BRUTALISTICK VR

BRUTALISTICK VR 9.7

Version
9.7
Version Date
Feb. 9, 2026
Links

Patch Notes

Early Access Feature Update #9.7 - 'Tis But A Scratch



Changelog:



    [Gore]
  • Bullet holes, slash wounds and blunt trauma now have gore textures in addition to blood
  • Wounds are now dynamic and not decal based
  • Blood on bodies and the environment can receive more details (no longer completely bloody or not bloody at all but has blending instead)
  • Gore and blood textures don't disappear from body parts after dismembering
  • Improved blood puffs (now also receives lighting)
  • Custom blood color is now applied to gore and particles as well
  • Slashing now causes directional blood sprays
  • Improved blood textures to take advantage of the more detailed shaders
  • [Features]
  • Improved and more dynamic slashing (feels more impactful and controlled)
  • [Changes]
  • Changing blood color is now reflected in real time (no need to reload the level)
  • Changed the way slashing damage is calculated (now depends on the length, strength and velocity of the slash)
  • [Weapons]
  • Added a Scimitar
  • Added a Naginata
  • [Performance]
  • Improved blood painting performance
  • Improved performance of firearms that aren't currently active in the scene
  • Removed the ability of dismembered body parts to receive new blood stains which improves dismemberment performance and reduces VRAM usage
  • [Fixes]
  • Fixed force grabbing disabling hands from time to time
  • Fixed disabling armor in sandbox mode
  • Fixed modded bolt-actions
  • Fixed impact sounds for modded weapons, props, and maps
  • Fixed dismembered hands with melee weapons continuing to swing (fly) at you
  • Objects that don't have an impact sound tag applied should now rely on fallback tags (hopefully no more silent impacts)