The early access version has officially been released! When I first started this project 2 years ago I had no idea whether this was going to go anywhere. But here we are now!! I'll list all the changes compared to the demo version and zero-day fixes and additions below.
Changes from the demo:
[Gore Updates]
- Added a framework for bones, the first proof of concept is the skull
- Higher caliber bullets now leave exit wounds
- Blunt weapons can cause bone fragments to stick out from under the skin and break off completely once they've received enough damage
[Levels]
- Farmland
- Church
- City
- Office
- Lobby
- Underground Station (WIP)
[Weapons]
- Way too many to list
[Career mode]
- Unlockable levels and shopkeepers
- Earn money to purchase stat upgrades and new weapons
- Purchase armor and helmets for the player
- Player outfit can be changed
[Sandbox mode]
- All weapons and levels are unlocked
- Enemy count and difficulty can be changed at will
- Enemies can be made harmless and armor can be disabled
Zero-day fixes and additions:
[Audio]
- Shopkeepers now have a soundtrack while you're close enough to their booth
[Physics]
- Bow physics fixed and now works as intended, still needs some tuning however
[Performance]
- Performance got killed under some circumstances related to the exit wounds, now fixed