Bully Beatdown

Bully Beatdown Alpha Update: Controller Improvements

Version
Alpha Update: Controller Improvements
Version Date
May 26, 2018
Links

Patch Notes

Alpha Update: Controller Improvements

Button Mashing
While watching a few beta testers control the game, it became obvious that the average player is going to want to mash the buttons while attacking. The original design of the game required the player to wait for each attack to impact with the enemy before placing their next attack. Although I personally appreciate this combat approach, I became concerned about what the average player's game experience might be like, so I have opted to convert the controller to allow button mashing instead.

Random Punch & Kick
By allowing button mashing, I have had to rethink how Fat Kid throws punches and kicks. The original design set the punches and kicks in sequential order. With the new button mashing approach, I have decided to throw punch and kick attacks in random order. Please note, that each variation of punch and kick has slightly different damage and kickback settings.

Disabled Mouse
The game is meant to be played and navigated using either the Keyboard or XBOX Joystick. Some beta testers were experiencing issues while attempting to navigate the menu system with a mouse. So, I have disabled the mouse entirely.

Pathfinding Boundaries
I spent a little time fine-tuning the Pathfinding boundaries for enemies on all levels. The original boundaries were nearly twice the size as they needed to be. The purpose of this alteration is to help reduce the load on the processor while the game is playing.

Almighty Museum Staff
While watching beta testers go through the various levels, I noticed that the Museum Guard and Guide's health seemed unusually high compared to other enemies on the same level. After investigating this more closely, I came to discover that they were regenerating health more rapidly than any other character in the game. This was not intentional and has now been corrected.