Boxing School

Boxing School 1.12

Version
1.12
Version Date
Feb. 8, 2020
Links

Patch Notes

UPDATE v1.12 released!

Hey there! Today is a good day to release a major update.


Here are the patch notes(v1.12 build104):
  • AI improvements to all classes behaviour in fights
  • Added visual feedback for enemy usage of abilities
  • Added tutorial that explains KO mechanics, taunt and crowd meter
  • Many improvements to mechanics and animations in fights
  • Offensive ability "Uppercut" has been reworked
  • Offensive ability "Powerpunch" has been reworked
  • Usage of "Powerpunch" & "Uppercut" based in talent tree
  • Defensive ability "Head block" has been reworked
  • Defensive ability "Body block" has been reworked
  • Faster reaction time for all defensive blocking abilities
  • Blocking enemy head attacks now refills speed
  • Blocking enemy body attacks now refills damage
  • Counter-puncher passive ability "Vengeance" has been reworked
  • Passive ability "Vengeance" now also stuns for 1 second on hit
  • Counter-puncher ultimate "Momentum" has been reworked
  • Ultimate ability "Momentum" combo now deals 150% damage per hit
  • Tweaks to all opponent boxers stats and abilities
  • Boxer opponents has a chance to trigger "Ravager"
  • Swarmer opponents has a chance to trigger "Windwalker"
  • Swarmer opponents can use ability "Flurry"
  • Brawler opponents has a chance to trigger "Entertainer"
  • Brawler opponents can use ability "Unstoppable"
  • Counter-puncher opponents has a chance to trigger "Vengeance"
  • Boxers no longer taunt opponents when at low health
  • Fixed issues with ability "Flurry" not working correctly
  • Fixed issues with ability "Unstoppable" not working correctly
  • Counter-puncher ultimate can now properly block "Iron Fist"
  • Counter-puncher ultimate can now properly block "Fury"
  • Fixed issue with opponents refills too much stamina when tired
  • Tweaks to all blocking, speed boost and healing abilities
  • Tweaks to judge score points in fights
  • Knocking down opponent now awards 10 judge score points
  • Tweaks to full crowd meter bonus in fights
  • Added master stamina trainers (+5/day) to staff members
  • Added visual feedback in "career" when a boxer is resting at home
  • All boxer classes talent trees have been reworked
  • All offensive abilities in the game can be improved 5 times
  • All defensive abilities in the game can be improved 5 times
  • Tweaks to condition refill bonus from sending boxers home to rest
  • Tweaks to all free agent offers
  • Free Agent offer AI improved based on fame, record and potential
  • Tweaks to increase manager experience gain from all fights
  • Fixed issues with incorrect prices for repairing gym equipment
  • Public service work in boxing manager increased to $500/point
  • 5-star potential legendary boxers are more rare at lower scout rank
  • 4-star potential epic boxers are more rare at lower scout rank
  • Added "Learning boost" upgrade to boxing manager
  • Gain up to 100% increased manager experience per fight
  • Added "Great potential" upgrade to boxing manager
  • Increase potential rating for any boxer by spending 10 skill points
  • Added "Great potential" option in talent tree
  • Removed option to increase gym stats in talent tree
  • Added "Relax center" upgrade to boxing manager
  • All boxers gain more condition per day when resting at home
  • Auto send home in boxing manager has been removed
  • Taunt settings and Training manager is now always available
  • Speeches in boxing manager has been reworked
  • All speeches now have 100% success rate, effect based on talent
  • Fixed issues with staff not working correctly
  • Fixed issues with equipment not working correctly
  • Minor tweaks to career fame & promotion hype gain
  • Minor tweaks to contracts & sponsorship deal
  • Added new loading screen textures
  • Updated several tooltips
  • Numerous minor bug/grammar/graphics fixes
  • Savefiles from previous version are compatible

We hope you like these improvements!

Have a good weekend!