Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront 1.024

Version
1.024
Version Date
Aug. 30, 2022
Links

Patch Notes

Update 27: V 1.024

Update 27: V 1.024



Change Log



[*]Added late war stage for Finland
[*]Added remaining Talvisota DLC finnish skirmishes
[*]Added 75mm K44
[*]Added 105mm H33
[*]Added 105mm K34
[*]Added Some more soviet captured vehicles for finland
[*]Added "lose battle on exit" option to conquest creation screen, which now is a user-setting
[*]Added new conquest map for Talvisota owners: Mannerheim
[*]Added new conquest map for Talvisota owners: Tormasenvaara
[*]Added New Map 1v1 Farmstead
[*]Added New Map 2v2 Invanovka
[*]Added New Map 2v2 Olshanka
[*]Added New Map 2v2 Shaforovo
[*]Added New Map 2v2 Suishka
[*]Added New Map 3v3 Elanskaya
[*]Added New Map 3v3 Posenov
[*]Added New Map 4v4 Grassland
[*]Added New Map 4v4 Sikovitsy
[*]Added size 2-4 for bursting smoke shells (non-WP) with FX and logic
[*]Added size4 WP smoke FX and logic
[*]Added optional versions of concrete_block fortifications to not block vision.
[*]Added randomize ger/fin airplane if fin used by bots.
[*]Added B-32 API rounds to DShK AA tripod, higher damage, less penetration
[*]Added cursor for API rounds
[*]Added cursor for WP rounds, changed sm cursor to WP for russian mortar smoke shells
[*]Added cursor for HVAP rounds
[*]Added new ground hit fx for bullet size3 API rounds
[*]Added new metal hit fx for bullet size3 non-API rounds
[*]Added tier3 cooldown for finnish marskmen
[*]Added finland mission briefings in RU subtitles
[*]Added WP shell targeting against infantry if already loaded
[*]Added new playlist mechanic on multiplayer maps: Plays music exclusive to the theatre of operations, and doesnt repeat tracks.
[*]Added starting cooldown to tier 1 finnish squads of 120s
[*]Added cooldown to finnish tier 2 infantry
[*]Added a limit of 1 to 210mm nebelwerfer 42
[*]Added quadratic bullet drop past max range for HE, HEAT, SM, WP shells to avoid farshooting
[*]Added preview loading screens for Finnish PvP maps
[*]Added dx11 shader cache files
[*]Added fragment pattern effect to several explosion FX

[*]Updated localizations
[*]Updated finnish skirmishes for talvisota DLC: Pathing, reinforcements, and other fixes.
[*]Updated finnish bots
[*]Updated marksmen squads for finland be composed of only marksmen to avoid incongruency with the standard NCO
[*]Updated targeting tag for HE shells to "all_he" to allow several HE shells to be created with equal priority and to avoid multiple targeting tags for HE shells
[*]Updated finnish bot scripts with new units
[*]Updated auto-reloading on idle to happen when the magazine is below 75% capacity
[*]Updated RU_translation: fixed alignment rus ger campaign, also skirmish mode
[*]Updated small text corrections on skirmish /story texts
[*]Updated wooden fence blast armor so that most AP grenades can destroy them
[*]Updated fading on rain fx
[*]Updated tank and cannon main gun vision to match the weapon range changes from previous update
[*]Updated 37mm-40mm auto cannon HE shell blast strength to use same formula as other non-auto HE shells of the same size. Net result: increased blast strength, reduced blast radius
[*]Updated bazooka ground hit explosion FX
[*]Updated smoke shell FX
[*]Updated name and logic and visuals for FX WP bursting smoke shells
[*]Updated 3v3_lakhta E flag balance
[*]Updated WP medium and big FX
[*]Updated hmgun_rus localization to state B-30 rounds (AP)
[*]Updated some german camo textures
[*]Updated moved all c3 localization into main localization files for standard english language
[*]Updated ä with ae in skirmish/mission reinforcements localization
[*]Updated several german and soviet vehicle localizations to be more historically accurate and nation accurate

[*]Fixed max range on T3485 HE
[*]Fixed finnish Talvisota DLC PvP winter maps not loading the right winter camo/uniforms on troops.
[*]Fixed enemy random spawn armor chance to get stuck on Berlin skirmish
[*]Fixed and improved russian translation in skirmish
[*]Fixed WP grenades not being deleted after detonating
[*]Fixed WP grenades doubling up with smoke grenades and generating double vision cylinders
[*]Fixed cursor for APDS had one wrong image
[*]Fixed some textures
[*]Fixed some jaeger to jäger localization for finland
[*]Fixed auto-rifle damage to be in-line with other rifles
[*]Fixed texture of sdkfz250 variants' wheels (alpha channel problems)
[*]Fixed ammo boxes from exploding when run over
[*]Fixed bazooka blastwaves sometimes occurring twice or not at all
[*]Fixed CP of T3485 and Churchill III
[*]Fixed (conquest) Shaforovo - arming the mines
[*]Fixed that non-finland owners being able to play as finland on specific-nation games.
[*]Fixed Fixed price of T26 Mod.31 on early war which was too high (should be 120MP like on mid war)
[*]Fixed white death not taking CP in mid war
[*]Fixed [mp] unit destroy stats event syncronization (affects kill counts, veterancy etc)
[*]Fixed mem leak on conquest end
[*]Fixed skipping the Byte Order Mark in localization files
[*]Fixed some frequent crashes
[*]Fixed [inventory] repair kits disappearing on repair attempt when soldier's inventory is full
[*]Fixed memory leak in KitExchange order
[*]Fixed prevent players from joining slots if they don't have the appropriate dlc
[*]Fixed [multiplayer] squad commander selection desync
[*]Fixed repeating win msg in conquest
[*]Fixed DCG Lakhta & Lakhta Winter: made bridges broader for easier vehicle pathing
[*]Fixed MP Lysovo: made bridges broader for easier vehicle pathing
[*]Fixed DCG Tormasenvaara: fixed map borders polys
[*]Fixed Other small issues on maps made after the bug report form
[*]Fixed roof parts to collapse when rest of roof is destroyed for sov_2st_build1 building
[*]Fixed rain night fx
[*]Fixed vision for Sdkfz 221 and Sdkfz 222
[*]Fixed volumes and armor settings for Marder 2 base and xx model
[*]Fixed vision settings for the Marder2
[*]Fixed armor thickness for barrel on the Marder3
[*]Fixed SP Polarfox: water FX on the river
[*]Fixed SP Ilomantsi: pathing around the bridge
[*]Fixed MP Glushkovo: foxholes that didn't generate cover
[*]Fixed MP Kirjavala: small visual issues
[*]Fixed vision range on soviet vehicles with 85mm gun to match gun range
[*]Fixed 1944_07-fin_ilomantsi - tankcrew pathing issue
[*]Fixed 1941_08-fin_polar_fox_alakurtti - fixed fuel/aa truck arrival waypoint rotation target too long causing them to loop around to reach the waypoint they never reached
[*]Fixed 1943_02-ger_kharkov - fixed lefh18 hero buy

[*]Increased semi-auto rifle accuracy and max zeroing (semi-autos were worse than bolt actions at all ranges except point blank) and adjusted semi-auto sniper accuracy to equal 0 change after base accuracy increase
[*]Increased price of finnish marksmen
[*]Increased price of kfz13 from 110 to 130 MP
[*]Increased price of late war finnish heavy engineer (tier 1) from 5dp to 10dp
[*]Increased price of late war finnish kv1e (tier 2) from 10dp to 20dp
[*]Increased price of finnish tier 1 riflemen from 6MP to 7MP
[*]Increased price of finnish tier 2 riflemen from 8MP to 9MP
[*]Increased cp of finnish Hotchkiss w40 (tier 3) from 11cp to 25cp
[*]Increased slightly the walking speed of Russian shields
[*]Increased tier (1->2) of large volkssturm squad on doctrine late war and gave it a pak40, increased cost to 20DP
[*]Increased CP of finnish tier 2 riflemen from 2 to 3 CP (to the same level as other tier 2 soldiers)
[*]Increased CP of finnish tier 3 and 4 soldiers from 3 to 4 CP
[*]Increased capture power of finnish tier 3 and 4 soldiers from 2 to 2.5
[*]Increased capture power of finnish tier 1 soldiers from 0.1 to 1
[*]Increased capture power of finnish tier 2 soldiers from 1 to 1.5
[*]Increased range of 170mm minenwerfer
[*]Increased accuracy of 170mm minenwerfer
[*]Increased accuracy of 200mm ladungswerfer
[*]Increased range of 200mm ladungswerfer
[*]Increased reload time of 210mm nebelwerfer from 90 to 120s
[*]Increased slightly the blast energy of 20mm-25mm Auto cannon HE shells

[*]Decreased price of T-34/85 from 765MP to 700MP
[*]Decreased price of DsHK truck from 170 to 150 MP
[*]Decreased price of Maxim x4 truck from 150 to 130 MP
[*]Decreased price of FAI-M from 155 to 135 MP
[*]Decreased tier (2->1) of 37mm flak37 on doctrine late war
[*]Decreased price of late war finnish engineer squad (tier 1) from 10dp to 5dp
[*]Decreased price of late war finnish t50 (tier 1) from 15dp to 10dp
[*]Decreased price of late war finnish l62 (tier 1) from 20dp to 15dp
[*]Decreased price of late war finnish k18 late (tier 2) from 25dp to 20dp
[*]Decreased price of late war soviet churchill iii (tier 2) from 25dp to 20dp
[*]Decreased price of late war finnish jsu152 (tier 3) from 45dp to 40dp
[*]Decreased price of late war soviet isu152 (tier 3) from 45dp to 40dp
[*]Decreased price of late war soviet bm-31 (tier 3) from 70dp to 65dp
[*]Decreased price of late war german sturmpanzer 4 (tier 3) from 45dp to 35dp
[*]Decreased price of flamethrowers from 90 to 60MP
[*]Decreased price of T70 from 20DP to 15DP
[*]Decreased price of 170mm minenwerfer from 35dp to 30dp
[*]Decreased price of brummbar from 35dp to 30dp
[*]Decreased price of Sturmtiger from 60DP to 50DP
[*]Decreased ammo boxes durability slightly so AT grenades can destroy them easier
[*]Decreased starting timer of tier 4 finnish cooldowns from 240 to 120s
[*]Decreased interval of tier 4 finnish cooldowns from 200 to 120s
[*]Decreased accuracy of 210mm nebelwerfer by 10%
[*]Decreased blast energy of German 2.8cm HE shell by using the same formula as other HE shells of the same size
[*]Decreased accuracy of Finnish cannon 84mm K18

[*]Removed nebelwerfer 42 from all-round tier 2 finland doctrine units, replaced with 105mm H33
[*]Removed 2x nebelwerfer 41 from all-round tier 3 finland doctrine units, replaced with nebelwerfer 42
[*]Removed flak88 on berlin skirmish due to script spawning guns there.