Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront Development update #108: Update ready

Version
Development update #108: Update ready
Version Date
Dec. 20, 2021
Links

Patch Notes

Development update #108: Update ready



Hello friends, we are ready to publish the update you’ve been waiting for!
In our last devblog we already highlighted a couple of changes that will be introduced with this update. But we kept the best for last; let’s check out a couple of nice changes you didn’t know about!

What’s new


In the previous Devblog we revealed the upcoming artillery changes and these will be coupled with a global rebalancing of the game. We took the input from our players and testers on these subjects and you will notice the difference. We’d like to thank everyone that contributed to this update!

We have also been working on the AI and we bring the first results with this update. It will make the experience in PvE much more entertaining and challenging. As we mentioned in the previous Devblog Bots have learnt how to use cannons, how to re- crew them, but now are also privy to the benefits of using smoke grenades, sneaking, target prioritizing and stealing your equipment. Much more to come in the future.

We also improved the readability of icons and graphics in the game, and consequently added the option to remove them for those players seeking greater immersion without screen clutter.

During the time we were improving the update before it’s release, we also had time to address some of the annoying netcode issues which players will most certainly be pleased with. We also added new squads, models and a couple of goodies, which we will let you discover.



Note to mod creators


Some of the new changes may render mods obsolete. To make things easier for you, and if you need them, we will provide details for you to quickly assess which technical aspects might need to be updated with the change-log.
If you require technical assistance to make your mods work, please tell us in the Workshop Discussions.

Note to mod users


There’s a feature you may not be aware of; you have the possibility to retain the current game version as 'previous version' in the beta options of the game. This allows players to revert temporarily if they wish to play their mods until the authors have had time to update them.

That’s it for the moment. If you want to see all the details of this update, you can check the change log, which has well over 150 entries this time.
Our next update will announce the mod of the month winner, Stay tuned!