Probably the most anticipated update for players.
A localization system was developed and implemented and the Russian language was immediately added. Many bugs were fixed and the moment with the collection of all cassettes was greatly simplified. Now the cassettes are in certain rooms in the same places all the time, and do not appear randomly depending on the position of the player. A critical bug has also been fixed, in which the monster could simply disappear to the very end and not appear even once in the whole game.
In fact, this update pays more attention to the planned work on the game, and especially work on the global update, which will significantly diversify and transform the gameplay.
One of these innovations is the addition of a new world and the continuation of history in it.
The new world differs from the old one with an open and large forest with Russian nature, and the peculiarity of this world will be that it will have physical interactions with vegetation, such as trampling paths on the grass and the physical interaction of grass with solid objects.
It also has its own advanced wind system, which does not require directX 11 support.
With it, you can implement absolutely any and unique map of wind flows in the entire game world, which allows you to convey the whole atmosphere of the forest and open glades.
More information about this world can be found in the next updates.
What is planned in the near future?
- Add at least five new languages:
- Ukrainian
- Polish
- French
- Deutsch
- Belorussian
- Recycling all animations and bringing them to a different level
- Adding an introductory note that tells the beginning of a player’s story
- Adding three scenes: one for the ending, two others for the continuation of the game story, which will tell what happened and will happen next.
- Perhaps new characters will be added to the corridor, like the experimental of this doctor, with their small history and their mission in this reality, which greatly diversifies the horror part of the game in the corridor.
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