Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront 1.042.0

Version
1.042.0
Version Date
June 27, 2024
Links

Patch Notes

Update 48: V 1.042.0

Update 48: V 1.042.0



Change Log



Highlights


  • Added "late war" squads to all nations in conquest
  • Added mini-map preview to MP create session and lobby screens
  • Added achievements for Skirmish missions (GER, RUS, FIN) and new tutorial missions
  • Updated UI of MP server browser, create session, and lobby screens
  • Updated UI of Conquest screen to scale wider for larger resolution screens
  • Updated UI to add preview image of Campaign missions
  • Fixed vehicle bar ammo switch being limited to specific ammo types
  • Fixed skipping redundant placement updates (where the interpolated new placement is identical to previous one). This was causing the massive land entity updates on clients in first quant.
  • Fixed attack orders being forced by default (-> fix soldiers always running towards the enemy if they lose sight of it)

Conquest


  • Added "late war" squads to all nations in conquest
  • Updated locked icon for conquest so it is easier to see the locked unit
  • Updated conquest campaign screen to scale wider for larger resolution screens
  • Updated visuals of library view window (3d view) of units in conquest
  • Fixed conquest mod value to be red (instead of version) if mods do not match when loading a conquest save
  • Fixed some conquest infantry units with wrong tier in the name
  • Fixed on Conquest maps, that connected factory building roofs will hide/unhide together as if 1 building
  • Fixed bad mg placement on dcg_rasputitsa
  • Fixed Finnish conquest maps to play the Finnish music
  • Fixed some US shermans to have max stage 99 that would be available until the end of the war

Multiplayer


  • Added 2v2 Mortain to MP (Domination and Battlezones)
  • Added 3v3 Voronezh to MP (Domination and Battlezones)
  • Added map "King of the Hill" to Last Stand
  • Added map "Dubovka" to Last Stand
  • Added map "Krasny Bor" to Last Stand
  • Added map "Wotan" to Last Stand
  • Added ability to apply stage limits to single infantry that defender bot spawns on map
  • Added mini-map preview to MP create session and lobby screens
  • Added StG to latewar brandenburger squads
  • Updated UI of MP server browser, create session, and lobby screens
  • Updated chat windows to auto scroll to most recent message (bottom of chat screen)
  • Updated 4v4_Vahikkala industrial area for better pathing and cover
  • Updated 2v2 monastery
  • Updated 2v2 Industry map
  • Updated 4v4 swamp for battlezones
  • Updated 2v2 Fall Added more buildings, fences, thicker forests
  • Updated 2v2 Marvie Ridge Reduced size of hill in the middle
  • Updated 2v2 Monastery added bushes on approach to trench objective & extra foxholes, Changes to height elevation at trench objective
  • Updated 3v3 Wotan smoothed overall heightmap and added more buildings to the center, Defaulted colormap
  • Updated 4v4 Hill 331 added small hamlets to either side of the hill for objective substance
  • Updated 4v4 Hills Smoothed overall heightmap, added extra buildings to the center
  • Updated 2v2 Balzerweg rework, added new roads, more buildings, reworked art style
  • Updated 2v2 Countryside, changed ground elevation for the forest
  • Updated 2v2 Olshanka, Added extra road for spawn and bushes in forest
  • Updated 3v3 Glushkovo, Smoothed main road, added elevation to one side for fair play, added extra road out of spawn
  • Updated 3v3 Mortain station, Fixed infantry not able to run over train platforms, added farmhouses near artillery positions for cover
  • Updated 4v4 Swamp, Added extra road for side objective to main village, elevation on opposite side for flank protection
  • Updated 2v2 Ivanovka, added more clutter to the middle objective and cover
  • Updated 3v3 Lahkta increased width of river road to prevent vehicles from getting stuck on rocks
  • Updated 4v4 Grassland, added extra road from spawn, changed ground texture
  • Updated 2v2 balzerweg to 1v1
  • Updated zones for 2v2 fall, 2v2 marvie ridge, 3v3 wotan, 4v4 hill 331, 4v4 hills, 4v4 dubovka, 4v4 swamp, 4v4 grassland
  • Fixed on several MP that connected factory building roofs will hide/unhide together as if 1 building
  • Fixed small issues on Sainte marie du mont
  • Fixed incorrectly placed trees on 3v3_wotan that would cause pathing issues
  • Fixed pathing issue on the radar bunker on MP Hill 331
  • Fixed ammo zone on 4v4 sikovitsy "Last Stand" mode
  • Fixed issue with trees on road on 4v4 Rikila and new foxhole on 2v2 Monastery
  • Fixed issue on 4v4 Fields
  • Fixed floating buildable obstacles on 3v3_trenches
  • Fixed crew count for Finnish early war 47mm pstk39 doctrine buy
  • Fixed various truck crews to be artillerymen in multiplayer
  • Fixed some wrong unit number/composition in US squads
  • Fixed wrong buy menu group of squad_km_rifle_early_sup from being considered tier 1
  • Fixed early war support doctrine squad_marine_stoss_sup to use right doctrine
  • Fixed missing icons in after battle report for some doctrine units
  • Fixed preview of 3v3 Voronezh

Single Player


  • Updated UI to add preview image of Campaign missions
  • Updated some conquest research prices
  • Fixed missing humanskin for pilots in German mission "The Ace of Swords"
  • Fixed humanskins missing winter tex mods in German mission "Among the heavens"
  • Fixed terrain under the bridge on German mission "Escaping the Pocket"
  • Fixed wrong player id# for some units both script and map, and cleaned up mission scripts on German mission "Clash at Narva"
  • Wotan factory invisible wall

Everything Else


  • Added achievements for Skirmish missions (GER, RUS, FIN) and new tutorial missions
  • Added recoil animation for lahti m26
  • Changed terrain fx tag for HE shells from "he" to "all_he" to support several HE shell types
  • Changed Medium graphic settings preset to have medium shadows instead of high shadows
  • Changed minimap icon artillery
  • Changed double-click speed of wheeled vehicles from 80% to 90% of max speed to match tracked vehicles
  • Changed two of the worst looking gun-related idle animations and three of the empty idle animations
  • Fixed issue with squad formation move order sometimes resulting in squad members moving in circles around squad leader
  • Fixed various other minor issues with human move orders
  • Fixed coax MG's not firing at human targets as much as they could due to gunner waiting for HE shell to be ready in main gun
  • Fixed 3kg hafthohlladung AT grenades to break vehicle components by checking for stuff "tags" instead of tagging vehicle on contact
  • Fixed Panzer Pioneers soldiers that were missing building material to use their pickaxes
  • Fixed issue with sound for videos playing inside a mission would sometimes not play
  • Added some left and right rotation to 60cm Karl Thor, so it can shoot better on uneven terrain
  • Fixed armor value of transmission housings on M4A3(76)W, M4A1(76)W and M4A1(76)W mid
  • Fixed turret cheek armor on M4A3 (late)
  • Fixed turret cheek armor hitbox on M4A3 (early) by removing it
  • Fixed 5th seat on Sdkfz. 7/2 to be considered passenger and not crew
  • Fixed "camo" problem for Bison
  • Fixed missing tracks break animation for Panzer3j and Panzer3j1
  • Fixed missing engine break animation for Panzer3h
  • Fixed panzer3n gun barrel problem
  • Fixed panzer4d and f1 gun break animation
  • Fixed Sdkfz 10/4 wipers animation from playing when glass is folded down
  • Fixed headlight fx on Panther Ausf A
  • Fixed 107mm M2 Mortar to have taller sandbag fortification
  • Fixed USA engineer trucks inventory to contain all items (applies to newly spawned trucks only)
  • Fixed name of right headlight bone for vfx on several USA tanks
  • Fixed USA field jumbos track armor that would not tear off when hit/broken
  • Fixed m4a3_76w FXfire3 bone
  • Fixed T-35 M1936 track shields changing to xx model when broken
  • Fixed several edge cases when wheels of vehicles were broken and disabled movement but could still move by toggling engine off/on or crew recovering from stun
  • Fixed motorcycle class vehicles movement to be disabled when all wheels (3) are broken
  • Fixed fx/sound issue with ZiS-30 when ammo destroyed
  • Fixed 3rd person views for Finnish trucks and Sdkfz 7
  • Fixed panzer742r passenger pose
  • Fixed jagdpanzer 4 variants engine volumes
  • Fixed Opel Blitz (2cm Flak) hierarchy problem of gun_rot's fixer mesh.
  • Fixed gun volumes for nashorn, jagdpanzer4_l48 early, m4a3 76w field variants, m36, m4a2 76w late
  • Fixed missing distant MG34 shooting sounds for Jagdtiger
  • Added decals to appear when shooting through tents and other construction entities made of fabric material
  • Added new texmods for papers stamp
  • Fixed explosion fx to not play when shells hit fabric material and the shells do not detonate (continue to pass through)
  • Fixed broken garrison position for russian wooden house
  • Fixed roof to hide when units inside for large tents
  • Fixed roof to hide when units inside for factory halls
  • Fixed roof to hide when units inside for industrial awning
  • Fixed roof to hide when units inside for factory_variant1
  • Fixed roof to hide when units inside for factory_compound_ii
  • Fixed roof to hide when units inside for factory_compound_i
  • Fixed pathing issues for regel_bau_502
  • Fixed pathing around watch_tower for small cannons
  • Fixed some wooden fences that could cause wheeled cannons to get stuck on the edges
  • Fixed volumes for electrical post standard_wood_rural
  • Fixed blend issues with doors on shop_store02 and shop_store03
  • Removed landpatch from roadway_boarders to improve performance, fix errors in logs, and make building sandbags on them more functional
  • Fixed edge case where ammo cook-off event could happen several times
  • Fixed ammo cook-off to apply correct tag to prevent AI from recrewing vehicles
  • Fixed missing sound from open top vehicles on fire before cook-off
  • Fixed distant sound layers for recoilless rifle
  • Fixed offmap barrage vFX
  • Fixed some wooden barrels playing destruction fx too many times when being crushed
  • Fixed inventory view of ammo for 125mm ampulomet m1941. Was transparent and hard to see
  • Fixed towing stat on T30 icons
  • Fixed repairing icon to continue to show over dead humans head
  • Fixed human interaction code related to burning if they manage to put the fire out through entering water so that they do not continue to scream or have burn vfx
  • Fixed body volumes of BAR, BAR Bipod, and Browning M19A6
  • Fixed vehicle damage view for T20 fuel component
  • Fixed bt-42 missing interior polygons.
  • Fixed kv2 texture ( added mg hole on mantlet)
  • Fixed stuh-42 wrong x and xx textures.
  • Fixed wrong bolt animation on M1919A4
  • Fixed German Headgear descriptions
  • Fixed russian localisation of mg42 belt variant
  • Fixed volumes on various small arms and ammo items
  • Fixed flare pistols missing mass value causing them to float when dropped by killing humans
  • Fixed various German soldiers sometimes spawning without helmets
  • Fixed several vehicle views and medic icons
  • Fixed wrong FX for M18 recoilless HE shell, also allows proper targeting by AI when HE is loaded
  • Removed body shaking from fire animation of sdkfz250a_9

r16924-17286