Burst Hero
Burst Hero 1.2.1
Version Date
June 10, 2023
Patch Notes
1.2.1 Update List
New Systems
Disaster Cards
[*]Unlocked after reaching Chaos Mode level 1.
[*]Can draw up to 5 Disaster Cards.
[*]Effects of Disaster Cards apply to all game modes.
[*]Total level of Disaster Cards increases the number of Coupons earned.
Weapon Gilding
[*]Unlocked after completing Chaos Mode level 1.
[*]Consumes Coupons to gild unlocked weapons.
[*]Gilding a weapon makes it appear golden in the game and increases Coupons settlement by 2%.
Ban Car
[*]Available when the number of unlocked cards exceeds 40.
[*]Baned cards will not appear in the game.
[*]Card pool must have a minimum of 40 cards, with at least 10 cards of each level.
General
[*]Modified the damage calculation formula: Card effects related to damage are now influenced by the weapon's damage multiplier. High damage multiplier weapons can receive more damage bonuses from cards.
[*]Optimized the health bars of elite enemies.
[*]Fixed occasional damage overflow issues.
Maps
[*]Increased the growth curve of enemy health in Chaos Mode and lowered the speed growth curve.
[*]Armor no longer resets when Chaos Mode level increases.
[*]Absorbs coins dropped throughout the map when Chaos Mode level increases.
[*]Increased rewards multiplier in Chaos Mode.
[*]Bomb item damage and range are no longer affected by cards and won't trigger card "Chain".
[*]Reduced the health of Elite Slimes.
[*]Reduced the health of Giant Bird Boss.
[*]Increased the health of Death Knight Boss.
[*]Increased the health of Vampire Boss.
[*]Increased the frequency of skill usage and blood-sucking rate of Vampire Boss at higher difficulties.
[*]Increased the health of Fallen Angel Boss.
[*]Increased the dash frequency of Fallen Angel Boss at higher difficulties.
Heroes
[*]Merc starting armor adjusted from 1 to 0.
[*]Bone's maximum hearts reduced from 3 to 2, decreased energy requirement for skills, and added skill effects.
[*]Tough's energy requirement for skills reduced and added skill effects.
[*]Nerd's energy requirement for skills reduced.
[*]Cowboy's energy requirement for skills reduced.
Cards
[*]Knight's hero card "Heavy Knight" block probability increased from 20% to 25%.
[*]"Barrier" reworked into a common card, now has the effect of having a 50% chance to take no damage when having armor.
[*]"Blood Armor" changed to convert up to 3 hearts into armor.
[*]"Combo" effect changed from +3/+6 to +2/+4.
[*]"Fight back" changed to area damage.
[*]"Second Chance" probability increased from 3%-6% to 5%-10%.
[*]"Fire" damage multiplier reduced from 25%-100% to 10%-40%.
[*]"Hot" changed to a 2-star card.
[*]"Panting recovery" changed to a 1-star card.