This year will be all about the next faction in Call to Arms - Gates of Hell. However, while progress is good, we are working hard to complete a number of things we’d like to improve. As the title already suggests, there are 2 main topics to this update; but there’s more.
The next faction
We have been working on the next faction for quite a number of months already. Despite some strong beliefs here and there, it’s not going to be Denmark!
Right, now, we are focused on making content for the new faction. A lot has already been done, such as determining what specific organizational units we want to choose for the single player campaigns, which vehicles to add and much, much more. Progress is steady, which makes us optimistic about achieving our goals in 2023.
Human skins
A lot of work has gone into a rework on “human skins”. We will be replacing 300+ existing skins with new ones, complete with their respective different seasonal appearances. The new skins are a step up in quality, and will be made available for all players in the next update. These skins will probably make for even more realistic and historically-correct screenshots that we’ve seen so far.
These skins are also mod friendly and modular. We have engineered them in such a way that modders can interchange parts of the skins to create their own variations, without needing to utilize 3d software or animate them. For example, you can easily swap a soviet head into a german uniform, or replace an early-war tunic with a late-war variant.
HD LinkHD LinkHD LinkHD LinkHD LinkHD LinkSound overhaul
As we have announced earlier, the next update will also contain a sound overhaul.
The sound overhaul will provide you with a new level of realism. You may have seen a small teaser here and there; but there’s way more to it than adjusting some weapon sounds. The sounds are divided into layers; we have updated the sounds themselves and changed the characteristics and layers, for instance when you’re in 3rd person.
Depending on the view you’re using in- game, you will be able to hear more than you did before. When you zoom in on your infantry, in 3rd person the mechanical layer of sound will be audible, so you can actually hear the weapon’s mechanical action happening. The fading of sound will be different and more realistic as well, based on the way sounds fade over distance in real life.
We think you will like the new sound design, it’s going to be more realistic than it is today for sure!
https://youtu.be/Z4u-Tx4ntZo… and then some
The next update will also bring new maps to the game! That will bring up the total number of maps to a new high; we’ll be more specific about these in the next blog.
While working on these - and on the sounds & skins - we’re working on improvements to the game. This is an everyday process in which we are focused on quality; not just quality of life, but anything from tweaks to missions to refinement of what we already have and - obviously - to fix bugs where we can.
Our last change log contained well over 100 lines of documented improvements and additions, and this process is always ongoing.
One highly requested feature which is slowly coming to fruition are skippable cutscenes for the original Ostfront missions. Talvisota and Scorched Earth DLCs brought skippable cutscenes into the game, and we have re-designed all of the missions to support this now, in a way that remains friendly with the netcode synchronization.
That’s it for this blog, thanks for stopping by and see you on the battlefield!
Did you know?
- We started a new meta game on our Discord server. Join today and win a key to the next faction!
- You can help spread the word on Gates of Hell by linking people to our LinkTree
- We will announce a developer Q&A on the GoH Discord server soon! Join by clicking below: