NEW MAP DIFFICULTY
[*]The difficulty level of each map is increased to 20, and every time a level is increased, a difficulty attribute will be added.
[*]If you successfully survive with
ANY HERO, you can unlock the next level of difficulty.
[*]Every time the difficulty is increased by 1, the coupons for battle settlement will increase by 10%.
[*]Tons of new achievements to unlock.
NEW UPGRADE
- Anchor: Reduce weapon recoil by 5%~50%.
- Hunter: Increases damage to elites and bosses by 5%~50%.
HERO
- Nerd: Reworked skills, new skill "DIY": Create a weapon with random attributes.(1 time limited)
- Knight: Buffed, the initial damage of the knight spear is increased to 30, the damage increased by each level is increased to 10, and the size growth is increased to 10%.
WEAPON
- Mechanical Arm: Buffed, single-shot mode gets penetration +2, shotgun mode changed to fire 5 bullets each time.
BULLET
- Powerball: Reworked, the effect is changed to a small energy ball that may appear when hitting an enemy, and energy can be obtained by picking it up.
Card
- Hunter: The bonus damage against elites now also applies to bosses.
- Corpse Explosion: The mechanism is modified, now it will only explode when the enemy is eliminated by bullets.
- Alchemy: Effects now have a floating text when they apply.
- Ghost Ammo: Floating text has been simplified.
- Panting recovery: Floating text has been simplified.
BURST ITEM
- Energy balls: Picking up energy balls will not replenish all the energy. Depending on the hero, the increased energy will be different.
OTHER
- Fixed the problem that the gamepad could not control the angle of the knight's spear.
- Fixed an issue where the player would not turn around when using aim assist.
- Fixed an issue where the recoil performance of weapons with multiple rounds of ammunition could be abnormal.