Broken Lines

Broken Lines 1.0.2

Version
1.0.2
Version Date
March 6, 2020
Links

Patch Notes

Broken Lines Update v1.0.2 "The Gleeful Garand"

The second update for Broken Lines is going to be released today, so here are the patch notes.

Please note that saved games with in-level checkpoints may reset to the beginning of the level (no composure cost though). This is unfortunately necessary and we apologize for the inconvenience.

New Features


  • A UI size option has been added to the game settings menu and can be used to toggle between default and large UI
  • Please note: The big UI may not play well with 4:3 resolutions - all other resolutions should be just fine.
  • The difficulty selection box now has a 'custom' option which will open the settings allowing the player to customize the difficulty, once this window is closed the game will start the game.
  • The target lines have been slightly modified to show 'cover' status even when out of range of an enemy.
  • Checkpoints are now clearly marked with a full screen fade-in notice.
  • Added the wait information menu to "Wreck"

Balancing Changes


  • Garand and Gewehr43: now does less damage but fires faster and does more suppression damage.
  • Assault training Ability: time between volleys slightly increased
  • Sneaker Ability: Increased threat reduction even further, no longer disappears when fired at.
  • Eagle eye Ability: Now actually increases spottable range by 80%
  • Several “less used” abilities have been buffed slightly (e.g. “Drunken” and “Chicken” had ROF penalty removed).

Bug Fixes


  • Panicking characters should now seek cover correctly
  • Rotating the camera when looking over the edge of a map into the void will no longer cause chaos with the camera
  • "Ambush" should now work correctly when loading the checkpoint
  • 'Wounded' state is no longer incorrectly removed when loading a checkpoint
  • Button prompt for mission outro 'continue' button should now position correctly
  • Increased animation speed for the panic run animation
  • Events should now trigger correctly at the "Greed" entrance
  • The gate should now open correctly in "Retribution"
  • The antenna box in "Contact" should now be more noticable
  • The roof on the big building at the end of uncertainty should now once more be grenade proof
  • Settings menu should reset settings correctly now when exiting without saving
  • Pacifist Ability now correctly shows the accuracy reduction
  • Covered Ability should now show up in your inventory after "Greed"
  • Several levels have been tweaked in regards to colliders and nav-mesh.

Controller Specific


Features


  • End level box can now be minimized
  • Soldiers can now be selected for the squad from the customize menu

Bug fixes


  • Selection focus should no longer be lost when pressing 'up' on the pre-campfire night scene
  • Equipment stats should no longer show over the character biography