Overview:This update enables purchasing Cubits and Gleam Club in the Exchange.
Future updates will expand the Exchange for collecting wearables, masks, and body paints.
Note:The Exchange contains a Tint Kit item that will be used in the future for colouring and customising wearables and body paint.
The Tint Kits can
not be used to recolour any blocks or crafted items in the game worlds.
Release 197.1:
Art + Animation + Assets:- Elemental effects on elemental creatures.
Crafting + Resources + Equipment:- Grapple behaviour improved so that you should be able to build up a larger and larger swing with back and forth motion, and be able to perform much larger swings on larger range grapples that will nearly be able to restore height of the down swing as long you keep pushing forwards with the controls.
Creatures + Combat + Characters:- Doubled the effect of Luck on getting rarer drops on blocks.
Sanctum + Tutorial + Objectives + Progression:- Permanent day time ends at Level 6 if still in the tutorial.
SFX + Music:Bug fixes:- Fix not showing correct data for player locations on planets in the sky outside the sanctum!
- Server-side patch to force a redownload of region-map data for atlases to deal with old data from old worlds from hunting universe/testing in players caches. If you saw atlas regions behaving strangley like unlocking the wrong regions etc, this will resolve that.
- Fixes/improvements to the god-rays, depth-of-field and bloom post effects to make them cheaper/more accurate. God rays should not have any sampling artifacts even in extreme cases now, and will no longer have a “frame-drag” effect where they would appear to lag 1 frame behind whilst rotating the camera.
- Fix for some "{EMPTY} " region names in the new worlds, there was a bug in the worldbuilder that produced these, and whilst we will not fully regenerate the regions, we do migrate the worlds to change these to a more sensible “Wilde” naming scheme for the existing worlds, so they will be very unique regions in the universe as no new worlds will ever have them!
- Some issues near waters edge fixed where player would jump a short height whilst stood against an underwater wall even without pressing space, and player should no longer get stuck not able to put their heads above the water (was actually fixed in the last release as a side-effect of another bug fix, but wasnt noticed at the time).
- Fix some issues with particle-effects in the gui (eg the forge gui) from interacting strangley with what is on the screen behind the gui at times.
- Fix issues with multi-block doors sometimes glitching visually when opening or closing them if your computer is “too” fast (yes… too fast), this would effect other multi-block modifications, its just that doors are the most common of these by far.
- Fix for portals spawning creatures inside of meteorite blocks.
- Fix exchange items being bought even if you cancel the purchase, if you then claimed a reward item before leaving the exchange.
- Fix exchange items not being bought if you exit the screen before the animation has progressed far enough even if the purchase button was already pressed, this was already the case for reward claiming.
- Fix for server crash when a hopper explodes after resisting damage from a player.
- Fix for constant updating atmosphere status effect.