Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront Development update #102: Big update I

Version
Development update #102: Big update I
Version Date
Aug. 21, 2021
Links

Patch Notes

Development update #102: Big update I



Hi everyone! We have some good news to share, and it’s not just a little bit; in fact, it’s a lot. This update will tell you all about it; keep reading to find out what we’ve added to Call to Arms - Gates of Hell!

The Update


Basically, this is the news you’ve anticipated: we’re releasing “Content update I” which we announced in July. The update contains a large number of improvements and additions in various areas. So let’s get specific and dive in straight away, are you ready?



Additions

  • Added a flag-capture indicator which tells you how much you are capping by, and allows you to invest more or less troops to the flag depending on how strong the capturing forces are.
  • Added all-new squads and infantry types to Multiplayer and Conquest, based on historical squad layouts.
  • Added recon soldiers: Lower survivability but increased view angle and range.
  • Added IS-2 Model 1943.
  • Added T-34 Model 1942.
  • Added Panzer 756(r).
  • Added ISU-152.
  • Added new Tiger I Hunter with animated camo nets.
  • Added SG-43 stand.
  • Added SG-43 weapon.
  • Added Panzerfaust 100 weapon.
  • Added Faustpatrone 30 weapon.
  • Added a new interaction code function for modders: {if season "..", It allows to change parameters based on the map season directly.
  • Added new multiplayer map 1v1 Nevel.
  • Added new multiplayer map 1v1 Valley.
  • Added new multiplayer map 4v4 Hills.
  • Added new multiplayer map 4v4 Shiryayevo.
  • Added multiplayer (toggleable) mechanic: Loss when reaching zero score. This encourages less waste of units.
  • Added many vehicle_views.
  • Added overhead icon for stealth soldiers.
  • Added bulletproof wheels to german armored cars sdkfz: 221, 231, 234.
  • Added repair skill to engineers.
  • Added "no_scavenge" tag to vehicle interaction code as a check for conquest not to keep vehicles in the middle of death simulations that happen over time (burning, drowning, exploding, etc)
  • Added more Soviet voice acting lines to single player
  • Added new vehicles and late war vehicles to conquest roster

Updates

  • Updated all existing squads.
  • Updated income resources curve for multiplayer. The previous model was an increasing curve until 45 minutes. Now there is a peak at 25 minutes and a shallower climb to it, so there is more income stream at the early stages of the battle to avoid the game opening dictating the result of the entire game.
  • Updated Russian localization to a much better standard.
  • Updated fog of war appearance.
  • Updated 2v2 Blizzard
  • Updated 2v2 Fall
  • Updated 2v2 Tikhvin
  • Updated 2v2 Industry (conversion from 1v1)
  • Updated 3v3 Barrikadiy (conversion from 2v2)
  • Updated 3v3 Steppe
  • Updated many minimaps
  • Updated armored cars to have bullet resistant tires that had them historically (BA-6, Sdkfz 234, etc)
  • Updated rocket artillery reload times (rebalancing rocket arty)



Fixes

  • Fixed multiple crashes
  • Fixed numerous conquest bugs.
  • Fixed First person position on many new vehicles
  • Fixed issue when online players would be out of sync with the game clock
  • Fixed plane engine sounds not going away after airstrike in Conquest
  • Fixed units not re-entering vehicles if repair fails.
  • Fixed spawning of sandbags
  • Fixed consumption of sandbags
  • Fixed sniper losing his zeroing abilities when he runs out of ammo
  • Fixed puma armour layout
  • Fixed vehicles being damaged when running over cannons (disabled cannon blast damage when being crushed)
  • Fixed the abandon unit / self destruct to be canceled if vehicle is recrewed before exploding.
  • Fixed flame particle volumes to face travel direction all the time
  • Fixed grenade pivot points so their blast damage waves originate in the middle of grenade instead of offset (in rare cases, blast could happen inside a tank instead of outside)
  • Fixed fire damage from molotov grenades, Ampulomet cannon, and 12cm Mortar - incendiary ammo. All were way too high.
  • Fixed Icon and description for conquest player airstrikes.
  • Fixed DSHK_stan and DSHK_aa to work/shoot after the body has been repaired
  • Fixed vehicles from playing wrong 3rd person MG shooting sounds
  • Fixed water fx not playing sometimes
  • Fixed smoke dischargers on Tiger 1H so they empty when firing, and fill when reloaded.
  • Fixed wheeled vehicles from being able to move with the engine toggled off, after repairing a broken engine.


Other changes

  • Increased (Equalised) accuracy of AI with direct control, which previously had a +25% accuracy boost. Consequently, the AI became better at shooting and gained capabilities. Now, only third person retains an accuracy boost (+50%) in exchange for tunnel-visioning.
  • Increased total MP in a mid war game from 2600 to 3500.
  • Increased total MP in a late war game from 3400 to 5000.
  • Increased kill point influence on the game. It will penalise spamming of troops.
  • Increased MP flag income rate when you win by one/two flags.
  • Increased MP starting game score to 250, to compensate for the greater influence of negative kill points.
  • Decreased income rate from payback. It will reward a more conservative playstyle
  • Decreased MP flag income rate when you win by all flags
  • Decreased accuracy of bazooka/ panzerfaust class weapons when shooting/ aiming at targets beyond intended max range
  • Decreased tanks being stunned by lower amounts of blast energy


As you can see, we’ve not only added things; we’ve fixed a fair number of issues as well, which we’ll continue to do on a daily basis - and we will keep working to add quality of life elements for players and modders as well.

We will be following up this update soon with new models for soldiers, new environment assets for a much higher graphics fidelity, and additional multiplayer map rework and balance updates.

Promo



Coupled with the release of our content update, we are going to be running our first promotion for Call to Arms - Gates of Hell. It will happen this weekend into next week. We hope to follow our successful release with a growing audience and we are already very happy with our growing community and our fantastic modders!

Did you know?

  • The screenshots in this update were made by RUSSTG44, who recently won the screenshot competition on our Discord server.
  • In the Steam workshop we’re already approaching 200 mods for CtA: GoH
  • Our “best mod” competition will start this fall
That’s it for the moment, we hope you’ll enjoy the update! Meanwhile we’ve already got our heads down to produce the next content update. It will contain more single player content as well as new units, including the much- anticipated lend-lease USSR doctrine.

We’ll tell you when that will happen as soon as we can; until then, stay tuned!