Community members! We think it’s time to bring you up to speed with current development once again.
We’ve accomplished a lot, and work is progressing very steadily at the moment. We think you’ll like what you’re reading!
We have already shed light on the upcoming game update in development updates 128 and 129. This (free) update will bring a lot to the table; however, we’re still adding to it; so, let’s look at what’s in the works, and let’s look into the development schedule for a bit.
HD LinkGame update
On top of what we showed in previous updates, several more improvements are coming your way soon.
One big thing would be that the player will be able to determine which ammo a tank keeps loaded. We have added an option to allow or block units switching to HE shell loading, so the player gets to decide whether tanks remain loaded with AP shells, in case enemy armor pops up. This will probably sound pretty good to most of you (and us too!).
Multiplayer
We have also had a look at the balance in multiplayer. As you may know we read everything, so we’re up to speed with discussions in the community about this. We think this will improve the MP experience for everyone. This will be introduced in the update as well.
HD LinkConquest
We’re currently working on new economy settings for Conquest. It remains to be seen whether this will make it into the next update; however, we think you would want to know about it in advance. If not in the next update, the one after that will probably feature this change.
Until now, the difficulty setting controlled the amount of resources that the bots could deploy. In the new situation, the difficulty setting will control the lethality of units and overall AI capability, like in singleplayer. Therefore the old resource difficulty scaling has been moved to a new economy setting. Work on conquest doesn’t stop here; we will keep improving it in little steps, so stay tuned for more.
HD LinkHE ammo locking
In previous games of the franchise, there was a common complaint which was that the AT guns switched to HE shells and they were often caught unprepared with the wrong shell loaded when enemy armor appeared. To prevent this frustrating experience, we made it so tanks and AT guns do not auto-switch to HE, they will only engage infantry with HE shells if the user switches ammunition to HE himself. This also frustrated some players, unable to comprehend why the tank wouldn’t load HE. We have achieved the best of both worlds by providing a button in the interface to enable the AI to change ammo or block HE loading. The player can decide what freedom to allow different units at different situations. This new feature is being tested. If it goes well, we will add it to the update, and we will let you know more details about the functionality as we polish it.
HD LinkAttack orders
As you probably know, we fix issues whenever we can. This update will have a lot of fixes too. There’s one in particular we want to mention here; the update will get soldiers to engage enemies when they are prone, as soon as the attack order is given. Previously, soldiers would be unresponsive when given the attack order in a prone stance, which was a legacy bug.
This fix will be one of several. When the update drops, we will publish the change log in the usual place in the forums.
So when does the update drop?
Update when?
That’s definitely a “frequently asked question". As of now, we are waiting on Steam to coordinate an event with them alongside the release of this update, so it's not our call exactly when it will happen.
We will keep you posted of course, so you can anticipate when to start or finish a campaign in time for the game to update.
The other “when” question is always about the next DLC. Progress is really good, and the next devblog will tell you a bit more about where we stand with that.
That’s it for this edition, thanks for stopping by and see you on the battlefield!