2.5%).[/p][p]5. Fixed an issue where Thunder Cut of talent \[Iaido Mastery] did not take effect.[/p][p]6. Talent \[Thunder Sigil Rewind] description updated: During its active duration, the damage bonus [/p][p]granted by Thunder Sigils to non-derivative skills that consume Thunder Sigil (excluding Thunder Cut, [/p][p]Dracoflash, and Phantom Slash) is reduced from 25% to 20%.[/p][p]7. Fixed an issue where the base Mastery effect did not apply to Thunder Cut.[/p][p][/p]
[p]1. Talent \[Phantom Scythe Realm II] adjusted: Casting Thundercut grants 12 + Luck% x 10 points of Blade[/p][p]Intent.[/p][p]2. Talent \[Moonlight Charge] adjusted: If Luck chance exceeds 25%, Moonblades trigger a Lucky Strike to[/p][p] gain Charge Seed. Otherwise, when Moonblades deal DMG, it has a fixed 25% chance to gain Charge[/p][p]Seed.[/p][p]3. Skill \[Divine Sickle]: Cast animation optimized for faster execution.[/p][p]4. Talent \[Divine Sickle] new effects:[/p][p]- When Luck is between 28% and 45%, Divine Sickle's final damage increases by 100%, but requires 14 [/p][p]casts of Storm Scythe to trigger.[/p][p]- When Luck chance is above 45%, final damage increases by 200%, but requires 21 casts of Storm [/p][p]Scythe to trigger.[/p][p]5. Talent \[Phantom Delay] adjusted: For 12 seconds after casting Chaos Breaker, whenever the Talents [/p][p]Raijin Dash Charge, Moonlight Charge, and Charge Catcher obtain a Charge Seed, 1 additional Charge [/p][p]Seed is granted.[/p][p]6. Fixed an issue where \[Charge Catcher] did not function correctly.[/p][p]7. Each 1% Mastery increases the DMG of Thundercut, Storm Scythe, and Divine Sickle by 1.2% [/p][p](previously 1.5%).[/p][p]8. The interrupt window during the post-cast period of Scythe Wheel has been reduced by 0.15s.[/p][p][/p]
Marksman
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[p]1. Adjusted the conversion ratio from Endurance to HP: 6.4 β 7.[/p][p][/p]
[p]1. Talent \[Falconry Spec] new effect: When the Marksman's class skills do not deal Crit DMG, the Falcon [/p][p]has a fixed 23% chance to strike the target.[/p][p]2. Talent \[Falcon Break] adjusted: The Falcon ignores 20% of the target's Armor. When the falcon hits [/p][p]critically, ignore 40% of the target's Armor.[/p][p]3. Talent \[Steel Beak] new effect: Every 10 stacks of Steel Beak trigger Lightning Strike, up to once every[/p][p]3s.[/p][p]4. Skill \[Implosion] damage multiplier adjusted: 60% β 100%.[/p][p]5. Talent \[Focused Concentration] max stacks increased: 12 β 15.[/p][p]6. Talent \[Falcon's Heart] adjusted: The Falcon ignores 30% of the targets' Armor (previously 20%).[/p][p]7. Skill \[Falcon Strike] damage multiplier adjusted: 100% β 130%.[/p][p]8. Increased the damage hit range of \[Phantom Falcon] and \[Lightning Strike].[/p][p]9. Optimized the cast animation of \[Quadraflare] for smoother execution.[/p][p]10. Talent \[Eagle Eye] adjusted: When Photon Energy is above 50%, casting Radiance Barrage counts as[/p][p]Photon Reforge.[/p][p]11. Talent \[Energy Gathering Power] new effect: When Photon Energy is above 50%, casting Powerdraw [/p][p]counts as Photon Reforge.[/p][p]12. Talent \[Falconry Spec] updated: When the strike count of the Falcon exceeds 5, the next strike of the [/p][p]Falcon combines all excess strikes and DMG.[/p][p]13. Fixed an issue where \[Lightning Strike] dealt higher DMG than described.[/p][p]14. Skill \[Powerdraw] damage multiplier adjusted: 500% β 750%.[/p][p]15. Skill \[Radiance Barrage] damage multiplier adjusted: 800% β 1,200%.[/p][p][/p]
[p]1. Talent \[Mastery of Bleed] adjusted: Every 1% mastery provides 3% Bleed damage. (Previously: Every 2%[/p][p] mastery provides 1% Bleed damage.)[/p][p]2. Talent \[Direwolf's Hunger] new effect: When Haste exceeds 35%, each excess 1% Haste grants 0.2% [/p][p]ATK.[/p][p]3. Talent \[Wild Call CD] adjusted: Each time a Light Chasing Arrow is shot, Wild Call's remaining CD -0.3s. [/p][p]When Haste exceeds 30%, each excess 1% Haste further reduces CD by 0.005s, up to a maximum of [/p][p]0.8s.[/p][p]4. Talent \[Legendary Beast] summon condition optimized: If Photon Energy is below 50%, summons [/p][p]Legendary Eagle. If Photon Energy reaches 50% or more, summons Legendary Boar.[/p][p]5. Fixed an issue where Wild Wolf's skill \[Tail Sweep] had a smaller actual hit range than described.[/p][p][/p]
Frost Mage
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[p]1. Adjusted the conversion ratio from Endurance to HP: 6 β 6.5[/p][p]2. Talent \[Crystal Resonance] description updated: When Frostbeam deals damage, Ice Crystal Cores [/p][p]have a fixed 30% chance to cast Ice Arrows (internal CD: 0.5s).[/p][p]3. Optimized attack range in Auto Combo mode to keep the Frost Mage as far from the current target as [/p][p]possible.[/p][p]4. Fixed an issue where Expertise Skill speed-up bonus did not apply to Tidal Vortex while the Frost Mage[/p][p] was unleashing beam.[/p][p][/p]
[p]1. Talent \[Frost Comet] adjusted: When Frost Lance that consumes Frost Crystals deals DMG, it has a [/p][p]fixed 21% chance to summon Frost Comet.[/p][p][/p]
[p]1. Talent \[Frostjade Staff] adjusted: Ice Arrows cast by Ice Crystal Cores restore 1 Ice Energy when dealing[/p][p] damage. During Permafrost, the amount restored is doubled.[/p][p]2. Talent \[Cold Wind Convergence] adjusted: Reduces the Ice Energy cost of skills by 5% for the next 8s. [/p][p]β Reduces the Ice Energy cost of skills by 3% for the next 15s.[/p][p]3. Talent \[Law of Energy Surge] effect adjusted: Restores 5% of max Ice Energy per second for 5s (scales [/p][p]with Mastery and Haste). β Restores 3% of max Ice Energy per second for 10s (scales with Mastery and [/p][p]Haste).[/p][p]4. Talent \[Frostbeam Spec] new effect: When Frostbeam hits a target, every 13 hits reduce the remaining [/p][p]CD of Permafrost by 1s (hitting multiple targets only counts once).[/p][p]5. Talent positions of \[Quick Chant] and \[Ray Mastery I] have been swapped.[/p][p]6. Talent \[Instant Cooling] CD reduction adjusted: 1 β 1.3[/p][p]7. Talent \[Frostbeam Spec] DMG bonus added: Each 10% Mastery grants an additional 0.85% DMG bonus [/p][p](up to 5%).[/p][p]8. Talent \[Cold Pulse] new effect: For each enemy hit, increases Cold Pulse DMG by 20%, up to 500%.[/p][p]9. Fixed an issue where \[Frostbeam] could incorrectly fail to trigger Ice Arrow under certain conditions.[/p][p]10. Talent \[Crystal Resonance] new effect: The final DMG of the Ice Arrow is doubled.[/p][p][/p]
Verdant Oracle
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[p]1. Talent \[Inspiration] new effect: Grants the blessed target an additional 1.5% Crit, Haste, Luck, Mastery, [/p][p]and Versatility.[/p][p][/p]
[p]1. Talent \[Final Bloomwheel] adjusted: When Wild Bloom deals damage, the remaining CD of Infusion is[/p][p] reduced by 1s. When Wild Bloom triggers a Lucky Strike, it reduces the remaining CD of Infusion by 3s.[/p][p]2. Talent \[Smite Spec] new effect: When overhealing a target with Symbiotic Mark, if the overheal [/p][p]reaches 30% of their Max HP, the excess healing is converted into a regeneration effect lasting for 10s. [/p][p]This effect can trigger only once every 30s.[/p][p]3. Talent \[Feral Seed Symbiosis] new effect: Wild Seed DMG +100%.[/p][p]4. Talent \[Rend] adjusted and renamed to \[Thornbreaker]: Infusion and Stag Charge deal double DMG to[/p][p] Thorned targets, but the healing conversion of Infusion and Stag Charge is halved.[/p][p]5. Skill \[Stag Charge] multiplier adjusted: 200% β 500%.[/p][p]6. Talent \[Luck Damage] adjusted: Each 1% Luck now provides 1.2% Lucky Strike damage (previously 1%).[/p][p]7. Talent \[Wide-area Thorns] new effect: When attacking Elites or stronger enemies, gain 4% Forest [/p][p]Bonus.[/p][p]8. Skill \[Bloomheal] multiplier adjusted: 600% β 1,800%.[/p][p][/p]
[p]1. Skill \[Grove Wish] new effect: Restores a total of 15% of the target's Max HP.[/p][p]2. Talent \[Lifeforce Extension] new effect: Healing Chain restores 1% of allies' Max HP each time it heals.[/p][p]3. Talent \[Ultimate Inspiration] new effect: The additional 1.5% Crit, Haste, Luck, Mastery, and Versatility [/p][p]granted by Inspiration is doubled.[/p][p][/p]
Beat Performer
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[p]1. Talent \[Encore Chain] new effect: Lucky Strike Multiplier -20%.[/p][p][/p]
[p]1. Skill \[Healing Beat] new effect: Restores HP equal to 3% of the target's Max HP.[/p][p]2. Skill \[Concert Circuit] healing multiplier increased from 500% β 1,000%.[/p][p]3. Talent \[Sonic Verdict] new effect: While Healing Melody is active, reduces the DMG taken by 15%.[/p][p][/p]
[p]1. Fixed an issue where \[Rhapsody of Flame] incorrectly consumed Performance Passion when cast with[/p][p] no resource cost.[/p][p]2. Fixed an issue where \[Flame's Rampage] incorrectly increased the attack count of Amplified Beat by 1[/p][p] when activated.[/p][p]3. Fixed an issue where Rhapsody of Flame would play its animation but deal no damage when the [/p][p]character's back was against a wall.[/p][p][/p][p]—[/p][p][/p][p]We hope these adjustments bring a more polished experience for your Season 2 adventures![/p][p]Feel free to share your thoughts on the changes in the comments below. Weβre always listening![/p][p][/p][p]Stay tuned for more Season 2 updates, and see you in Asterleeds! β¨[/p][p][/p]