BRUTALISTICK VR
BRUTALISTICK VR 8.1
Version Date
March 12, 2025
Patch Notes
Early Access Feature Update #8.1 - Lock, Stock...
Changelog:
[Features]
- Added break action shotguns
- Added regular checks to kill enemies that may have fallen through the map and prevent mission completion
[Physics]
- Raised the stiffness of player arms, no longer as wobbly with fast movements or strong forces and no more shoulders at ear level
[Weapons]
- Three new double barreled shotguns
- Boomstick (regular double-barreled shotgun)
- Sawed-Off (double-barreled shotgun with sawed off barrel and stock)
- Shorty (double-barreled shotgun with sawed off stock)
- Overhauled the 50BMG and 100BMG Sniper Rifles visually and fixed their recoils (they really kick now)
[Changes]
- Enemies stand up more reliably, no more floating up from their pelvises
- Sniper rifles can now have more than a single instance in the level and are no longer removed from the weapon wall after picking up one of them (dual-wielding 100BMG?)
- Improved the visual clarity of scopes when viewed close-up
- Lowered player body a bit so your neck is actually visible and not stuck inside your torso
[Fixes]
- Fixed infected waves
- Fixed zombie attacks not working
- Fixed tons of shiny objects in the Office and Lobby levels
- Revolver casings no longer fall through the floor when ejected
- Fixed shiny dismembered limbs (probably, I haven't encountered them again)
- Fixed missing shopkeeper skins
[Known issues]
- Enemies without one leg will still try to walk, although not very well
- Sometimes enemies refuse to get up after falling and try to attack you while lying down
- Melee enemies with a knife seem to get stuck on walls in the Office level. Not sure what's up with that but I can't seem to reproduce it reliably.