The second update for Broken Lines is going to be released today, so here are the patch notes.
Please note that saved games with in-level checkpoints may reset to the beginning of the level (no composure cost though). This is unfortunately necessary and we apologize for the inconvenience.
New Features
- A UI size option has been added to the game settings menu and can be used to toggle between default and large UI
Please note: The big UI may not play well with 4:3 resolutions - all other resolutions should be just fine.
- The difficulty selection box now has a 'custom' option which will open the settings allowing the player to customize the difficulty, once this window is closed the game will start the game.
- The target lines have been slightly modified to show 'cover' status even when out of range of an enemy.
- Checkpoints are now clearly marked with a full screen fade-in notice.
- Added the wait information menu to "Wreck"
Balancing Changes
- Garand and Gewehr43: now does less damage but fires faster and does more suppression damage.
- Assault training Ability: time between volleys slightly increased
- Sneaker Ability: Increased threat reduction even further, no longer disappears when fired at.
- Eagle eye Ability: Now actually increases spottable range by 80%
- Several “less used” abilities have been buffed slightly (e.g. “Drunken” and “Chicken” had ROF penalty removed).
Bug Fixes
- Panicking characters should now seek cover correctly
- Rotating the camera when looking over the edge of a map into the void will no longer cause chaos with the camera
- "Ambush" should now work correctly when loading the checkpoint
- 'Wounded' state is no longer incorrectly removed when loading a checkpoint
- Button prompt for mission outro 'continue' button should now position correctly
- Increased animation speed for the panic run animation
- Events should now trigger correctly at the "Greed" entrance
- The gate should now open correctly in "Retribution"
- The antenna box in "Contact" should now be more noticable
- The roof on the big building at the end of uncertainty should now once more be grenade proof
- Settings menu should reset settings correctly now when exiting without saving
- Pacifist Ability now correctly shows the accuracy reduction
- Covered Ability should now show up in your inventory after "Greed"
- Several levels have been tweaked in regards to colliders and nav-mesh.
Controller Specific
Features
- End level box can now be minimized
- Soldiers can now be selected for the squad from the customize menu
Bug fixes
- Selection focus should no longer be lost when pressing 'up' on the pre-campfire night scene
- Equipment stats should no longer show over the character biography