Happy holidays, everyone!
Changelog:
[Features]
- Music! Featuring 3 original tracks, one in the main menu and two for the missions. Expect additional tracks in the future.
- Completely overhauled audio system.
- Firearms sound louder, punchier and echo better
- Improved impact sounds for all melee weapons (blades sound like blades, blunt objects sound like blunt objects, not just a single thwack for all metal weapons)
- Body impact sounds improved (dropping bodies sound like they ought to)
- Dragging and sliding sounds (sound effects no longer limited to impacts only)
- Firearms now have proper impact sounds
- Bullet casings and shells have impact sounds
- Blood drops no longer the dominating audio source
- I had to go over each and every object in the game for this so I may have missed something. If you notice some discrepancies or errors, do let me know.
[Changes]
- Changed grab point logic to have better centering. This should mitigate the issue of having to over-correct your hands to aim two-handed weapons. If anyone prefers the old way, let me know and I'll add a toggle for the next update.
- Slides and cocking handles no longer lock back if a magazine isn't inserted
[Weapons]
- Added a Revolver Cannon from the same family as the previous update's Autocannon
[Performance]
- Greatly improved the performance of some of the heaviest scripts. This should noticeably improve the framerate stability and overall FPS.
- Reduced stutters related to audio
[Fixes]
- Fixed slides and cocking handles locking back only halfway
- Main menu now uses the same hands as the rest of the game
- Fixed hand rotation in the main menu when using OpenXR (now matches the rest of the game's rotation)
- Uploading mod updates should be fixed now
- Fixed Church level performance, for real this time