Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront 1.051.0

Version
1.051.0
Version Date
May 24, 2025
Links

Patch Notes

Update 56: V 1.051.0

Update 56: V 1.051.0



Change Log



Source code/Crashes


  • Fixed crash when firing bombs (weapon_bomb) in manual control
  • Fixed crash in actor_state command if selected actor has no brain
  • Fixed generic crash
  • Fixed several bugs/crashes with auto medic feature in coop and mission scripts
  • Updated entire interaction script to be disabled during scene shutdown
  • Updated error msg when conquest doesn't find maps
  • Updated entities to be removed that cannot be found from campaign files (instead of crashing)
  • Updated game to return COLOR::MINE if Steam user is invalid instead of crashing
  • Removed associated entity from entity spawn command (which should be a gamecommand anyway). technically, just ignore that it isn't there. fix 'entity' naming shadowing which only adds more confusion

Conquest


  • Fixed "mines sign spotted" talk warning case where in cooperative mode if mine field/signs were at or near middle of the map (0,0,0) when host spawns units it would cause the warning to play as game engine spawns and teleports user units for split moment via center of the map. Script now checks if units are still near mine sign for real.
  • Improved "mines sign spotted" warning so that nearest soldier to mine sign will say it(name) even if its tank commander inside tank.
  • Fixed ai crew fixing their vehicle(s) and then just running off. If any human of a squad is repairing "repairing" tag treat it same as SQUADinSCRIPT and ignore it.
  • Fixed indestructible table3(0xd37) in the middle of village yard on dcg_pinsk
  • Fixed broken ocean mask and terrain fx/pp on dcg_pinsk
  • Fixed missing heightmap polygons, broken ground textures and water terrian pathing on dcg_semois_river
  • Fixed floating trees on dcg_mikli_winter map
  • Fixed on DCG Maupertus Airfield parked/wrecked planes floating

Single Player


  • Fixed in USA mission: Hedgerow Hell - Increased viability for allied infantry units
  • Fixed in USA mission: The Waal Bridge - scripts for coop
  • Fixed in FIN mission: Through Ice and Fire - invincible user soldiers(2)
  • Fixed in GER mission: Operation Luttich - clean up of assignment of arriving tanks with passengers on them
  • Fixed in RUS skirmish: Bloodshed at Seelow Heights - all russian vehicles at player hq made usable
  • Fixed in RUS mission: The Citadel - missing heightmap polygons and broken ground textures
  • Fixed in RUS mission: Closing the Pocket - misaligned trenches and ocean mask
  • Tutorial 5: Trial by Fire(2-combat)
  • - fixed assignment of arriving reinforcements as in coop its possible for crew to bail/stay inside or half to bail before cinematic/assignment. - remove all enemy ai humans personage.
  • Day of Days:
  • - Fixed coop crash (crash-support-specialk6) - Fixed localization - Fixed water zone - Fixed some map specific pathing issues - Teleport player units to part2 clip if any outside of it - Removed player medic rally on the beach - Increased viability for allied infantry units - Fixed missing broken ground textures and floating entity
  • Hold Fast!
  • - Fixed Sherman arriving at barriers(task4) not being assigned in coop upon destruction of barriers. - Fixed barriers destruction check, in case they are somehow vaporized or disappear instantly in coop.
  • Carpathian Turmoil
  • - fixed narrator/09 playing many times over in coop. - fixed all scenarios to stop using trigger on next(bad for coop!) (DO NOT USER trigger on next/cancel in scenarios! Only use event on next/cancel)

Multiplayer


  • Fixed minimap for 1v1 farmland
  • Fixed on MP 4v4 Sikovitsy missing polygons in water area and fixed ocean mask

Everything Else


  • Added "under-mouse" hints to editor and Singleplayer (already exists in MP modes)
  • Added "Armor" parameter (volume thickness) to under-mouse hint
  • Added missing localization references for new key assignment options for DE and ES languages
  • Grenade changes:
  • - Increased primary blast wave radius for m36 impact grenade from {2m min, 3m max} to {3m min, 5m max} - Increased 2nd blast wave energy for m24 and m32 stick grenades from 0.70 to 0.95 - Increased 2nd blast wave radius of f1, mk2 and m32 grenades to match rgd33 {3m min, 9m max} to {4m min, 10m max} - Reduced threshold for humans to take extra damage from grenades blasts from 0.9 to 0.8 energy
  • Increased range of USA Sherman 105mm HE from 180m to 190m
  • Increased range of USA Sherman 105mm HEAT from 170m to 180m
  • Increased range of German Stuh42 105mm HE from 180m to 190m
  • Increased range of German 105mm HEAT from 180m to 190m
  • Cleanup of unused ground textures (test folder)
  • Updated some Ostfront ground texture
  • Updated portraits of soviet partisan and winter soldier narrators
  • Fixed missing fire fx for tank ammo destroyed events
  • Fixed panzer2f x model and texture
  • Fixed panzerjager 1 shields to swap textures when the body component is broken
  • Fixed suspension for the kubelwagen variants
  • Fixed Sturmpanzer 4 from being able to use Stielgranate 42 shell from other vehicles
  • Fixed building sandbag line with engineers sometimes skipping sandbags. Happens when they touch each other/too close together
  • Fixed euro trench_frame entities to cast obstacles so units don't get stuck on them when placed as "destroyed" trenches
  • Fixed concrete bunkers regel_bau_134, regel_bau_501, regel_bau_621 missing roof after damaged
  • Fixed concrete bunker regel_bau_23 from deleting when damaged
  • Fixed missing explosion sounds for fx ex_mort_sm_wood
  • Fixed incorrect fireSoundclose for 122mm_m30s gun

Changes from Open Beta


  • Added in game options ability to disable new mouse/cursor hints
  • Added prop 'no_mouse_hint' so modders can disable the mouse hint text on specific units/vehicles
  • Fixed underside of sdkfz 222a shield cover
  • Fixed broken texture on DCG_lalobbe
  • Increased manpower cost of m4_105, m4a3_105, stuh42 due to range increase (+10-30mp)
  • Increased kill/game score for doctrineonly su100 and isu122s
  • Reduced kill/game score for doctrineonly kv85 and isu152
  • Disabled mouse cursor tip on animals
  • Updated CH localization
  • Updated maps of domination gamemode, to select starting objective in the middle more often
  • Day of Days (usa 01)
  • - Improved user units during transfer from end of part1 to part2. Now, if player have some soldiers in the back that's not part2 clip such as front bunker or manned German mortars, all those units will properly transition along with other player units. - Move 101 sniper/rifleman as before only if they are not crewing a mortar(don't try to waypoint linked human).
  • Operation Bustard Hunt (rus 03)
  • - Reworked part1 to part2 user units transfer including fixing chance of coop crash. - Now user will get to keep most of his units from part1 instead of only small area from part 1. - Disabled allied medic auto heal to prevent issues of healing map corpses(especially if loading save).
  • Seelow Heights Skirmish (rus skirmish 04)
  • - fixed supply trucks pathing issues(at spawn/purchase).
  • The Bloody Ardennes (ger west 05)
  • - Fixed situation where player would clear entire south area of the village thus no enemies around prisoners but could not free and use prisoners until entire village was cleared(task2). This was confusing. - Prisoners are now freed and assigned to player when player clears area round them even if task2 is not completed.
r1656-1949