Changelog:
[Features]
- Added support for firearm modding
[Physics]
- Greatly increased the stability of enemies
- Also includes the helmets and accessories
- Improved the stumbling and staggering of enemies (less likely to simply fall on their arse)
[Weapons]
- Tactical Shotgun and Stockless Tactical Shotgun
[Changes]
- Melee enemies now keep attacking you if you haven't moved out of range
- Reworked the recoil of some weapons, mainly automatic ones (AK and M16 can now be semi-reasonably one-handed)
- The death menu now moves with you to prevent soft-locks (for example, dying while falling left the death menu higher than it was possible to reach)
- Player body collision with dead bodies and dismembered pieces disabled to allow smoother movement
- Added safeguards to respawn the player back to the start when falling out of the map (this might still fail if the culprit is a particularly violent physics explosion)
[Gore Updates]
- Bones no longer disappear upon dismembering the enemies. This leads to bones sticking out of sliced or busted open body pieces
- Reduced the shininess of blood in order to improve the visuals and hopefully performance
- Player hands can now get bloody
- Caving body parts in with blunt weapons takes weight into account more, thus enabling deeper and wider wounds
[Fixes]
- Fixed the dreaded bloom glitch
- Fixed the spawns in the Church level
- Reduced the brightness of the back room floor of the Church
- Fixed melee enemies in the Office
- Fixed the respawn mechanic when jumping out of a window in the Office level
- Melee mods can now be uploaded without having to revert to a previous branch
- Fixed the Lobby level's pillars
- Fixed kick force upgrades
- Changed the strength of recoil in slow-motion to prevent larger forces than intended
- Fixed the charging handles of both M82 sniper rifles
- Fixed dismembered pieces getting stuck in your hands if you hold them while chopping it up more than once (probably, might still have some edge cases)
[Known issues]
- Enemies still take a bit too long to stand up but at least they appear to get up every time now
P.S
Be sure to check out the workshop, there are some really cool firearm mods already out there, made by fuzzymanboob420, and you no longer have to be on the experimental branch to use them!
And, as always, if you find any bugs, be sure to let me know and I'll do my best to squash 'em.