BRUTALISTICK VR

BRUTALISTICK VR 9.6

Version
9.6
Version Date
Dec. 23, 2025
Links

Patch Notes

Early Access Feature Update #9.6 - Music To My Ears

Happy holidays, everyone!

Changelog:



    [Features]
  • Music! Featuring 3 original tracks, one in the main menu and two for the missions. Expect additional tracks in the future.
  • Completely overhauled audio system.
    • Firearms sound louder, punchier and echo better
    • Improved impact sounds for all melee weapons (blades sound like blades, blunt objects sound like blunt objects, not just a single thwack for all metal weapons)
    • Body impact sounds improved (dropping bodies sound like they ought to)
    • Dragging and sliding sounds (sound effects no longer limited to impacts only)
    • Firearms now have proper impact sounds
    • Bullet casings and shells have impact sounds
    • Blood drops no longer the dominating audio source
    - I had to go over each and every object in the game for this so I may have missed something. If you notice some discrepancies or errors, do let me know.
    [Changes]
  • Changed grab point logic to have better centering. This should mitigate the issue of having to over-correct your hands to aim two-handed weapons. If anyone prefers the old way, let me know and I'll add a toggle for the next update.
  • Slides and cocking handles no longer lock back if a magazine isn't inserted
  • [Weapons]
  • Added a Revolver Cannon from the same family as the previous update's Autocannon
  • [Performance]
  • Greatly improved the performance of some of the heaviest scripts. This should noticeably improve the framerate stability and overall FPS.
  • Reduced stutters related to audio
  • [Fixes]
  • Fixed slides and cocking handles locking back only halfway
  • Main menu now uses the same hands as the rest of the game
  • Fixed hand rotation in the main menu when using OpenXR (now matches the rest of the game's rotation)
  • Uploading mod updates should be fixed now
  • Fixed Church level performance, for real this time