Call to Arms - Gates of Hell: Ostfront
Call to Arms - Gates of Hell: Ostfront 1.034.0
Version Date
Nov. 29, 2023
Patch Notes
Update 40: V 1.034.0
Update 40: V 1.034.0
Change Log
Highlights
- Added Liberation DLC with all the US and German content
- Added new MOCAP death animations
- Added t28e to sov midwar mp roster
- Added t35_late to sov midwar mp roster
- Added AA MG to lend lease stuarts
- Fixed towed guns not spawning attached to towing vehicle in Multiplayer
Everything else
- Added new 15mm HE FX and adjusted 15mm tracers
- Added 30 second cooldown to all squad_2_recon that had it at 0
- Added localization for hvap ammo type.
- Added ability to shoot off light bulbs with bullets
- Added poses to m3 stuart and m3a1 stuart
- Added turret speed defines for more consistent final turret traverse speeds
- Added new portraits
- Updated doctrine_sdkfz234_4 to tier 2 (Scorched Earth)
- Updated zones on 1v1 losheim gap for both gamemodes
- Updated some localizations
- Updated P47 texture
- Updated zones on 4v4 hill 331 for both gamemodes
- Updated sov sherman mp cost consistency with usa shermans
- Fixed that mid war soviet semiauto single buy is SVT40
- Fixed some issues on Stalin's big guns (Talvisota)
- Fixed missing small icons for doctrine_ba20_mid and doctrine_ba20_late
- Fixed pathing issue with cliffs on DCG Kymhi airfield and Jymhi airfield winter
- Fixed house garrison ending up underground on MP Sikovitsy
- Fixed reinforcement buttons being stretched
- Fixed issue with sdkfz6/2 pointing gun straight up
- Fixed WP and instant smoke shell FX hitting water terrain
- Fixed to squad names (ua/ru localization)
- Fixed price of avt40 in MP
- Fixed zis6 texture
- Fixed cossacks cp being too high
- Fixed issue with AT rifles causing double damage per shot (updated interaction scripts for damage_process_pierce)
- Fixed target class for goliath tanks
- Fixed rear wheel for BF109 G6
- Fixed crew issues with panzer35s
- Fixed missing thickness volumes for Il-2
- Fixed German parka uniforms.
- Fixed icon_small for mid war fallschirm offensive squad
- Fixed texpoly texture issues with file dependencies
- Increased limit of doctrine_squad_volksgrenadieredetach from 4 to 5
- Increased reload time for 82mm_bm8_48 by 30s
- Increased cost of panzer4f1 by 40 mp
- Increased cost of kv1_40 by 45 mp
- Reduced doctrine_sdkfz234_4 cost by 5 dp
- Reduced initial timer of t35 from 720 to 360
- Reduced doctrine_sdkfz234_4 cost by 5 dp
- Reduced initial timer of t35 from 720 to 360s
- Reduced CP cost of Panzer 4 F1 in conquest by 5
- Reduced CP cost of T3476 M1940 by 5 to 30 in Conquest
- Reduced doctrine_panzer3flamm cost by 5 dp (midwar)
- Reduced cooldown of squad_pzlehr_pzgren_late_all2 and squad_pzlehr_pzgren_late_mech_all2 by 30 seconds to be consistent with their numbers
- Reduced doctrine_107mm_m1910_30_late and doctrine_107mm_m1910_30_mid and doctrine_107mm_m1910_30 cost by 5 dp
- Reduced 107mm_k10 cost by 5 dp in all periods
- Reduced 120mm_k78_31 cost by 5 dp in all periods
- Reduced doctrine_105mm_k34_early and doctrine_105mm_k34_mid cost by 5 dp
- Reduced doctrine_t60 (mid) cost by 5 dp
- Reduced cooldown of squad_pzlehr_pzgren_late_all2 and squad_pzlehr_pzgren_late_mech_all2 by 30 seconds to be consistent with their numbers
- Reduced doctrine_107mm_m1910_30_late and doctrine_107mm_m1910_30_mid and doctrine_107mm_m1910_30 cost by 5 dp
- Reduced 107mm_k10 cost by 5 dp in all periods
- Reduced 120mm_k78_31 cost by 5 dp in all periods
- Reduced doctrine_105mm_k34_early and doctrine_105mm_k34_mid cost by 5 dp
- Reduced doctrine_t60 (mid) cost by 5 dp
- Removed bazooka from defensive pre spawned humans for conquest AI