Call to Arms - Gates of Hell: Ostfront
Call to Arms - Gates of Hell: Ostfront 1.031.0
Version Date
Sept. 6, 2023
Patch Notes
Update 37: V 1.031.0
Update 37: V 1.031.0
Change Log
- Fixed rocket launcher ammo desync when unit gets killed while reloading
- Fixed human unit state desync after unsuccessful boarding of vehicle
- Fixed Mosin M39 normals
- Fixed Sdkfz250a_11 missing 1st person view
- Fixed ables for vehicle windows
- Fixed damage_process_pierce for AT Rifles (order listed is important)
- Fixed randomized crew_shock time so that it would not add a small amount of time when shock time should be 0
- Fixed a couple of fallen_tree entities to break when contacted by cars and armored cars
- Fixed some normal map issues with the tiles ground texture
- Fixed wood_bridge_205 material
- Fixed localization redefinitions
- Fixed total tank crew count for T50_fin in MP
- Fixed T50 and T50_fin having 1 crewmen leave when spotting enemy
- Fixed obstacles class for several _industry/environment entities
- Fixed crash related to test mission file in 2v2_tikhvin map folder
- Fixed pathing around cliffs on MP Jarven, Reka and Karvola
- Updated overhead squad icons for vehicles
- Updated log bridge textures and added winter texmod
- Updated yellow band to icon above humans carrying Soviet HE rifle grenade (Same icon as AT rifles)
- Updated flag_stick to be destructible
- Updated crew of cars/trucks to be targetable *test* before only gunners were targetable
- Updated german soldiers with k98_grenade_launcher to have it in hand and spawn and it comes preloaded with HEAT shell instead of HE
- Updated conquest scripts to use bot spawn points for logics
- Increased accuracy for light mortars
- Increased zeroing accuracy for all mortars by ~%10 after multiple shots
- Reduced turn radius for tanks so AI will stop and neutral turn less often
- Reduced cost of terrain type in pathing formula so units can leave roads more often
r13394-13531