Bound Town Project

Bound Town Project 32.1

Version
32.1
Links

Patch Notes

32.1

- NPC AI overall behavior fixes
- Melee oriented NPCs now have different weapons, with slightly different behavior
- black & red catsuited dominant will have a stick
- purple suited guards will have one handed tonfa
Prototype 32
- player can now have checkpoint after getting to room with blue colored card key
- when player get their checkpoint, player no longer spawns in cell but in safe room
- if player is captured at any point, checkpoint should be reverted and spawn back to cell
- there's a keycard in the cell in order to test the green colored key card