Bus Simulator 18

Bus Simulator 18 Bus Simulator 18: Update #2 available now!

Version
Bus Simulator 18: Update #2 available now!
Version Date
July 17, 2018
Links

Patch Notes

Bus Simulator 18: Update #2 available now!

Dear bus drivers,

Our second update for Bus Simulator 18 is now available for download here on Steam. The main focus is a number of performance and traffic AI improvements as well as numerous additional bug fixes. More detailed information can be found in the patch notes below:

Patch Notes Update #2
  • Numerous textures were optimized to reduce memory usage and loading times.
  • Cashier buttons can now be controlled with steering wheel buttons, but you need to take care to avoid double assignment.
  • Passenger pathfinding while boarding the bus has been improved.
  • If even with the improved pathfinding passengers clip into the stopped bus, starting to drive no longer generates a penalty.
  • If the player has Logitech drivers installed and they allow it in the settings, the pedal axis separation setting is automatically set to CombinePedals=false.
  • Added input rebinding widgets for IncreaseRetarderStrength and DecreaseRetarderStrength in the normal controls and steering wheel section.
  • Optimized pedestrian spawning/despawning logic to improve performance.
  • Tweaked update rate of audio volumes to improve performance.
  • Fixed issue that clients can no longer join a multiplayer company if too many buses have customization on them.
  • A bug in the traffic AI has been fixed, which caused NPC cars that did not have priority over the player to sometimes cut in right in front of the player.
  • NPC cars are now more reluctant to waive their priority to prevent situations where traffic no longer follows right-of-way rules because everyone is letting everyone else pass.
  • The player positions are now shown on the minimap.
  • Gamma settings are now remembered correctly.
  • Drive statistics now list all players that participated in a co-op mission.
  • When using Quick Start, the bus is placed much closer to the first bus stop if the stop is on a long road.
  • Reduced lag spike that occurred when loading a sublevel that contains parked cars.
  • Fixed lag spike caused by trains reaching the end of the tracks.
  • NPC character movement has been optimized to reduce the performance impact of having lots of passengers in the bus.
  • Movement of NPC cars has been optimized in a similar way to reduce their performance impact.
  • The map has been optimized to reduce GPU load.

Important note: The game's Force Feedback setting offers a scale from 0 to 100 now. So select 100 to get full Force Feedback. (Settings > Game > Force Feedback)