Call to Arms - Gates of Hell: Ostfront
Call to Arms - Gates of Hell: Ostfront 1.025
Version Date
Oct. 3, 2022
Patch Notes
Update 28: V 1.025
Update 28: V 1.025
Change Log
- Added (TALVISOTA) 75mm_k44, 105mm_h33, 105mm_k43, t3476_41_fin, kv1_40e_fin to Finland conquest
- Added (TALVISOTA) new finnish houses
- Added resupply syncronisation to multiplayer (addresses several inventory issues and crashes online)
- Added 37mm 1-K cannon, implemented in early war USSR as a cheap standard AT gun
- Added minimap indicators for medium and small mortars firing
- Added chroma key entities for artists/modders in editor
- Added different colour for the engineering resupply radius, so to not be confused with the ammo resupply
- Added missing localization for conquest's "lose battle on exit" option
- Added new ground dust fx for 600mm
- Added huge gun muzzle FX
- Added missing localization for Multiplayer weather settings on new maps in Russian language
- Added missing hatch sound to finnish light tanks
- Added fire sounds to the fire fx on map 2v2_shaforovo
- Added a purchase limit of 2 for the Finnish Heavy Engineer squad
- Added ability to hide roof/top floors for several of the generic_ruin buildings when infantry enter bottom floor
- Added roof to be hide-able for generic_ruin_11
- Added T-34 M1942 to regular buy menu for USSR Mid war
- Added turret basket to Panzer 3 J/1
- Added Urban Fence X model,
- Added a version of the concrete_block_01 with land bone so units can travel on top of it.
- Added auto cannon AP/APCR ammo to be able to shoot at infantry, after HE shells and standard bullets in priority.
- Added better 1st person view to T20 vehicle
- Added zis2 late variant with APCR ammunition and added it to late war roster.
- Updated (TALVISOTA) skirmishes with new unit purchases and historical accuracy improvements
- Updated (TALVISOTA) skirmish scripts with AI improvements
- Updated (TALVISOTA) conquest FIN dcg maps were winter texmods for planes and altitudes for airstrikes.
- Updated (TALVISOTA) conquest when enemy ai is finland, blenheim_mk1 will be used for airstrikes.
- Updated localizations of several vehicles for historical accuracy
- Updated KV1-s 3D model for historical accuracy
- Updated artillery signaler to have flare pistol in hand by default
- Updated conquest support for more nations for use airstrikes.
- Updated conquest rewrite & improvement of user nation/team/enemy nation detection.
- Updated conquest ai_air_chance changes.
- Updated german MG penetration to use SmK L'spur cartridge values
- Updated rocket artillery tail fire fx
- Updated some map objects with impregnability "full" to "harmless"
- Updated Germany Mid War Doctrine Buy 2x 15cm sFH18 into a single 15cm sFH 18 for 35DP
- Updated T-34 M1942 in USSR mid War Irregular Doctrine with OT-34
- Updated some bot routines on PvE
- Updated PatherID for BA-64 to be like other armored cars and not like trucks
- Updated Panzer 2 Ausf. L to have recon vision
- Updated interaction code for cannon class vehicles when runover by tanks and vehicles
- Updated M1A1 Bazooka penetration to be 3" at 30° impact which equals 88mm at 0° impact
- Updated wooden fence armor so that when hit by a piercing type of tank shell (28mm caliber and above) the fence is destroyed
- Updated 600mm FX
- Updated mid war panzer-pionier DP to include correct number of men, 2x driver + squad of 14 = 16 total
- Updated properties for x cars/btrs x models
- Fixed (TALVISOTA) Finnish campaign bugs on Stalin's Big Guns and other minor fixes on other missions
- Fixed (TALVISOTA) MP Reka, MP Tormasenvaara, DCG Tormasenvaara, MP Forssa dam: Put rocks around cliffs for better vehicle pathing
- Fixed (TALVISOTA) Raate road: moved some tents to improve pathing
- Fixed (TALVISOTA) MP Kirjavala, DCG Kirjavala & Kirjavala_winter: broken polys
- Fixed (TALVISOTA) MP Ivanovka: buildings not being properly aligned with the ground
- Fixed (TALVISOTA) MP suishka flagzones
- Fixed (TALVISOTA) MP hakola flagzones
- Fixed (TALVISOTA) DCG Kylmapuro & Kylmapuro winter: broken texture transitions
- Fixed (TALVISOTA) DCG & MP Vainikalan: re-aligned train tracks properly to fit the models more closely
- Fixed (TALVISOTA) DCG lakhta, DCG Lakhta winter: floating water FX under bridges
- Fixed (TALVISOTA) DCG Lasniemi: old horse models
- Fixed (TALVISOTA) DCG pohuksen: some broken ground texture transition
- Fixed (TALVISOTA) DCG karvola missing wall and spawns
- Fixed (TALVISOTA) Ilomantsi: deleted grass from a road
- Fixed 'Lose on exit' not working properly on conquest
- Fixed inventory crashes on the editor
- Fixed online netcode issues with flashing inventory weapon bug
- Fixed online netcode emit door desync
- Fixed online netcode issues with soldiers bugging out when dissolving a squad
- Fixed numerous memory leaks, improved performance
- Fixed tank gun armor thickness to match standards for their caliber
- Fixed motorcycles from being destroyed when small cannon class vehicles like ammo crates walk into them
- Fixed numerous small glitches with vehicle 3d models
- Fixed repair icon being stuck over humans heads when killed but revivable
- Fixed railway cars from being destroyed by 1 bullet
- Fixed Su-152 right track break animation
- Fixed KV-85 right track break animation
- Fixed missing weather selection for 2v2_katrinovo and 2v2_stalingrad for battle zones game mode
- Fixed several small text corrections
- Fixed several issues in localizations
- Fixed several wood buildings' collision, crushability and pathing
- Fixed ammo burn fx on FT-17 to go out of the back turret hatch instead of top of turret
- Fixed price for early war german artillery signaler (from 35 to 30) to be consistent with other nations/time periods
- Fixed Finnish T37a to allow passengers
- Fixed 21cm Nebelwerfer 1st person view
- Fixed crash when buying German mid war doctrine Panzer-pioniere
- Fixed some minimaps
- Fixed Moto class vehicles from being able to run over medical tents
- Fixed several vehicles whos hatches would remain open / in broken state after vehicle was repaired
- Fixed head lights for: ISU152 and T26E
- Fixed Russian localization of Finnish late war AT support inf
- Fixed for several cannons, the position of crew when cannon is being towed
- Fixed squad portrait in conquest for Soviet AT and AP miners to not have body armor
- Fixed ammo explosion for open top vehicles would not trigger FX when ammo cookoff event played
- Fixed missing names for several conquest maps
- Fixed units missing winter textures on 4v4_Sikovitsy
- Fixed battle zones mismatches/mislocations of flag_points vs zone id/order for release 1v1 maps.
- Fixed some signal issues in multiplayer music playlist scripts
- Fixed roofs of buildings that have x models not breaking when hit with blast damage
- Fixed soviet 37mm tank gun from not being able to auto-resupply
- Fixed russian_wooden_house so tanks can drive through it
- Fixed finnish_hut so tanks can drive through it
- Fixed several wooden buildings to break when burned
- Fixed a wall that humans could walk through for the karelian_barn
- Fixed volumes and obstacles on bailey_bridge series of entities
- Fixed for cannon crew being killed when cannon is moving or being towed and contacts an object
- Fixed textures for finnish buildings
- Fixed MG stands from being able to mount a 2nd MG
- Fixed Opel Maultier to resupply ammo and not engineering resources
- Fixed grossdeutschland and officer limits not be coupled on germany mid war
- Fixed Finland Early War Offensive Doctrine, Motorised Jaegers Timer to match other Tier 2 Doctrine time, instead of Tier 1.
- Fixed crash for Team A spawn point in battlezones game mode on 4v4_hanhijarvi
- Fixed non-updated skirmishes and localizations
- Fixed crew count for Sdkfz 6/2 in early war German Doctrine
- Fixed soviet_rural_house1 windows to be destroyable
- Fixed MP Niemen: broken poly
- Fixed SC Bagration: removed grass from foxholes and trenches
- Fixed tank_recrew/invalidate script use in missions checks for pre_cookoff/ammo_cooked case.
- Fixed bootcamp training - not possible to win and lose simultaneously. Also removed fades later on.
- Fixed icon over "goliath" to be a generic tank icon
- Fixed typo for shells to break fences
- Increased Ammo points earned for winning battles in conquest
- Increased accuracy at max range slightly of Finnish 203mm H17
- Increased plane bomb fall spread slightly
- Increased rate of fire of MP40 from 500 to 550 and lowered it's spreading profile
- Increased health of mid war german tier 3 squad (veterans) from 250 to 300hp to be in line with other tier 3 infantry
- Increased rotation speed of 76mm_m1933 when in firing position to match other cannons of same size
- Increased light intensity for several vehicle fire related FX
- Increased cost of Heavy Airstrikes from 10DP to 15DP
- Increased cooldown timer for Heavy Airstrikes from 4min to 6min
- Increased CP cost to all airstrikes: +25CP
- Increased score of airstrikes from 50 to 100 (score = amount of points a team loses when their plane is shotdown)
- Increased the height of the hearing visor on vehicles from the bottom of the vehicle to the top to avoid bushes and other obstacles interfering
- Increased distance cannons remain visible, once spotted
- Increased 3rd person camera rotation limit for Sturmtiger
- Increased blast energy and radius of goliath's to be more inline with HE shells of similar size
- Decreased thickness of wood fences so that MG's can penetrate them even at high angles of attack and still go relatively straight through
- Decreased detection range for ammo trailers
- Decreased Cost of Finnish 203mm artillery from 65DP to 60DP in early and 55DP in Mid and Late settings.
- Decreased Cost of Finnish 122mm M1910 artillery from 35DP to 30DP in Mid and Late settings.
- Decreased Cost of BA64 by 10MP
- Decreased ricochet chances on wood material
- Decreased cost of German mid war doctrine Panzer-pioniere from 20DP to 15DP
- Decreased wind affect on trees to be within reasonable levels for Multiplayer environments
- Decreased cost of Finnish early war artillery signaller from 35DP to 30DP to match other nations/time periods
- Removed wagon_cistern and wagon_platform as they are obsolete models that have been replaced.
- Removed spaced armor from the mantlet of the Panzer 3 N
- Removed old non-functioning bridge: bailey_bridge_1
- Removed sniper from unit icon of mid war gd
- Removed ammo from destroyed vehicles on map 4v4_Vahikkala
- Removed rocks blocking defensive guns firing arc in Finnish Campaign Mission 1 (Summa)
If you haven't yet,
check our latest devblog - more news there!