Call to Arms - Gates of Hell: Ostfront
Call to Arms - Gates of Hell: Ostfront 1.023
Version Date
July 28, 2022
Patch Notes
Update 26: V 1.023
Update 26: V 1.023
(It still says version 1.021 in-game, it will be changed soon).
Change Log
[*]Added skirmish for Talvisota DLC owners: Seelow
[*]Added skirmish for Talvisota DLC owners: Smolensk
[*]Added skirmish for Talvisota DLC owners: Petrozavodsk
[*]Added skirmish for Talvisota DLC owners: Berlin
[*]Added post-win/lose stage in conquest so the battles do not end instantly.
[*]Added panzerfaust 30 for upcoming late war finland
[*]Added mission narration for the finnish officer in Talvisota DLC missions
[*]Added more briefing videos to Talvisota DLC missions
[*]Added Christoffer Weiss to the finnish unit voices
[*]Added HEAT shells to new blast system
[*]Added more early war breeds for mission purposes
[*]Added 1-min timer to light tanks and armoured cars on early war.
[*]Added ba10 to finland in early war.
[*]Added missing clay outlate var ground texture bump
[*]Added reload_if_low ammo to idle state
[*]Added prediction of target position based on movement when trying to throw AT grenades to moving vehicles
[*]Added upscaled textures for Shellholes
[*]Added size 7 explosion FX
[*]Added turn_over prop to cars/trucks which flips the vehicle upright if crew can get to driver boarding position (not always possible depending on how the vehicle flipped)
[*]Updated Talvisota singleplayer mission units, weapons and uniforms for greater historical accuracy
[*]Updated Kharkov German Skirmision mission units for the correct time period.
[*]Updated some vehicle localizations for historical accuracy and consistency
[*]Updated finnish unit portraits
[*]Updated finnish squad icons added/updated
[*]Updated skirmish logics
[*]Updated some tank textures to be more homologous in colour
[*]Updated size 5 explosions
[*]Updated fire rate of quad flak38
[*]Updated WP projectile terrain and object triggers
[*]Updated when aiming in direct control at heavy tanks with extra armor plates / spare tracks, to show if the shot will penetrate (red or green color) based on the combined thickness of both the extra armor plate and the hull/turret armor.
[*]Updated russian localization
*updated code for mines, grenades and colliders for future weapons
[*]Updated Finnish Tanker model weights
[*]Fixed several issues of the The Bridge Too Far mission
[*]Fixed several bugs with the finnish skirmish mission
[*]Fixed several skirmish scripts
[*]Fixed cutscenes on Stalin's Big Guns mission to make them coop-friendly
[*]Fixed Summa: madsens not supplied by ammo crates
[*]Fixed Summa: machineguns in the bunker falling to the ground after being recrewed
[*]Fixed Raate road: Bergmanns not supplied by ammo crates
[*]Fixed Summa, SP Raate Road, SC Honkaniemi: anachronistic headgear
[*]Fixed Ino station: fixed issues with the sea not being considered as water
[*]Fixed Raate Road: fixed firepits being indestructible
[*]Fixed Bagration: fixed missing bumpmap causing visual bugs on ground
[*]Fixed MP Rikila, DCG Puhoksen and Puhoksen winter: made bridges wider to accommodate large vehicles
[*]Fixed many issues with the skirmishes
[*]Fixed MP Tikhvin: added cover on central flag for balance
[*]Fixed DCG Karvola & karvola winter: removed rocks from spawn area where units would get stuck
[*]Fixed SP Raate Road: fixed two motorcycles being superimposed
[*]Fixed MP Mikli: fixed props wrecks being able to be repaired
[*]Fixed SP Tornio: fixed infantry being able to go through the walls of red houses
[*]Fixed Landswerk Anti II DP unit timer to be Tier 2 instead of Tier 1
[*]Fixed motorcycles hitting friendly mines and flipping
[*]Fixed apcr velocity for 76mm m1933
[*]Fixed MG and rifle range curve to scale properly with AP ammunition
[*]Fixed SmK and SmK(H) AP ammunition belts for german MGs + proper penetration for all MGs using it
[*]Fixed MG13 to only be able to use MG13 magazines
[*]Fixed MG15 to only be able to use doubledrum magazines
[*]Fixed camp_fire_pot from moving when shot by small arms
[*]Fixed spelling on Monastery from Monastary in some of the localizations
[*]Fixed su122 playing the body break animation when only the mantlet was broken
[*]Fixed localization issues
[*]Fixed line breaks in summa story text
[*]Fixed line breaks in moscow french story text
[*]Fixed ATO-42 Flamethrower weapon speed to correctly align aim point with flame particles trajectory
[*]Fixed AP mines to be collectable after being de-mined with mine detector
[*]Fixed Lysovo bridges
[*]Fixed Karvola spawn
[*]Fixed Hanhijarvi pathing
[*]Fixed tracks in t35 vehicle view
[*]Fixed Natramala & Natramala winter: pushed back camera borders and moved spawns to prevents units from spawning behind a cliff
[*]Fixed 120mm pm38 winter texture
[*]Fixed hakola battlezones flags
[*]Fixed MP Kainuo: fixed missing water
[*]Fixed MP Rikila: made bridges broaded to allow tanks and trucks to pass
[*]Fixed humans being able to walk through windows of finnish_rural_house2
[*]Fixed Ger GD. Panzergren squad mid war doesn't have the tied cooldown and limit with the single buy sniper
[*]Fixed for mission desk text color
[*]Increased chances for soviet, early war, mountain squad of spawning with AT grenade by 50%
[*]Increased increased heavy engineer price to 10dp for finland mid war
[*]Increased slightly the walking speed of Russian shields
[*]Decreased the direct control accuracy buff for vehicles (from 50% to 25%)
[*]Decreased the third person control accuracy buff for humans (from 100% to 50%)
[*]Decreased 85mm Zis-53 gun range from 210 to 200 to be on par with the long 75mm gun which was often considered its rival
[*]Decreased max range of 152mm br2 from 610 to 550m
[*]Decreased accuracy of artillery by 25% to prevent overaccurate sniping on first shots.
[*]Removed spreadpower accuracy setting from mortars
[*]Removed pistols from multiplayer soldiers that have MG as primary weapon to avoid soldiers switching to that weapon and not reloading main MG when resupplied
[*]Removed unused code in metal hit pen fx