BUCK: Saturday Morning Cartoon Apocalypse

BUCK: Saturday Morning Cartoon Apocalypse Kickstarter Early Access Build 281116 | Patch Notes

Version
Kickstarter Early Access Build 281116 | Patch Notes
Version Date
Nov. 29, 2016
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Patch Notes

Kickstarter Early Access Build 281116 | Patch Notes

Below you will find the full list of the latest content, updates and bug fixes to the Kickstarter Early Access Patch Notes 28.11.16:





(-) New Content:
  • New System Operational: Weapon Locker! Buck can change his loadout by visiting his home using his very own weapon locker. This feature
  • will become more and more relevant once additional weapons are added. (DEVELOPER NOTES: We're still in the process of implementing this
    system, additional sounds and weapons will be added in the near future).
  • New System Operational: Elevators! Elevators can be activated in the Junkyard and Gutless levels.
  • New System Operational: Nibbler's Shop! Buck can now trade scraps with Nibbler for basic items (coming next week).
  • (DEVELOPER NOTES: This feature will be expanded upon next build and has been implemented for testing).
  • New UI Feature: Interaction Icons. All text messages from world interactions (Loot, Talk, Fast-Travel etc') have been replaced with unique
  • Icons to allow for a more immersive UI experience.

(-) Gameplay:
  • All enemy encounters have been re-adjusted to allow for an easier introduction to the game.
  • All enemies can now be knocked up with certain attacks.
  • All enemies have received more variation in movement speed.
  • All enemies have revived additional Health Point. Bandit HP is now 175 (was 125) Hyena HP is now 275 (Was 200) Chargers HP is now 375 (was 300) Marauder HP is now 400 (was 375)
  • Pistols can now hold 12 rounds and fire 2 shots per attack.
  • Pistols damage has been reduced to 30 down from 35
  • Double-Barrel Shotgun damage has been reduced to 40 down from 50
  • Buck has received the following new animations:
  • * land in place * land and roll forward * uppercut punch
  • Buck's Guzzler combo is now faster and easier to execute. (see tips & combos page in the pause menu for a full list of combos).
  • Journal Entries have been simplified to make mission objectives much clearer.
  • Some backer pets are making their way into the game. Can you spot 'em all?
  • Enemies and loot caches drop additional ammunition to make up for the increase in HP and decrees in weapon damage.
  • Nibbler's shop design in-game has been updated to look more like an actual shop.
(-) Dialogues:
  • Mug's first dialogue with Buck has been completely re-written to add more interactive choices for the player. (Expect more changes likes this in the near future).

(-) UI Changes:
  • Buck's Main HUD has received additional visual polish.
  • Inventory UI has received additional visual polish.
  • Loot UI has received additional visual polish.
  • Pause Menu has received additional visual polish.
  • Main Menu Screen has received additional visual polish.
  • Grit's speaking logo at the bottom right of the screen has been updated to fit his activation Icon.
  • A new black and white effect will now trigger every time Grit Narrates.
  • The "Combos" section in the pause menu has been renamed to "Tips & Combos" and will now display all in-game tips for controlling and interacting with the game along side a list for all available combos.
  • When a battle ends, all enemies will display their "Loot" icon for a short period of time. Walking over enemies with loot will prompt the icon again. (Developer Notes: This should fix an issue players encountered when attempting to loot enemies hidden behind foreground objects).
  • All in-game text should now look crisp and clean.
  • Changing any default key-binding on keyboard will now automatically update the in-game input display accordingly.