Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront Development update #90: Roadmap and FAQ

Version
Development update #90: Roadmap and FAQ
Version Date
July 17, 2020
Links

Patch Notes

Development update #90: Roadmap and FAQ



Hi everyone, we’re back with some more information about what we’re up to and how we want to arrange things for our release, which will take place later this year.
Since we made our announcement last month, a lot has happened and many questions were asked. In this blog we want to answer some of the questions we got.

Buying the game, and game price


“Will I need to buy 2 games if I want to have Gates of Hell?”
No. We will release Gates of Hell as a DLC for Call to Arms in such a way that you pay an amount that would be a reasonable price for 1 game.

There are 2 possible situations; either you already have Call to Arms or you don’t.

If you own any version of Call to Arms already, Gates of Hell will be available at a reduced price. It does not matter which version of Call to Arms you own.

If you DO NOT own any version of Call to Arms yet, Gates of Hell and the Basic Edition of Call to Arms will come bundled together for a single, moderate price. We will decide this soon.


HD Link

Release


“Isn’t a 2020 release a far too ambitious goal, given that you are switching engines?”
No. Thanks to our specialists and to very energetic support from DMS we have already finished porting to the new engine. The waiting we had to endure earlier this year resulted in more time to produce content, and that’s exactly what we used that time for. This will allow us to offer way more content than we had planned for Early Access, which in itself is a step we will skip completely.

What will be the release date?”
The last thing we want to do is make a promise we can’t keep. We have dependencies in the process that cannot be ignored. But let’s just say we’ll be beta testing by the end of this summer, and that we will plan a date as soon as the beta is completed and any bugs we might find have been reworked. We aim to tell you in september.


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Assorted FAQ


“When can we play the beta?”
We will beta test in a closed environment. Our testers have already been selected and we have no plans for doing an open beta, because we think that would be too much of a challenge to manage with our indie team.

“Will you be using the first person view that is typical of Call to Arms?”
This is not part of our original intentions with GoH, so the answer is no. Maybe this can be a future consideration, but for now we do not intend to use it.


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“Will Gates of Hell be just like Call to Arms?”
Even though we use the Call to Arms engine, Gates of hell will look and feel completely different. This is the result of implementing our own features and using our own philosophy for the game dynamics. For example, we have our own way of determining any damage in- game, based on entities like munition types, armor thickness and shot angles.
The result will be a game that doesn’t feel or look like Call to Arms.

“Which game modes will be available?”
We plan to have different modes of course; in the first place, we will have SP and MP content. The SP content will be a historical campaign for each faction, and the MP will be a historically-based asymmetrical PvP with the possibility of playing with AI bots.
You will be able to experience the evolution of the armies and their traits as the war evolved. A more competitive mode will be included for the ranked auto-matchmaker but nonetheless will still be historically accurate. We will tell you our own names for these modes at some point, and they will resemble earlier games to a certain extent, so maybe you could compare these to “assault zones” (which we call Territory) where controlling an area is not down to a small circle around a flag but to an entire area of the map. more modes will be revealed later.


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We will also implement a dynamic campaign, which will allow you to grow your army from mission to mission and will provide an immersive continuous campaign, outside of the singleplayer missions which due to their strict historical setup, cannot be interlinked story-driven. We will tell you about our game modes in a later devblog, most likely a blog that will give you an overview of features as well.

”When can we see a trailer?”
We have our specialist, and right now he is working on a new trailer. The previous one, which was almost finished, became obsolete the moment we knew we were going to use another engine. That’s life, but it basically meant “back to square one”. If this hadn’t happened it would have been finished months ago. So we’re working on it; this is as important to us as it is to you.


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”Will there be workshop support?”
Yes. We love the creative community and we will welcome any effort to add something special to the game by means of mods. In fact, we would encourage anyone who considers a mod for our game to use our forum as a starting point; over time, we have grown a big collection of suggestions and ideas that can be turned into scenarios. In fact, our forum is a perfect starting point for modders that are looking for ideas for mods that portray a historical battle which the world has forgotten.

That’s it for now. We will be back with another update in about 4 weeks.
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Thanks for your support, see you next month!