Bus Bound

Bus Bound June 23, 2026 - Patch Notes

Version
June 23, 2026 - Patch Notes
Version Date
June 23, 2026
Links

Patch Notes

June 23, 2026 - Patch Notes

Hello, bus drivers! 🚍👋
[p]
Today, along with the new content drop, we are releasing a patch that includes multiple quality-of-life updates, gameplay improvements, steering wheel fixes, and new features based on your feedback.[/p][p][/p][p]If you run into any issues in the game, please contact our support team via this form.
[/p]

DLC:

  • [p]Buses:[/p]
    • [p]New RIDE buses were added to the game - K9MD-ER 40' and K11M 60'.[/p]
    [p][/p][p]Check out the DLC trailer here: [dynamiclink href="https://youtu.be/hwm1pf1vY-Y"][/dynamiclink][/p]

    New Features:

    • [p]UI[/p]
      • [p]Districts in the Stats screen are now hidden if none of their stops are unlocked or soon to be unlocked.[/p]
      • [p]Added ‘company’ and ‘personal statistics’ screens to the Stats screen.[/p]
      • [p]Like multiplier, stop extra levels, and day count statistics are added to Progress (Office menu).
      • [/p]
      • [p]Gameplay[/p]
        • [p]There is now an option to drive the same route again without returning to the office.[/p]
        • [p]The last upgrade drive is now a special celebration/credits drive.[/p]
        • [p]Overworked harsh breaking - Harsh breaking was rebalanced to be more difficult. Players now need to break more smoothly to not trigger negative reactions from the passengers.
        • [/p]
        • [p]Audio[/p]
          • [p]A radio that uses FMOD to play songs from a disk is added.[/p]
          • [p]Welsh is now a supported VO language on PC.
          • [/p]
          • [p]Settings[/p]
          [p]Several new settings were added based on players' feedback. Thank you for sending these in![/p]
          • [p]Setting to permanently show/hide HUD mirrors.[/p]
          • [p]An option to fully disable the crosshair was added.[/p]
          • [p]Option to display speed in KMH.[/p]
          • [p]Options to minimize (or fully hide) any UI element.[/p][p][/p]

          Quality of Life Updates:

          • [p]Steering Wheels[/p]
            • [p]Updated the button set for Fanatec CSL Elite (PS5).[/p]
            • [p]The supported number of buttons is increased to 128.[/p]
            • [p]The throttle and brake can now be bound to buttons.
            • [/p]
            • [p]Settings[/p]
              • [p]Removed the “absolute keyboard controls” setting.[/p]
              • [p]When assigning buttons, the current key is now only assigned to actions with the correct input type.
              • [/p]
              • [p]Visuals[/p]
                • [p]Screen Space Reflections for Mirrors now turn on at Medium settings (Translucency will only be on with the High Mirror Quality setting).[/p]
                • [p]The dirt texture on NPVs is replaced with a smoother smudge, making it look more natural.[/p]
                • [p]Some loading screen screenshots have been updated for better quality or to showcase new game content.[/p]
                • [p]The screenshot shown before a celebration drive is now also added as a potential loading screen image when a district is upgraded.[/p]
                • [p]Asphalt roads now feature cracks and tar spots.
                • [/p]
                • [p]Audio[/p]
                  • [p]The tire-on-the-ground volume has been slightly increased.[/p]
                  • [p]End of Drive music is lowered, and it now also plays in streamer mode.
                  • [/p]
                  • [p]UI[/p]
                    • [p]Instead of the Districts' upgrade levels, UI badges for upgraded districts now feature laurels.[/p]
                    • [p]There is now a UI hint when muting and switching radio stations.[/p]
                    • [p]Line Editor now re-selects the last selected line.
                    • [/p]
                    • [p]Buses[/p]
                      • [p]The colliders of all the buses were adjusted to improve driving quality (to prevent crashing into the ground).[/p]
                      • [p]Improvements to buses' overhanging ability.[/p]
                      • [p]Driver seat positions are now saved.[/p]
                      • [p]Improved left/right looking feature for third-person camera[/p]
                      • [p]Improved suspension calculation, making curbs handle better.
                      • [/p]

                      Bug Fixes:

                      • [p]UI[/p]
                        • [p]Bridge Blockers should now always show the unlocking conditions on the Drive map.
                        • [/p]
                        • [p]Visuals[/p]
                          • [p]Positioning of bus markers on the map is fixed (both for MP and SP).[/p]
                          • [p]Passengers should now stay within the bus stop area and not slide on the road/to the side.[/p]
                          • [p]Sanitized passenger spawn points on all bus stops.[/p]
                          • [p]Passengers only board and alight at open doors.[/p]
                          • [p]Adjusted the Office lighting at night to avoid being too dark.[/p]
                          • [p]Fixed Office lighting flickering in certain circumstances.[/p]
                          • [p]Fixed the garage light flickering on medium GI settings.[/p]
                          • [p]Parked buses and cars have more realistic levels of dirt.
                          • [/p]
                          • [p]Steering Wheels[/p]
                            • [p]Fixed the incorrect axis configurations for the T300 on PlayStation.[/p]
                            • [p]Fixed the indicator bindings on T300 and T150 PlayStation presets.[/p]
                            • [p]Force feedback not working when multiple steering wheels are plugged in is now fixed.[/p]
                            • [p]When plugging in a wheel while already in a drive, we now correctly apply preset settings.[/p]
                            • [p]No longer potentially softlock on UI action rebind.
                            • [/p]
                            • [p]Audio[/p]
                              • [p]Clio’s VO lines are fixed, so she is now giving the proper introduction to the environment (Garage, Stats, etc.).[/p]
                              • [p]Radio functionality is now fixed (an issue where it sometimes stopped playing has been resolved).[/p]
                              • [p]Radio stations can now be switched correctly if correspondent buttons are assigned in Settings.
                              • [/p]
                              • [p]Roads[/p]
                                • [p]The path from Ashtree towards Wright’s Crossing and Windfall Oaks on the Nexus Bridge was tweaked to avoid colliding with the road, as it did with certain bus models.[/p]
                                • [p]The road along the bus depot and the bus depot itself received a cleanup pass and are now more drivable and visually consistent.[/p]
                                • [p]Fixed various sidewalk curbstones not having collision and wrong collision offsets with the road of sidewalk curbstones.
                                • [/p]
                                • [p]Gameplay[/p]
                                  • [p]End of Celebration drive screen no longer has the ‘flip direction’ button.[/p]
                                  • [p]Celebration drives are now heading in the same direction for all players.[/p]
                                  • [p]When using the “Respawn Bus Onto Road” function, the player’s vehicle will no longer get stuck in environment objects.[/p]
                                  • [p]Speed limit UI now updates during Free Roam.[/p]
                                  • [p]Fixed various rewards wrongfully causing the time limit between stops to increase.
                                  • [/p]
                                  • [p]Stability[/p]
                                    • [p]Crash on the initial splash screen (related to Benchmark and PSO Compilation were running at the same time) is fixed.
                                    • [/p]
                                    • [p]Localization[/p]
                                      • [p]Some bus stop translations were fixed to maintain consistency in naming.
                                      • [/p]
                                      • [p]Settings[/p]
                                        • [p]The "User Interface Scale" setting is now saved and stored correctly after restarting the game.[/p]
                                        • [p]Chromatic Aberration settings are now working correctly.
                                        • [/p]
                                        [p]Join the stillalive Discord server to chat with other players and the development team: [/p][p]https://discord.com/invite/YgMRgw5xFw.[/p][p][/p][p]Thank you for supporting Bus Bound and for your patience while we worked on the new content and game fixes. Until the next stop! 🚍🚏[/p][p]-stillalive and Saber[/p]