Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront 1.032.0

Version
1.032.0
Version Date
Nov. 20, 2023
Links

Patch Notes

Update 39: V 1.032.0 (Content Update 5)

Update 39: V 1.032.0


"Content Update 5"



Change Log



Highlights


  • Added Yag-10 29K
  • Added ZIS6-BM13-16
  • Added T-60 BM8-24
  • Added 300mm BM-30
  • Added 300mm BM-31
  • Added 76mm M1938 (29K)
  • Added M3A1 Stuart Lend-Lease
  • Added M3 Lee Lend-Lease
  • Added M4A2 Sherman 76W (Late)Lend-Lease
  • Added M4A2 Sherman 75 (Early) Lend-Lease
  • Added Wespe
  • Added Jagdpanzer IV L/48 Early
  • Added Jagdpanzer IV L/48
  • Added Sd.kfz.251/1 Ausf. D
  • Added Sd.kfz.251/2 Ausf. D (Stuka Zu Fuss)
  • Added new sdkfz8 flak18 model
  • Added schwimmwagen
  • Added STG-44 Scoped
  • Added FG-42 Scoped
  • Added ZB-26 and its ammo.
  • Added M1928A1 thompson.
  • Added new ba6 for finland
  • Added new skydomes
  • Added new tree destruction logic
  • Added doctrine preview page into MP lobby
  • Added suppression fire button to "mag dump" on designated location
  • Added ability for host to choose bots doctine
  • If opposing team has players, those player can choose their friendly bots doctrine and not host
  • Added initial setup of Doctrines 2.0
  • Changed Doctrine Points scale from 100 to 200 points per player
  • Added new RUS doctrine to MID war (LendLease)
  • Added new squads for all Nation, time periods and doctrines that change per doctrine selection
  • Updated lend-lease doctrines into their own class of doctrine.
  • Infantry redesign:
  • Defined more clearly infantry tiers 1..4 without the numerous exceptions of health/stamina for very specific squads.
  • Removed snipers from squads.
  • Defined new infantry squad roles which bring unique perks.
  • -> Standard squads have the traditional characteristics. -> Recon squads, which existed until now, have extra speed and stamina on top of their existing reduced HP and increased view range. -> Defense squads have slower movement speed but higher health regeneration, ideal for remaining behind cover. -> Stealth squads (irregular doctrine) have even lower detection range, more speed, and can use captured sniper weapons. -> Veteran squads have overall better stats and are marked with a "+" on their tier, but also come at a higher cost.
  • Icons of infantry updated to reflect the 'squad role' (not all are updated yet)
  • Fixed multiple pricing issues with squads due to small inconsistencies over time.
  • Updated Create Conquest Screen and added ability to choose theatre of operations and opposing nation

Everything Else


  • Added new 3d models for sandbag, boxes, craters, tree logs
  • Added some high quality stamps to replace specific older ones
  • Added one more shell to Karl gerät inventory
  • Added new minimap icon for mortars
  • Added flamethrower ammo can now be refueled by Fuel truck's auto-resupply
  • Added ammo selector to weapon library (fixes issues like rifle grenade showing massive range)
  • Added new squad icons with squad role
  • Added new single-buy infantry options to MP (rifleman, SMG, Semi-auto rifleman)
  • Added indicator of towing capability to the unit icons
  • Added limit of 4 to all DP command vehicles
  • Added new sounds for MG 26(t)
  • Added new model for soviet MG ammo
  • Added new model for USA HMG ammo
  • Added New soviet and german units to conquest
  • Added new guidance law for chasing vehicles to throw AT grenades
  • Added "chance" check to crew shock time when vehicle is penetrated to stop crew shock when chance = 0
  • Added camo texture for SiG 33
  • Added camo texture for Opel Blitz
  • Added camo texture for Pak 97/38
  • Added BATTLE state to AI that will prompt soldiers to reload if the ammo is too low (not empty, there's other checks for that) AND the soldier is holding fire
  • Added limit of 1 to su100y (Shared with bm30 rack)
  • Added APCR and more HEAT shells to stug3G late to better compare against Hetzer which is now an MP buy.
  • Added squad disbanding button
  • Added some squad overhead icons (still need breed assignation)
  • Added missing dx11 shader cache files
  • Added bazooka detailed ammo versions
  • Added ammo variant of sdkfz6 for resupply
  • Added proper kriegsmarine portrait
  • Added new snow hit fx
  • Added FX for tree leaf shedding
  • Added M24 smoke supplies grenade
  • Added M1928A1 thompson to soviet-US lend lease tank commanders
  • Added mg34_belt_long and mg42_belt_long entities with 300rds to German mg stands and Halftracks
  • Added passengers to Panzer 35(t)
  • Added limit of 1 to doctrine_pz756r to be consistent with other irregular doctrine
  • Updated separated chassis movement data sync when executing the path order from placemnt sync by physics; this should fixe the "overshoot" on reaching destination or cancelling order
  • Updated many MP and DCG maps for balancing tweaks
  • Updated timers of all squads
  • Updated (swapped) StuG IIIG and StuG IIIG Late as MP buy option for Germany late war.
  • Updated hit marker to show when in Direct control modes
  • Updated hit marker to be 1/2 size
  • Updated German MG ammo box to hold 300rds instead of 250rds. We are aware they'd really hold 296rds but for games sake, we rounded to 300.
  • Updated snipers and suppressed weapon signal setup
  • Updated Opel Maultier textures
  • Updated ba6 textures
  • Updated bottom right interface panel to allocate more buttons
  • Updated buttons on the bottom right interface panel to be more intuitive
  • Updated bot purchase priorities
  • Updated positioning of MP/CP and name labels in buy icons
  • Updated DP units ordered by cost (Reverted order by unit role/class)
  • Updated interaction code for multi-barrel looping
  • Updated mp bot setup/tracking optimized (reference tags instead of using entire zone searching for props every time). Sync mp script to latest dcg bot tracking.
  • Updated 3rd person camera position on kubelwagen_mg and kubelwagen_dak
  • Updated 3rd person camera position on MG emplacements
  • Updated Price and timer tweaks for t60
  • Updated BM-8 minimum barrage count to 1/2 of a full rocket load
  • Updated armor hint on vehicles: Now the dialogue displays values for hull, turret and additional armour separately.
  • Updated LOD distances
  • Updated Early war DP cost for some units
  • Updated (swapped) Early war kv1_39 of all-round with kv1_40 from offensive doctrine, to make more sense in picking them and other similar units of same tier (t34 and kv2) due to their cost difference
  • Updated blast damage define for karl thor shells and reduced the blast damage radius for killing tanks
  • Updated blast damage for 100-250kg bombs, 280mm BR5 and Goliaths to fall inline with new maximum blast radius set by karl thor changes
  • Updated (optimized) flamethrower fx
  • Updated entitymanager with new building parts/slicers
  • Updated hit marker to show when in Direct control modes
  • Updated hit marker to be 1/2 size
  • Updated (swapped) StuG IIIG and StuG IIIG Late as MP buy option for Germany late war.
  • Updated blast damage thresholds for ammo components in tanks
  • Updated inventory cell colours, adding a green highlight on compatible ammunition.
  • Updated sov motorised sappers to come with an extra miner of each type, removed one engineer and rifleman to make room
  • Updated weapon stats for assault rifle class weapons (STG)
  • Decreased range from 110m to 100m
  • Decreased base damage value from 70 to 65
  • Added unique bullet damage curve (stats are in between rifles and smgs)
  • Fixed inconsistent placement sync state on server (possibility for incomplete data sending after movement restart)
  • Fixed [bullet] effects and fly-trough sync for synchronized bullets
  • Fixed [weapon] autoreload locks weapon after human rendered unconscious
  • Fixed crash if weapon vanishes during advance/attack order
  • Fixed squad being deselected upon commander death (still issue when knocked down)
  • Fixed some tank destroyed models not having thickness on hitboxes
  • Fixed humans being thrown out of manual when crawling down extreme inclines (like into trenches)
  • Fixed [explosive shells] added sync of bullet detonation state to preven it flying on clients beyond hit target that caused a detonation
  • Fixed bullet exit from volume to deduct bullet energy.
  • Fixed LOD view of 20mm_l39 magazine
  • Fixed MP bot AI ignoring re-crewing his own assets and using friendly user items instead.
  • Fixed pz38h_w40 manpower (score) cost to be consistent with other heavy rocket vehicles (from 800 to 1600
  • heavy katy cost/score which is easier to kill)
  • Fixed range/accuracy modifier for 37mm_kwk146f (pz38h_735 tank gun)
  • Fixed german tanks sometimes not having a voice
  • Fixed fences desintegrating and not displaying broken pieces correctly
  • Fixed hull mg rotation limits on lend lease Shermans (was too narrow)
  • Fixed off-map strikes not working in conquest
  • Fixed position of blenheim_mk1 engine's supercharger intakes
  • Fixed conquest buy menu not rendering fully for wide screens
  • Fixed rocket weapons to show in secondary window of vehicles that have a tank gun as primary
  • Fixed Friendslist and other windows of lobby interface clipping the borders.
  • Fixed SU-76 to be able to tow
  • Fixed a tree in the middle of a road on DCG Puhoksen
  • Fixed a pathing issue with a cliff on DCG Karvola winter
  • Fixed flying objects on MP Ladoga
  • Fixed pathing issue with a wooden board on MP brozha
  • Fixed Assault rifle class weapons (STGs) missing spreading modifier when shooting in burst
  • Fixed submaster not being set at the beginning of the session
  • Fixed human animation standing up when exchanging items
  • Fixed dir for flame weapon sound fx
  • Fixed some icons
  • Fixed some unit compositions and localization
  • Fixed some localization inconsistencies
  • Fixed [tanks] turning in wrong direction after turn order cancellation
  • Fixed crash (weapons unlinking from hands back into inventory, LinkStuffView from inventory tries to link back to owner that is in the process of being deleted)
  • Fixed amphibious vehicles being able to leave map play area in MP
  • Fixed charger crew of jagdpanther from leaving vehicle on spotting enemy when controlled by AI
  • Fixed auto cannon vehicles weapon accuracy from being reduced by the recoil animation of the main gun
  • Fixed zeroing accuracy on sdkfz234_2 (Puma)
  • Fixed missing transmission component for gaz76 and gaz67b
  • Fixed missing zeroing time for PZ38h W40
  • Fixed missing stealth trait for Soviet MP Sniper breed
  • Fixed "talks" for cannons and tanks to play properly
  • Fixed DSHK AA to be moveable with only 1 crew (same as standard DSHK Stand)
  • Fixed texture transitions on DCG Natramala winter
  • Fixed texture transitions on SP Bagration
  • Fixed flagpoint A collision on 4v4_kylmapuro Battlezones
  • Fixed missing road terrain on DCG Wasteland
  • Fixed make squad on cover leave cover immediately when move order comes
  • Increased (worsened) aim time of Hetzer to replicate the cramped crew conditions
  • Increased accuracy of sniper rifle when not performing aimed shot.
  • Increased reload time of Artillery Signaler pistol from 60s to 120s
  • Increased resupply cost of flamethrower ammo from standard ammo crates/trucks in MP only
  • Increased cost of STG-44 from 18 to 20 MP
  • Increased cost of FG-42 from 18 to 22 MP
  • Increased resources for bots on Heroic difficulty in MP to make them more challenging
  • Increased (conquest) research Points gained per win, loss, and map bonuses
  • Increased Hetzer price from 530 to 550 MP.
  • Increased max CP in conquest from 350 to 500 and adjusted the Stages accordingly. {StageCP 60 80 100 120 140}
  • Increased Conquest max global CP to include support tab CP + the 5 normal stages CP (550)
  • Increased reload time of all rocket artillery
  • Increased zeroing time for rocket artillery 6s to 10s
  • Increased the amount of blast energy required to potentially stun Armored Car class vehicles
  • Increased initial timer of all transport trucks from 0 to 60 seconds, to balance match openings due to faction trucks having different speed values and maps having roads near certain spawns
  • Increased starting CP in conquest match to be able to call player waves in sooner
  • Increased limit of fin doctrine engineering squad from 4 to 5
  • Increased limit of ger eng kettenkrad from 4 to 5
  • Decreased traverse and track grip of Hetzer
  • Decreased spotting distance of stealth infantry from 100 to 75 (standing motion) and from 30 to 20 (crawling)
  • Decreased cost of early war stug3b from 50 to 45
  • Decreased cost of Volkssturm (tier 0 infantry) by 1 MP
  • Decreased Interface music volume in default settings
  • Decreased cannon body component thickness by 2mm-4mm depending on class
  • Decreased rocket artillery rate of fire (time between each rocket shot) to be more inline with historic values
  • Decreased damage done to armor by at rifles due to bug that causes them to penetrate 2x with each shot
  • Decreased Marder III M price from 510 to 500 MP.
  • Decreased 150-210mm towed cannon command point cost to 30 for those that were above that
  • Decreased tier 0 infantry (Tier 1 with no weapon skills, currently Volkssturm only) by 1MP each
  • Decreased price of M31 Suomi (Stick) by 2 MP
  • Decreased price of M31 Suomi (drum) by 1 MP
  • Decreased price of Thompson M1928 (drum) by 1 MP
  • Decreased price of PPSH 41 (stick) by 3 MP
  • Decreased price of PPSH 41 (drum) by 2 MP
  • Decreased price of PPD 40 by 2 MP
  • Decreased price of double barrel shotgun by 2 MP
  • Decreased reload time of 30mm mk103 from 20 to 10s
  • Decreased the radius that rocket artillery does maximum blast damage
  • Decreased Plane MG and Cannon range in MP slightly (10-20m)
  • Decreased Plane MG and Cannon rotation limits (left to right) in MP
  • Decreased Airstrike Plane vision distance and width in MP (Recon plane not affected)
  • Decreased MG34 and MG42 belt versions from 250 to 100 rds
  • Decreased cost of German infantry with belt MG by 5 MP
  • Removed sniper ability from stealth
  • Removed non-functional actions from control panel
  • Removed re-equip of 'rocketlauncher' tagged weapons after using a panzerfaust
  • Removed question mark from coop loading screen summary