Dear bus drivers,
Our second update for Bus Simulator 18 is now available for download here on Steam. The main focus is a number of performance and traffic AI improvements as well as numerous additional bug fixes. More detailed information can be found in the patch notes below:
Patch Notes Update #2- Numerous textures were optimized to reduce memory usage and loading times.
- Cashier buttons can now be controlled with steering wheel buttons, but you need to take care to avoid double assignment.
- Passenger pathfinding while boarding the bus has been improved.
- If even with the improved pathfinding passengers clip into the stopped bus, starting to drive no longer generates a penalty.
- If the player has Logitech drivers installed and they allow it in the settings, the pedal axis separation setting is automatically set to CombinePedals=false.
- Added input rebinding widgets for IncreaseRetarderStrength and DecreaseRetarderStrength in the normal controls and steering wheel section.
- Optimized pedestrian spawning/despawning logic to improve performance.
- Tweaked update rate of audio volumes to improve performance.
- Fixed issue that clients can no longer join a multiplayer company if too many buses have customization on them.
- A bug in the traffic AI has been fixed, which caused NPC cars that did not have priority over the player to sometimes cut in right in front of the player.
- NPC cars are now more reluctant to waive their priority to prevent situations where traffic no longer follows right-of-way rules because everyone is letting everyone else pass.
- The player positions are now shown on the minimap.
- Gamma settings are now remembered correctly.
- Drive statistics now list all players that participated in a co-op mission.
- When using Quick Start, the bus is placed much closer to the first bus stop if the stop is on a long road.
- Reduced lag spike that occurred when loading a sublevel that contains parked cars.
- Fixed lag spike caused by trains reaching the end of the tracks.
- NPC character movement has been optimized to reduce the performance impact of having lots of passengers in the bus.
- Movement of NPC cars has been optimized in a similar way to reduce their performance impact.
- The map has been optimized to reduce GPU load.
Important note: The game's Force Feedback setting offers a scale from 0 to 100 now. So select 100 to get full Force Feedback. (Settings > Game > Force Feedback)