Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront 1.034.0

Version
1.034.0
Version Date
Nov. 29, 2023
Links

Patch Notes

Update 40: V 1.034.0

Update 40: V 1.034.0



Change Log



Highlights


    - Added Liberation DLC with all the US and German content - Added new MOCAP death animations - Added t28e to sov midwar mp roster - Added t35_late to sov midwar mp roster - Added AA MG to lend lease stuarts - Fixed towed guns not spawning attached to towing vehicle in Multiplayer

Everything else



    - Added new 15mm HE FX and adjusted 15mm tracers - Added 30 second cooldown to all squad_2_recon that had it at 0 - Added localization for hvap ammo type. - Added ability to shoot off light bulbs with bullets - Added poses to m3 stuart and m3a1 stuart - Added turret speed defines for more consistent final turret traverse speeds - Added new portraits - Updated doctrine_sdkfz234_4 to tier 2 (Scorched Earth) - Updated zones on 1v1 losheim gap for both gamemodes - Updated some localizations - Updated P47 texture - Updated zones on 4v4 hill 331 for both gamemodes - Updated sov sherman mp cost consistency with usa shermans - Fixed that mid war soviet semiauto single buy is SVT40 - Fixed some issues on Stalin's big guns (Talvisota) - Fixed missing small icons for doctrine_ba20_mid and doctrine_ba20_late - Fixed pathing issue with cliffs on DCG Kymhi airfield and Jymhi airfield winter - Fixed house garrison ending up underground on MP Sikovitsy - Fixed reinforcement buttons being stretched - Fixed issue with sdkfz6/2 pointing gun straight up - Fixed WP and instant smoke shell FX hitting water terrain - Fixed to squad names (ua/ru localization) - Fixed price of avt40 in MP - Fixed zis6 texture - Fixed cossacks cp being too high - Fixed issue with AT rifles causing double damage per shot (updated interaction scripts for damage_process_pierce) - Fixed target class for goliath tanks - Fixed rear wheel for BF109 G6 - Fixed crew issues with panzer35s - Fixed missing thickness volumes for Il-2 - Fixed German parka uniforms. - Fixed icon_small for mid war fallschirm offensive squad - Fixed texpoly texture issues with file dependencies - Increased limit of doctrine_squad_volksgrenadieredetach from 4 to 5 - Increased reload time for 82mm_bm8_48 by 30s - Increased cost of panzer4f1 by 40 mp - Increased cost of kv1_40 by 45 mp - Reduced doctrine_sdkfz234_4 cost by 5 dp - Reduced initial timer of t35 from 720 to 360 - Reduced doctrine_sdkfz234_4 cost by 5 dp - Reduced initial timer of t35 from 720 to 360s - Reduced CP cost of Panzer 4 F1 in conquest by 5 - Reduced CP cost of T3476 M1940 by 5 to 30 in Conquest - Reduced doctrine_panzer3flamm cost by 5 dp (midwar) - Reduced cooldown of squad_pzlehr_pzgren_late_all2 and squad_pzlehr_pzgren_late_mech_all2 by 30 seconds to be consistent with their numbers - Reduced doctrine_107mm_m1910_30_late and doctrine_107mm_m1910_30_mid and doctrine_107mm_m1910_30 cost by 5 dp - Reduced 107mm_k10 cost by 5 dp in all periods - Reduced 120mm_k78_31 cost by 5 dp in all periods - Reduced doctrine_105mm_k34_early and doctrine_105mm_k34_mid cost by 5 dp - Reduced doctrine_t60 (mid) cost by 5 dp - Reduced cooldown of squad_pzlehr_pzgren_late_all2 and squad_pzlehr_pzgren_late_mech_all2 by 30 seconds to be consistent with their numbers - Reduced doctrine_107mm_m1910_30_late and doctrine_107mm_m1910_30_mid and doctrine_107mm_m1910_30 cost by 5 dp - Reduced 107mm_k10 cost by 5 dp in all periods - Reduced 120mm_k78_31 cost by 5 dp in all periods - Reduced doctrine_105mm_k34_early and doctrine_105mm_k34_mid cost by 5 dp - Reduced doctrine_t60 (mid) cost by 5 dp - Removed bazooka from defensive pre spawned humans for conquest AI