Cards
New Type of Card - "Hero Card"
[*]Unlock Hero Cards by upgrading your hero level.
[*]At the start of a battle, you can choose one Hero Card from all the unlocked ones.
[*]Hero Cards do not join the deck.
[*]Each hero has three unique Hero Cards with their own characteristics!
Card Adjustments
[*]Second Chance: Trigger probability decreased from 5%/10% to 3%/6%.
Heroes
Adjusted the hearts and basic attributes of most heroes, as follows:
- Android: Armor value 5→4
- Cowboy: Heart value 4→3
- Merc: Heart value 4→3
- Pirate: Heart value 4→3, movement speed 3.5→4
- Smith: Heart value 4→3
- Tough: Heart value 5→4, movement speed 3.5→4
- Knight: Heart value 5→3, armor value 0→3, no longer has additional reloading speed and accuracy bonus
- Ying: Movement speed 4.5→4
- Nerd: Movement speed 3→4
- Vampire: Increased energy required for skill.
- Bones: Increased energy required for skill.
- Knight: Decreased energy required for skill.
- Toug: Decreased energy required for skill.
Maps
[*]Added tombstones to the map Boneyard, which can be destroyed to obtain gold coins or spawn zombies.
[*]The teapot drops poison blood on the castle map, which ignores armor and directly damages hearts!
Others
[*]Fixed an issue where piercing bullets may cause additional damage to elite enemies.
[*]Fixed an issue where players may receive consecutive ranged damage.
[*]Now, attacking interval is reset after reloading weapons.
[*]Fixed an issue that may cause save files to be corrupted (if you find the save file is incorrect when entering the game, you can try to re-enter the game to load the save file).
[*]The range of bombs has been increased.