Call to Arms - Gates of Hell: Ostfront
Call to Arms - Gates of Hell: Ostfront 1.032.0
Version Date
Nov. 20, 2023
Patch Notes
Update 39: V 1.032.0 (Content Update 5)
Update 39: V 1.032.0
"Content Update 5"
Change Log
Highlights
- Added Yag-10 29K
- Added ZIS6-BM13-16
- Added T-60 BM8-24
- Added 300mm BM-30
- Added 300mm BM-31
- Added 76mm M1938 (29K)
- Added M3A1 Stuart Lend-Lease
- Added M3 Lee Lend-Lease
- Added M4A2 Sherman 76W (Late)Lend-Lease
- Added M4A2 Sherman 75 (Early) Lend-Lease
- Added Wespe
- Added Jagdpanzer IV L/48 Early
- Added Jagdpanzer IV L/48
- Added Sd.kfz.251/1 Ausf. D
- Added Sd.kfz.251/2 Ausf. D (Stuka Zu Fuss)
- Added new sdkfz8 flak18 model
- Added schwimmwagen
- Added STG-44 Scoped
- Added FG-42 Scoped
- Added ZB-26 and its ammo.
- Added M1928A1 thompson.
- Added new ba6 for finland
- Added new skydomes
- Added new tree destruction logic
- Added doctrine preview page into MP lobby
- Added suppression fire button to "mag dump" on designated location
- Added ability for host to choose bots doctine
- If opposing team has players, those player can choose their friendly bots doctrine and not host
- Added initial setup of Doctrines 2.0
- Changed Doctrine Points scale from 100 to 200 points per player
- Added new RUS doctrine to MID war (LendLease)
- Added new squads for all Nation, time periods and doctrines that change per doctrine selection
- Updated lend-lease doctrines into their own class of doctrine.
- Infantry redesign:
- Defined more clearly infantry tiers 1..4 without the numerous exceptions of health/stamina for very specific squads.
- Removed snipers from squads.
- Defined new infantry squad roles which bring unique perks.
-> Standard squads have the traditional characteristics.
-> Recon squads, which existed until now, have extra speed and stamina on top of their existing reduced HP and increased view range.
-> Defense squads have slower movement speed but higher health regeneration, ideal for remaining behind cover.
-> Stealth squads (irregular doctrine) have even lower detection range, more speed, and can use captured sniper weapons.
-> Veteran squads have overall better stats and are marked with a "+" on their tier, but also come at a higher cost.
- Icons of infantry updated to reflect the 'squad role' (not all are updated yet)
- Fixed multiple pricing issues with squads due to small inconsistencies over time.
- Updated Create Conquest Screen and added ability to choose theatre of operations and opposing nation
Everything Else
- Added new 3d models for sandbag, boxes, craters, tree logs
- Added some high quality stamps to replace specific older ones
- Added one more shell to Karl gerät inventory
- Added new minimap icon for mortars
- Added flamethrower ammo can now be refueled by Fuel truck's auto-resupply
- Added ammo selector to weapon library (fixes issues like rifle grenade showing massive range)
- Added new squad icons with squad role
- Added new single-buy infantry options to MP (rifleman, SMG, Semi-auto rifleman)
- Added indicator of towing capability to the unit icons
- Added limit of 4 to all DP command vehicles
- Added new sounds for MG 26(t)
- Added new model for soviet MG ammo
- Added new model for USA HMG ammo
- Added New soviet and german units to conquest
- Added new guidance law for chasing vehicles to throw AT grenades
- Added "chance" check to crew shock time when vehicle is penetrated to stop crew shock when chance = 0
- Added camo texture for SiG 33
- Added camo texture for Opel Blitz
- Added camo texture for Pak 97/38
- Added BATTLE state to AI that will prompt soldiers to reload if the ammo is too low (not empty, there's other checks for that) AND the soldier is holding fire
- Added limit of 1 to su100y (Shared with bm30 rack)
- Added APCR and more HEAT shells to stug3G late to better compare against Hetzer which is now an MP buy.
- Added squad disbanding button
- Added some squad overhead icons (still need breed assignation)
- Added missing dx11 shader cache files
- Added bazooka detailed ammo versions
- Added ammo variant of sdkfz6 for resupply
- Added proper kriegsmarine portrait
- Added new snow hit fx
- Added FX for tree leaf shedding
- Added M24 smoke supplies grenade
- Added M1928A1 thompson to soviet-US lend lease tank commanders
- Added mg34_belt_long and mg42_belt_long entities with 300rds to German mg stands and Halftracks
- Added passengers to Panzer 35(t)
- Added limit of 1 to doctrine_pz756r to be consistent with other irregular doctrine
- Updated separated chassis movement data sync when executing the path order from placemnt sync by physics; this should fixe the "overshoot" on reaching destination or cancelling order
- Updated many MP and DCG maps for balancing tweaks
- Updated timers of all squads
- Updated (swapped) StuG IIIG and StuG IIIG Late as MP buy option for Germany late war.
- Updated hit marker to show when in Direct control modes
- Updated hit marker to be 1/2 size
- Updated German MG ammo box to hold 300rds instead of 250rds. We are aware they'd really hold 296rds but for games sake, we rounded to 300.
- Updated snipers and suppressed weapon signal setup
- Updated Opel Maultier textures
- Updated ba6 textures
- Updated bottom right interface panel to allocate more buttons
- Updated buttons on the bottom right interface panel to be more intuitive
- Updated bot purchase priorities
- Updated positioning of MP/CP and name labels in buy icons
- Updated DP units ordered by cost (Reverted order by unit role/class)
- Updated interaction code for multi-barrel looping
- Updated mp bot setup/tracking optimized (reference tags instead of using entire zone searching for props every time). Sync mp script to latest dcg bot tracking.
- Updated 3rd person camera position on kubelwagen_mg and kubelwagen_dak
- Updated 3rd person camera position on MG emplacements
- Updated Price and timer tweaks for t60
- Updated BM-8 minimum barrage count to 1/2 of a full rocket load
- Updated armor hint on vehicles: Now the dialogue displays values for hull, turret and additional armour separately.
- Updated LOD distances
- Updated Early war DP cost for some units
- Updated (swapped) Early war kv1_39 of all-round with kv1_40 from offensive doctrine, to make more sense in picking them and other similar units of same tier (t34 and kv2) due to their cost difference
- Updated blast damage define for karl thor shells and reduced the blast damage radius for killing tanks
- Updated blast damage for 100-250kg bombs, 280mm BR5 and Goliaths to fall inline with new maximum blast radius set by karl thor changes
- Updated (optimized) flamethrower fx
- Updated entitymanager with new building parts/slicers
- Updated hit marker to show when in Direct control modes
- Updated hit marker to be 1/2 size
- Updated (swapped) StuG IIIG and StuG IIIG Late as MP buy option for Germany late war.
- Updated blast damage thresholds for ammo components in tanks
- Updated inventory cell colours, adding a green highlight on compatible ammunition.
- Updated sov motorised sappers to come with an extra miner of each type, removed one engineer and rifleman to make room
- Updated weapon stats for assault rifle class weapons (STG)
- Decreased range from 110m to 100m
- Decreased base damage value from 70 to 65
- Added unique bullet damage curve (stats are in between rifles and smgs)
- Fixed inconsistent placement sync state on server (possibility for incomplete data sending after movement restart)
- Fixed [bullet] effects and fly-trough sync for synchronized bullets
- Fixed [weapon] autoreload locks weapon after human rendered unconscious
- Fixed crash if weapon vanishes during advance/attack order
- Fixed squad being deselected upon commander death (still issue when knocked down)
- Fixed some tank destroyed models not having thickness on hitboxes
- Fixed humans being thrown out of manual when crawling down extreme inclines (like into trenches)
- Fixed [explosive shells] added sync of bullet detonation state to preven it flying on clients beyond hit target that caused a detonation
- Fixed bullet exit from volume to deduct bullet energy.
- Fixed LOD view of 20mm_l39 magazine
- Fixed MP bot AI ignoring re-crewing his own assets and using friendly user items instead.
- Fixed pz38h_w40 manpower (score) cost to be consistent with other heavy rocket vehicles (from 800 to 1600
- heavy katy cost/score which is easier to kill)
- Fixed range/accuracy modifier for 37mm_kwk146f (pz38h_735 tank gun)
- Fixed german tanks sometimes not having a voice
- Fixed fences desintegrating and not displaying broken pieces correctly
- Fixed hull mg rotation limits on lend lease Shermans (was too narrow)
- Fixed off-map strikes not working in conquest
- Fixed position of blenheim_mk1 engine's supercharger intakes
- Fixed conquest buy menu not rendering fully for wide screens
- Fixed rocket weapons to show in secondary window of vehicles that have a tank gun as primary
- Fixed Friendslist and other windows of lobby interface clipping the borders.
- Fixed SU-76 to be able to tow
- Fixed a tree in the middle of a road on DCG Puhoksen
- Fixed a pathing issue with a cliff on DCG Karvola winter
- Fixed flying objects on MP Ladoga
- Fixed pathing issue with a wooden board on MP brozha
- Fixed Assault rifle class weapons (STGs) missing spreading modifier when shooting in burst
- Fixed submaster not being set at the beginning of the session
- Fixed human animation standing up when exchanging items
- Fixed dir for flame weapon sound fx
- Fixed some icons
- Fixed some unit compositions and localization
- Fixed some localization inconsistencies
- Fixed [tanks] turning in wrong direction after turn order cancellation
- Fixed crash (weapons unlinking from hands back into inventory, LinkStuffView from inventory tries to link back to owner that is in the process of being deleted)
- Fixed amphibious vehicles being able to leave map play area in MP
- Fixed charger crew of jagdpanther from leaving vehicle on spotting enemy when controlled by AI
- Fixed auto cannon vehicles weapon accuracy from being reduced by the recoil animation of the main gun
- Fixed zeroing accuracy on sdkfz234_2 (Puma)
- Fixed missing transmission component for gaz76 and gaz67b
- Fixed missing zeroing time for PZ38h W40
- Fixed missing stealth trait for Soviet MP Sniper breed
- Fixed "talks" for cannons and tanks to play properly
- Fixed DSHK AA to be moveable with only 1 crew (same as standard DSHK Stand)
- Fixed texture transitions on DCG Natramala winter
- Fixed texture transitions on SP Bagration
- Fixed flagpoint A collision on 4v4_kylmapuro Battlezones
- Fixed missing road terrain on DCG Wasteland
- Fixed make squad on cover leave cover immediately when move order comes
- Increased (worsened) aim time of Hetzer to replicate the cramped crew conditions
- Increased accuracy of sniper rifle when not performing aimed shot.
- Increased reload time of Artillery Signaler pistol from 60s to 120s
- Increased resupply cost of flamethrower ammo from standard ammo crates/trucks in MP only
- Increased cost of STG-44 from 18 to 20 MP
- Increased cost of FG-42 from 18 to 22 MP
- Increased resources for bots on Heroic difficulty in MP to make them more challenging
- Increased (conquest) research Points gained per win, loss, and map bonuses
- Increased Hetzer price from 530 to 550 MP.
- Increased max CP in conquest from 350 to 500 and adjusted the Stages accordingly. {StageCP 60 80 100 120 140}
- Increased Conquest max global CP to include support tab CP + the 5 normal stages CP (550)
- Increased reload time of all rocket artillery
- Increased zeroing time for rocket artillery 6s to 10s
- Increased the amount of blast energy required to potentially stun Armored Car class vehicles
- Increased initial timer of all transport trucks from 0 to 60 seconds, to balance match openings due to faction trucks having different speed values and maps having roads near certain spawns
- Increased starting CP in conquest match to be able to call player waves in sooner
- Increased limit of fin doctrine engineering squad from 4 to 5
- Increased limit of ger eng kettenkrad from 4 to 5
- Decreased traverse and track grip of Hetzer
- Decreased spotting distance of stealth infantry from 100 to 75 (standing motion) and from 30 to 20 (crawling)
- Decreased cost of early war stug3b from 50 to 45
- Decreased cost of Volkssturm (tier 0 infantry) by 1 MP
- Decreased Interface music volume in default settings
- Decreased cannon body component thickness by 2mm-4mm depending on class
- Decreased rocket artillery rate of fire (time between each rocket shot) to be more inline with historic values
- Decreased damage done to armor by at rifles due to bug that causes them to penetrate 2x with each shot
- Decreased Marder III M price from 510 to 500 MP.
- Decreased 150-210mm towed cannon command point cost to 30 for those that were above that
- Decreased tier 0 infantry (Tier 1 with no weapon skills, currently Volkssturm only) by 1MP each
- Decreased price of M31 Suomi (Stick) by 2 MP
- Decreased price of M31 Suomi (drum) by 1 MP
- Decreased price of Thompson M1928 (drum) by 1 MP
- Decreased price of PPSH 41 (stick) by 3 MP
- Decreased price of PPSH 41 (drum) by 2 MP
- Decreased price of PPD 40 by 2 MP
- Decreased price of double barrel shotgun by 2 MP
- Decreased reload time of 30mm mk103 from 20 to 10s
- Decreased the radius that rocket artillery does maximum blast damage
- Decreased Plane MG and Cannon range in MP slightly (10-20m)
- Decreased Plane MG and Cannon rotation limits (left to right) in MP
- Decreased Airstrike Plane vision distance and width in MP (Recon plane not affected)
- Decreased MG34 and MG42 belt versions from 250 to 100 rds
- Decreased cost of German infantry with belt MG by 5 MP
- Removed sniper ability from stealth
- Removed non-functional actions from control panel
- Removed re-equip of 'rocketlauncher' tagged weapons after using a panzerfaust
- Removed question mark from coop loading screen summary