Call to Arms - Gates of Hell: Ostfront
Call to Arms - Gates of Hell: Ostfront 1.042.0
Version Date
June 27, 2024
Patch Notes
Update 48: V 1.042.0
Update 48: V 1.042.0
Change Log
Highlights
- Added "late war" squads to all nations in conquest
- Added mini-map preview to MP create session and lobby screens
- Added achievements for Skirmish missions (GER, RUS, FIN) and new tutorial missions
- Updated UI of MP server browser, create session, and lobby screens
- Updated UI of Conquest screen to scale wider for larger resolution screens
- Updated UI to add preview image of Campaign missions
- Fixed vehicle bar ammo switch being limited to specific ammo types
- Fixed skipping redundant placement updates (where the interpolated new placement is identical to previous one). This was causing the massive land entity updates on clients in first quant.
- Fixed attack orders being forced by default (-> fix soldiers always running towards the enemy if they lose sight of it)
Conquest
- Added "late war" squads to all nations in conquest
- Updated locked icon for conquest so it is easier to see the locked unit
- Updated conquest campaign screen to scale wider for larger resolution screens
- Updated visuals of library view window (3d view) of units in conquest
- Fixed conquest mod value to be red (instead of version) if mods do not match when loading a conquest save
- Fixed some conquest infantry units with wrong tier in the name
- Fixed on Conquest maps, that connected factory building roofs will hide/unhide together as if 1 building
- Fixed bad mg placement on dcg_rasputitsa
- Fixed Finnish conquest maps to play the Finnish music
- Fixed some US shermans to have max stage 99 that would be available until the end of the war
Multiplayer
- Added 2v2 Mortain to MP (Domination and Battlezones)
- Added 3v3 Voronezh to MP (Domination and Battlezones)
- Added map "King of the Hill" to Last Stand
- Added map "Dubovka" to Last Stand
- Added map "Krasny Bor" to Last Stand
- Added map "Wotan" to Last Stand
- Added ability to apply stage limits to single infantry that defender bot spawns on map
- Added mini-map preview to MP create session and lobby screens
- Added StG to latewar brandenburger squads
- Updated UI of MP server browser, create session, and lobby screens
- Updated chat windows to auto scroll to most recent message (bottom of chat screen)
- Updated 4v4_Vahikkala industrial area for better pathing and cover
- Updated 2v2 monastery
- Updated 2v2 Industry map
- Updated 4v4 swamp for battlezones
- Updated 2v2 Fall Added more buildings, fences, thicker forests
- Updated 2v2 Marvie Ridge Reduced size of hill in the middle
- Updated 2v2 Monastery added bushes on approach to trench objective & extra foxholes, Changes to height elevation at trench objective
- Updated 3v3 Wotan smoothed overall heightmap and added more buildings to the center, Defaulted colormap
- Updated 4v4 Hill 331 added small hamlets to either side of the hill for objective substance
- Updated 4v4 Hills Smoothed overall heightmap, added extra buildings to the center
- Updated 2v2 Balzerweg rework, added new roads, more buildings, reworked art style
- Updated 2v2 Countryside, changed ground elevation for the forest
- Updated 2v2 Olshanka, Added extra road for spawn and bushes in forest
- Updated 3v3 Glushkovo, Smoothed main road, added elevation to one side for fair play, added extra road out of spawn
- Updated 3v3 Mortain station, Fixed infantry not able to run over train platforms, added farmhouses near artillery positions for cover
- Updated 4v4 Swamp, Added extra road for side objective to main village, elevation on opposite side for flank protection
- Updated 2v2 Ivanovka, added more clutter to the middle objective and cover
- Updated 3v3 Lahkta increased width of river road to prevent vehicles from getting stuck on rocks
- Updated 4v4 Grassland, added extra road from spawn, changed ground texture
- Updated 2v2 balzerweg to 1v1
- Updated zones for 2v2 fall, 2v2 marvie ridge, 3v3 wotan, 4v4 hill 331, 4v4 hills, 4v4 dubovka, 4v4 swamp, 4v4 grassland
- Fixed on several MP that connected factory building roofs will hide/unhide together as if 1 building
- Fixed small issues on Sainte marie du mont
- Fixed incorrectly placed trees on 3v3_wotan that would cause pathing issues
- Fixed pathing issue on the radar bunker on MP Hill 331
- Fixed ammo zone on 4v4 sikovitsy "Last Stand" mode
- Fixed issue with trees on road on 4v4 Rikila and new foxhole on 2v2 Monastery
- Fixed issue on 4v4 Fields
- Fixed floating buildable obstacles on 3v3_trenches
- Fixed crew count for Finnish early war 47mm pstk39 doctrine buy
- Fixed various truck crews to be artillerymen in multiplayer
- Fixed some wrong unit number/composition in US squads
- Fixed wrong buy menu group of squad_km_rifle_early_sup from being considered tier 1
- Fixed early war support doctrine squad_marine_stoss_sup to use right doctrine
- Fixed missing icons in after battle report for some doctrine units
- Fixed preview of 3v3 Voronezh
Single Player
- Updated UI to add preview image of Campaign missions
- Updated some conquest research prices
- Fixed missing humanskin for pilots in German mission "The Ace of Swords"
- Fixed humanskins missing winter tex mods in German mission "Among the heavens"
- Fixed terrain under the bridge on German mission "Escaping the Pocket"
- Fixed wrong player id# for some units both script and map, and cleaned up mission scripts on German mission "Clash at Narva"
- Wotan factory invisible wall
Everything Else
- Added achievements for Skirmish missions (GER, RUS, FIN) and new tutorial missions
- Added recoil animation for lahti m26
- Changed terrain fx tag for HE shells from "he" to "all_he" to support several HE shell types
- Changed Medium graphic settings preset to have medium shadows instead of high shadows
- Changed minimap icon artillery
- Changed double-click speed of wheeled vehicles from 80% to 90% of max speed to match tracked vehicles
- Changed two of the worst looking gun-related idle animations and three of the empty idle animations
- Fixed issue with squad formation move order sometimes resulting in squad members moving in circles around squad leader
- Fixed various other minor issues with human move orders
- Fixed coax MG's not firing at human targets as much as they could due to gunner waiting for HE shell to be ready in main gun
- Fixed 3kg hafthohlladung AT grenades to break vehicle components by checking for stuff "tags" instead of tagging vehicle on contact
- Fixed Panzer Pioneers soldiers that were missing building material to use their pickaxes
- Fixed issue with sound for videos playing inside a mission would sometimes not play
- Added some left and right rotation to 60cm Karl Thor, so it can shoot better on uneven terrain
- Fixed armor value of transmission housings on M4A3(76)W, M4A1(76)W and M4A1(76)W mid
- Fixed turret cheek armor on M4A3 (late)
- Fixed turret cheek armor hitbox on M4A3 (early) by removing it
- Fixed 5th seat on Sdkfz. 7/2 to be considered passenger and not crew
- Fixed "camo" problem for Bison
- Fixed missing tracks break animation for Panzer3j and Panzer3j1
- Fixed missing engine break animation for Panzer3h
- Fixed panzer3n gun barrel problem
- Fixed panzer4d and f1 gun break animation
- Fixed Sdkfz 10/4 wipers animation from playing when glass is folded down
- Fixed headlight fx on Panther Ausf A
- Fixed 107mm M2 Mortar to have taller sandbag fortification
- Fixed USA engineer trucks inventory to contain all items (applies to newly spawned trucks only)
- Fixed name of right headlight bone for vfx on several USA tanks
- Fixed USA field jumbos track armor that would not tear off when hit/broken
- Fixed m4a3_76w FXfire3 bone
- Fixed T-35 M1936 track shields changing to xx model when broken
- Fixed several edge cases when wheels of vehicles were broken and disabled movement but could still move by toggling engine off/on or crew recovering from stun
- Fixed motorcycle class vehicles movement to be disabled when all wheels (3) are broken
- Fixed fx/sound issue with ZiS-30 when ammo destroyed
- Fixed 3rd person views for Finnish trucks and Sdkfz 7
- Fixed panzer742r passenger pose
- Fixed jagdpanzer 4 variants engine volumes
- Fixed Opel Blitz (2cm Flak) hierarchy problem of gun_rot's fixer mesh.
- Fixed gun volumes for nashorn, jagdpanzer4_l48 early, m4a3 76w field variants, m36, m4a2 76w late
- Fixed missing distant MG34 shooting sounds for Jagdtiger
- Added decals to appear when shooting through tents and other construction entities made of fabric material
- Added new texmods for papers stamp
- Fixed explosion fx to not play when shells hit fabric material and the shells do not detonate (continue to pass through)
- Fixed broken garrison position for russian wooden house
- Fixed roof to hide when units inside for large tents
- Fixed roof to hide when units inside for factory halls
- Fixed roof to hide when units inside for industrial awning
- Fixed roof to hide when units inside for factory_variant1
- Fixed roof to hide when units inside for factory_compound_ii
- Fixed roof to hide when units inside for factory_compound_i
- Fixed pathing issues for regel_bau_502
- Fixed pathing around watch_tower for small cannons
- Fixed some wooden fences that could cause wheeled cannons to get stuck on the edges
- Fixed volumes for electrical post standard_wood_rural
- Fixed blend issues with doors on shop_store02 and shop_store03
- Removed landpatch from roadway_boarders to improve performance, fix errors in logs, and make building sandbags on them more functional
- Fixed edge case where ammo cook-off event could happen several times
- Fixed ammo cook-off to apply correct tag to prevent AI from recrewing vehicles
- Fixed missing sound from open top vehicles on fire before cook-off
- Fixed distant sound layers for recoilless rifle
- Fixed offmap barrage vFX
- Fixed some wooden barrels playing destruction fx too many times when being crushed
- Fixed inventory view of ammo for 125mm ampulomet m1941. Was transparent and hard to see
- Fixed towing stat on T30 icons
- Fixed repairing icon to continue to show over dead humans head
- Fixed human interaction code related to burning if they manage to put the fire out through entering water so that they do not continue to scream or have burn vfx
- Fixed body volumes of BAR, BAR Bipod, and Browning M19A6
- Fixed vehicle damage view for T20 fuel component
- Fixed bt-42 missing interior polygons.
- Fixed kv2 texture ( added mg hole on mantlet)
- Fixed stuh-42 wrong x and xx textures.
- Fixed wrong bolt animation on M1919A4
- Fixed German Headgear descriptions
- Fixed russian localisation of mg42 belt variant
- Fixed volumes on various small arms and ammo items
- Fixed flare pistols missing mass value causing them to float when dropped by killing humans
- Fixed various German soldiers sometimes spawning without helmets
- Fixed several vehicle views and medic icons
- Fixed wrong FX for M18 recoilless HE shell, also allows proper targeting by AI when HE is loaded
- Removed body shaking from fire animation of sdkfz250a_9
r16924-17286