Hi everyone, we are still going strong, and we hope you are too!
Development is progressing nicely and we will soon be able to tell you the alpha test is done and the beta is looming. We’re getting a bit more excited now!
While we are preparing to update our store page, we think it may be nice to highlight a few features that you will encounter in Gates of Hell.
Some of these have been discussed in our devblogs over the past years, and because it’s hard to keep track (plus too much work to read all updates) we decided to do just a short list of selected features of which we think they will make Gates of Hell a completely new experience.
Community input
Many features have been asked for by the community, through our forums and social media; so thank you all for giving us such excellent feedback. We’re quite sure we’ve got the most wanted features right. Chances are that you see your own suggestion here already! Keep in mind that we will develop more after release; because development on the first DLC will start immediately after release. We plan to do quite a number, adding factions as we go along, and adding features wherever we can.
Here’s a selection of features:
- At least 150 vehicles of all sorts (including civilian), 70 human models, 80 small arms for the 2 factions in “Ostfront”.
- 12 historical missions, 10 multiplayer maps and 15 dynamic campaign maps
- All SP missions are historical and all SP maps are historical locations
- Realistic representation of ammunition and ballistics
- Realistic armor
- Suspension for vehicles
- All authentic vehicle and weapon sounds
- Crew hatches and other vehicle peripherals like smoke screens are operational
- Dynamic campaign mode
- Doctrines in multiplayer to specialise your army in different tactics.
- Authentic voice acting
- Flight models for aircraft have custom parameters for each type
- Detailed mechanics for all game items: Land mines include fragmentation mines, bouncing betty and magnetic mines. Bayonets and various melee weapons. Countless types of tools you can use in singleplayer to sabotage the enemy, and to build boobytraps
- Multiplayer gamemode mechanics representing a historical experience (“territory” gamemode)
- Peer to server multiplayer netcode in 64 bit architecture for smooth multiplayer experience, thanks to the advanced DMS platform.
- Realistic logic for repair and engineering work in the battlefield
- Vehicles have realistic crew settings, including large cannon, which may have up to 6 crew members
- Visualization for damage in each vehicle component. There are no health bars, but there's hints on the status of the component's durability.
There are many more new things, which you will find out on release!
HD linkHistorical missions and DCG
Co-operating with DMS developers there are some very nice features that our game will benefit from. Thanks to the fact that DMS has developed (and is still developing) a Dynamic Campaign Generator, we have a great extra asset. For this mode we have developed a number of purpose- built maps, some of which can be used in other game modes too.
These maps are different from the ones we made before, because of the purpose they serve; this means that unlike our SP missions and campaigns, DCG maps are not based on historical events; you will have to write history yourself on these. We’ll be giving more details about the DCG feature later.
HD linkVoice actors wanted
We are steadily working to deliver a fresh new game, in which we will have new voice acting. It’s almost complete, and yet we could still do with some voice actors. So, if you have a decent microphone and if you are a native russian speaker, please fill out the form on
our webpage. Thanks!
Mac and Linux
Because we have switched to a different engine we must also point out that, as a result, we can’t provide Mac and Linux support any more. These OSs do not support our advanced directX and we are not in a position to change that. We’ve always aimed to be one of the few, but it is now beyond our reach unfortunately. We apologize if you are among those in our community who uses either of these OS’s. At first sight there is nothing we can say to “ease the pain” except that we will of course let you know immediately should this change again in the future.
HD linkTrailer
We are putting the finishing touch on our new trailer, which we made to update our store page. When that is finished, we will put it on YouTube too. We expect this to be finished before the next blog. So subscribe to our YouTube channel (link below) to make sure you don’t miss it!
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Thanks for your support!