Hey guys,
here goes another update :)
General
- Added option to reduce locomotion speed
- Added option to disable blood decals
- SMG90 does not toggle between magazine locked/unlocked state anymore but stays in the unlocked position and only resets to locked when a new magazine has been inserted
- Replaced some low resolution textures and tried to improve some scenes using them
- Added higher quality Zombie models (they also feature body part dismembering and all that is obviously inducing a lot of blood as well - but you can disable the blood decals as mentioned before)
Multiplayer
- Fixed not working ladders and grips in killhouse, vertigo and office (they are meant to be functional, of course)
- Added Revolver .Mag 44 to the multiplayer loadout
- Added Flaregun to the multiplayer loadout
- The "Change Vote" Button in the Map Voting has been removed because it is probably more intuitive to just select another map from the selection to change the vote.
- Spawn protection is visualized by showing a glow effect
- Some more variations for the player head customization
- Grenades are a bit bouncier (should allow for more interesting usage)
- Added tdm_finding_sam_demons because most of you seem to enjoy the maps that are also featuring zombies (should be way more intense with the new zombies now)
- Improved blood rendering a bit more
- Voice Radio features channel USR1, USR2 and USR3 that can be used to talk to friends or to support custom game modes
- Fixed some colliders in dm_rats and tdm_rats
- Added thumbnails to weapon selection
- Added tdm_, ctf_ and dm_watchtower
Scene Editor
- Added some railroad and some more furniture assets
- Saving a scene is much faster now
Let me know what you think about this update. At the moment all zombies have been replaced with the new ones but if you miss the old AI Zombie I also could add a new asset for it. Just let me know.