Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront Development update #132

Version
Development update #132
Version Date
Aug. 25, 2023
Links

Patch Notes

Development update #132



Community members! As we promised in our August 1st announcement, we’ll be looking at development in general and some of the Liberation campaign development, and tell you a bit about the background.
On another note, we have another free game update inbound, for which we will run an open beta; keep reading!

After D-Day


The Liberation of Europe didn’t stop on D- Day, when the US, Britain and Canada landed in Normandy; what came after was just as significant. That’s why we designed Liberation to see some of the important yet lesser known battles that took place long after D-Day, and Liberation will give you plenty of that.
The SP campaigns, with a grand total of 16 missions, will take you through battles that were fought during the entire liberation of Europe in 1944- 45. In addition, to give the player more of a storytelling experience, these missions follow some pretty famous fighting units.

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SP campaign


The SP campaign has a different approach than usual in two ways.
First of all, we have focused on particular fighting units, with 2 units in each campaign.
The second difference is the fact that we have integrated the skirmishes in the US SP campaign storyline.
As our Store page mentions, the US campaign focuses on the 2nd Rangers and the 3rd armored division. As you may know, the 2nd Rangers did much more than take Pointe du Hoc on D-Day; they fought in Belgium and Germany as well. The 3rd armored division arrived in France a few weeks after D-DAY, and started making history immediately.

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On the German side, the SP campaign follows the 3rd Fallschirmjäger division, which arrived in Normandy 4 days after D- Day, and 116th Panzer division. Both of these units were in the thick of it after D-Day and both fought until the end.
The 4 skirmishes for the US faction will be integrated in the SP campaign, filling in the spaces in the linear storytelling. Basically this will give the player a 10 mission storyline.

WW2 armor and Research


As we have stated before, we have the support of ww2armor.org. Thanks to them, we have accumulated an enormous database that includes every detail of almost every vehicle that was involved in the liberation of Europe; this greatly helped us in the production of 3d models.
We will be adding German vehicles as well, and for those we used other sources and actual vehicles for our research. Basically, that means business as usual for us, however the contribution that ww2armor made is exceptional. Progress has been very good as a result; here are some screenshots to give you an impression on what we have. Remember; this is just a small fraction!

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Update: open beta


We are very happy to announce the next free quality of life update will be available for everyone in a short open beta! We did a summary of the contents of the update in our previous devblog post. You can find out through the open beta; if you’d like to try it, right- click on your game in the library, go to properties, then betas, and select the open beta option. Let us know what you think about the update!
We published the changelog as usual, you can find it HERE.

Any questions you might still have are best asked in the official GoH Discord server.

Up next


The open beta for the update will run for a few days, after which it will go live.
We’ll be keeping you posted about what’s happening and what we’re producing. In our next series of blogs we will dive into subjects like history, the integration of Liberation into the game, and much more.

That’s it for now, thanks for your time and see you on the battlefield!