BRUTALISTICK VR

BRUTALISTICK VR 8.1

Version
8.1
Version Date
March 12, 2025
Links

Patch Notes

Early Access Feature Update #8.1 - Lock, Stock...


Changelog:



    [Features]
  • Added break action shotguns
  • Added regular checks to kill enemies that may have fallen through the map and prevent mission completion
  • [Physics]
  • Raised the stiffness of player arms, no longer as wobbly with fast movements or strong forces and no more shoulders at ear level
  • [Weapons]
  • Three new double barreled shotguns
    • Boomstick (regular double-barreled shotgun)
    • Sawed-Off (double-barreled shotgun with sawed off barrel and stock)
    • Shorty (double-barreled shotgun with sawed off stock)
  • Overhauled the 50BMG and 100BMG Sniper Rifles visually and fixed their recoils (they really kick now)
  • [Changes]
  • Enemies stand up more reliably, no more floating up from their pelvises
  • Sniper rifles can now have more than a single instance in the level and are no longer removed from the weapon wall after picking up one of them (dual-wielding 100BMG?)
  • Improved the visual clarity of scopes when viewed close-up
  • Lowered player body a bit so your neck is actually visible and not stuck inside your torso
  • [Fixes]
  • Fixed infected waves
  • Fixed zombie attacks not working
  • Fixed tons of shiny objects in the Office and Lobby levels
  • Revolver casings no longer fall through the floor when ejected
  • Fixed shiny dismembered limbs (probably, I haven't encountered them again)
  • Fixed missing shopkeeper skins
  • [Known issues]
  • Enemies without one leg will still try to walk, although not very well
  • Sometimes enemies refuse to get up after falling and try to attack you while lying down
  • Melee enemies with a knife seem to get stuck on walls in the Office level. Not sure what's up with that but I can't seem to reproduce it reliably.