Call to Arms - Gates of Hell: Ostfront
Call to Arms - Gates of Hell: Ostfront 1.036.0
Version Date
Dec. 21, 2023
Patch Notes
Update 42: V 1.036.0 is now Live!
Update 42: V 1.036.0
Change Log
Highlights
- Added T1E3 M4A1 75 Sherman Mine roller for USA conquest and MP(t1e3_m4a1_75)
- Added Ammo Trailer 1/4 ton for USA conquest (ammo_trailer_usa)
- Added 5cm KwK39 L/60 to Liberation DLC (50mm_kwk39_platform)
- Added briefings videos for Germany Liberation campaign missions
- Added destruction to wooden electrical poles (similar to trees)
- Added towing weight information to unit icons
- Added MSAA 8x and Anisotropic 16x to video options
- Added [Liberation] or [Talvisota] tags to Multiplayer map names for easier recognition
- Added new USA talks (voices) for Medics (V1 and V2)
- Added new USA talks (voices) for Tanks (V2 and V3)
- Fixed mesh-decal render info corruption that caused huge FPS drop when some vehicles were destroyed. Common case was 155mm GPT in Pointe Du Hoc mission
- Fixed trigger actions sync in coop (caused enemy units to teleport on top of players)
- Fixed crash that could occur when entering direct control of a human
Conquest
- Added the German platform cannons to DCG Utah Beach & new AA guns to DCG Crisbecq battery
- Fixed minor issues on DCG Deulin and DCG Hotton
- Fixed 155mm_schneider_us from spawning extra crewman in middle of map in conquest
- Fixed flying object on DCG gullheim airfield
- Fixed broken texture on DCG Sieg river
- Fixed bridge to ground transition on DCG Vainikalan
- Fixed bm13 icon in conquest
- Fixed Liberation DCG maps trying to play wrong music file
- Fixed preload of "conquest_blank"
- Fixed CP cost of m4a3_75w in conquest
- Fixed badly placed car in front of a mg on dcg_heistern
- Changed Landsverk L-62 to show up a little later in conquest fought against AI Finland
Multiplayer
- Added [Liberation] or [Talvisota] tags to Multiplayer map names for easier recognition
- Added dynamite to Finnish engineer soldiers in early, mid, and late war
- Added obstacle volumes to 1v1 forssa dam cliffs to help with pathing
- Fixed bridge pathing on MP Vitebsk
- Fixed bots buying the wrong Stug3g in late war MP
- Fixed cost of Blau Rifleman in Mid and Late war (was 48 instead of 18)
- Updated 4v4 Purple heart lane by opening some paths through hedgerows for balance
- Increased cost of all stealth squads by 5 DP
- Increased cooldown timers of all stealth squads to be consistent with tier 4 cooldowns
Single Player
- Added briefings videos for Germany Liberation campaign missions
- Added Briefings videos for Germany Liberation campaign with (Chinese subs)
- Fixed autosave causing unit assignment issues in hotton mission
- Fixed inaccurate headgear for the Red Army in the Winter War missions
- Fixed Soviet singleplayer mission snipers not working
- Fixed in campaign missions coop scenario cloning triggers causing talks to play more than once
- Updated skirmish logics since new binaries fixed action command sync
- Removed in campaign missions obsolete calls to localizations or events that do not exist
- USA Mission 1 "Day of Days"
- Fixed so that all fx explosions spawned via script on water and beach work in cooperative as well.
- Fixed lca exits sequence as various events caused not all soldiers to exit such as addition of lca 3 exploding without check if soldiers got out, since lca were impreg on at the time.
- Fixed all lca to happen faster.
- Fixed plane in intro to actually look more like its hitting the lca.
- USA Mission 3 "Operation Cobra"
- Fixed positions of mguns/mortars/guns/tanks/infantry
- USA Mission 4 "Mortain Counterattack"
- Fixed actor fire sequences to stop after targets destroyed in scenarios so they don't keep firing at destroyed target. (pak40/panther)
- Fixed certain scenario talks not played because using wrong event check
- USA Mission 5 "Falaise Pocket"
- Added a few more German vehicles to the reinforcement roster for more variation
- Fixed mg/mortar/gun positions, placed enemy soldiers in more logical positions: trenches, emplacements
- Updated specular settings for environment (ground was too shiny)
- USA Mission 6 "Battle of Hurtgen Forest"
- Added flak88 in first ring along with few more infantry in area
- Added a few more German vehicles to the reinforcement roster for more variation
- Fixed mg/mortar/gun positions, placed enemy soldiers in more logical positions: trenches, emplacements
- Changed Siegfried dragons teeth to shed destruction
- USA Mission 9 "Battle of the Bulge"
- Added a few more German vehicles to the reinforcement roster for more variation
- Fixed enemy patrol easy
- Fixed mg/mortar/gun positions, fixed wrong breeds, placed enemy soldiers in more logical positions: trenches, emplacements
- Fixed hero on doctrine 2 not staying after submenu back
- USA Mission 10 "Lair of the Beast"
- Removed a lot of heavy entities such as buildings etc on the outside of the map, and unused infantry from when map was being made.
- Updated task 2 completion is possible in more logical ways.
- Fixed issue where assign2 doctrine vehicle was set to player 0 thus playable right away in single player due to set in start.
- Various small fixes.
- Skirmish AI General logics improvements
- Fixed recrew cannons/tanks to prevent paired up soldiers for recrew not ignoring "dont_recrew" tag
- Extend visual range for player units when recrewing
Everything Else
- Added T1E3 M4A1 75 Sherman Mine roller for USA conquest and MP(t1e3_m4a1_75)
- Added Ammo Trailer 1/4 ton for USA conquest (ammo_trailer_usa)
- Added 5cm KwK39 L/60 to Liberation DLC (50mm_kwk39_platform)
- Added destruction to wooden electrical poles (similar to trees)
- Added towing weight information to unit icons
- Added MSAA 8x and Anisotropic 16x to video options
- Added new USA talks (voices) for Medics (V1 and V2)
- Added new USA talks (voices) for Tanks (V2 and V3)
- Added missing satchel charge to Landsverk L-62
- Added lvl_8 tank_gun skill (was missing before)
- Added gun repair/break animation to 155mm GPF platform version
- Added new slope curve for 8.8cm PzGr.39
- Added burned texmods for some flora that was missing it
- Added 100rd belt version of Browning M19A4 and added it to Willys MB .30 cal
- Added Liberation German briefing music to game as action_theme_4
- Fixed mesh-decal render info corruption that caused huge FPS drop when some vehicles were destroyed. Common case was 155mm GPT in Pointe Du Hoc mission
- Fixed trigger actions sync in coop (caused enemy units to teleport on top of players)
- Fixed crash that could occur when entering direct control of a human
- Fixed trees from turning black when burned and instead changed to burned texmod
- Fixed Panzer3e odd engine break animation
- Fixed M10 GMC early from having 1 shell of wrong ammo preloaded in gun
- Fixed 122mm Soviet and Finnish smoke ammo to be White Phosphorus
- Fixed shooting fx location on M4A3 105 sherman Coax MG
- Fixed sight picture for CGMC M15A1
- Fixed M3 Lee to have 7 crew instead of 6
- Fixed M4A2 (Early) missing 3rd/1st person views
- Fixed Thompson M1A1 30 mag not ejecting on reload
- Fixed "strange mantlet sight" of jumbos
- Fixed off-map Mortar calls for MP not causing damage because blast would occur under terrain sometimes
- Fixed BAR to use correct rifle preset for stats (net difference is a slight nerf)
- Fixed "strange sight" on 105mm shermans' mantlet
- Fixed M8 HMC trying to play cook off fx/animations
- Fixed M20 and M8 Greyhounds to be able to tow
- Fixed water showing inside LVT4 when in water
- Fixed German 15mm HE shells to have enough blast energy to damage unarmored cars/trucks
- Fixed missing mesh inside of StuH 42
- Fixed shoulder stretch on die_fwd_01c animation
- Fixed floating walls on destruction for barn01
- Fixed opel blitz transport showing radiator fan on x model
- Fixed "working wipers" problem on M6 GMC
- Fixed some volumes on pershing to be "cast"
- Fixed soviet m4a2 early armor setup
- Fixed damage view of sdkfz 251/17's gun/turret
- Fixed French barn shed
- Fixed Germany house 2 volumes
- Fixed some missions gameover using wrong localization
- Fixed mission localization for nations on conquest win screen
- Fixed missing units in FR localization
- Fixed missing localization for weather selection on MP Purple Heart Lane
- Fixed UA and RU localization
- Updated USA vehicle icons with towing indicators
- Updated armor modelling of M4 early-late and M4A1 75 early-late
- Changed Veterancy level 6 to get +3 weapon skill (was +2 before)
- Changed Veterancy level 8 to get +4 weapon skill (was +3 before)
- Changes to 20mm Lahti L39
- Fixed projectiles not being synced
- Reduced fire rate (55 to 25)
- Added zeroing (increases accuracy for each shot at same target)
- Increased damage to armor (60 to 75)
- Increased accuracy slightly (.85 to .80)
- Increased distance stealth units are spotted when moving in prone stance (25m to 30m) remaining still is 25m.
- Increased detect time for heavy tanks and tank destroyers when attacking from 10s to 15s
- Increased speed of squat bolt rifle animation for humans so they don't skip animation if firing too quickly
- Increased zeroing accuracy for medium artillery (105mm-122mm Indirect fire weapons)
- Reduced average time between bursts for assault rifles slightly (increased ROF)
- Reduced average time between bursts for SMG's slightly (increased ROF)
- Reduced max accuracy spread from motion for SMG's (reduces accuracy penalty for human movement)
- Reduced bolt action max rate of fire slightly (only affects Direct control and suppression fire order)
- Removed M1 Carbine from USA soldiers carrying M1919A6 MG
r15668-15807