Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront Phase 2 Update

Version
Phase 2 Update
Version Date
May 29, 2021
Links

Patch Notes

Phase 2 Update


HD Link

Dear community,

One week has passed since the start of Phase 2, but we collected a lot of feedback and a lot of improvements and fixes are underway. We have decided to update the test with some of the changes that have been finalised last week. As you can see, the work is going at full speed. There is still plenty of work going on to address all of the feedback, and the entire package of changes and new additions will arrive for the release.

Multiplayer


  • Added session view Chat
  • Added new model to game and multiplayer: Gaz-AAA 72K
  • Added Zis-5 into MP to replace Gaz-AAA (more capacity)
  • Slowed down the accumluation of points from captured flags to increase total game time
  • Increased DP cost of Doctrine unit Panzer38t_g (15 to 20) and increased cooldown time (240 to 300)
  • Increased standard resources from 2500 to 2800
  • Reduced cost of armoured cars
  • Reduced cooldown time for Airstrikes in Doctrines in MP (480 to 240) (cooldown = time to rebuy)

Conquest


  • Added fuel trucks to both nations research tree
  • Increased GlobalMaxCP. Allows for more units in the veterans section (reserve)
  • Increased ammo points (AP) earned for wins
  • Increased attacking AI CP limits so they can field more units at any given time, when player is defending
  • Increased point collection rate when player controls all flags as defender in Conquest: 20min game instead of 25min
  • Fixed crew count for flak36
  • Fixed cost of sdkfz_flak18
  • Fixed humans spawning on fire and uncontrollable
  • Fixed vehicles that had been burned from fire or engine destruction from being recoverable and spawning in next match on fire/setting crew of fire.
  • Fixed scripts that were causing all vehicels to spawn sandbags shortly after mission start
  • Fixed pz38t_A CP for conquest
  • Reduced MP and CP cost of Kubelwagen variants
  • Reduced cost to repair vehicles. Should be closer to the cost of buying a new vehicle.
  • Reduced cost of T37a
  • Removed mining teams from AI bot buy menu
  • Removed tier 1 infantry from AI Bots menu after first few rounds (partisans, osttruppen, etc)
  • Removed ability to crew enemy AI defender MG empalcements to prevent them from being captureable.
  • Removed medics from bots buy menu in conquest

Sounds


  • Updated explosion sounds from HEAT shells
  • General sound mixing and adjustments
  • Fixed Sdkfz 10 w/ Pak38 to have rotate sound
  • MG 34 & 42 sound revision
  • MG Interior sound adjustment

Maps


  • Many minor fixes for most maps: tex mods, terrains, some pathing
  • DCG Pinsk: fixed pathfinding and ocean issues.
  • Updated environment/weath setting's sounds to match on-screen FX (i.e. Rain)

UI


  • Added veterancy icons 6-8 for unit icon small
  • Updated bt2 icons
  • Updated cursors
  • Updated Veterancy icons for conquest
  • Updated localization for A19 cannon (mid doctrine)
  • Fixed human at rifle icon for conquest
  • Fixed roman numeral from VI to IV for stage 4 icon in conquest
  • Fixed several localization issues

General


  • Added better randomization to off map artillery barrages
  • Added RUS V3 Voice Lines
  • Added fire damage radius around flamethrower stream
  • Added armor volumes for T34 Hull MG and Driver hatch
  • Added support for BR-350B 76mm shell (aphebc2)
  • Added support for HEAT HL/A/B/C shells
  • Added APCR ammo to sdkfz8_flak18
  • Added blitz truck engineering version x and xx models
  • Added sandbags to all Mortars and DSHK AA stand
  • Fixed net code sync with fire damage on ground and object
  • Fixed net code sync with humans being revivable from bullet death
  • Fixed net code sync with vehicles crews being killed from damage to vehicle
  • Fixed syncing of various interaction events for multiplayer/coop
  • Fixed shell casings from howitzers and guns to dissapear in fog of war
  • Fixed rotation of LOD's for shell_cannon_auto
  • Fixed flamethrower containers to on the back of humans
  • Fixed portraits
  • Fixed obstacles for several cannon x models
  • Fixed firing angle/gravity for bm13 (katusha) so it can fire its full range even on varying terrain
  • Fixed localization for soviet MG ammo
  • Fixed visual bug with IL2 destroyed model
  • Fixed goliath crater spawning
  • Fixed awkward line on dust fx
  • Fixed stug3g not being able to reload main gun, when MG gunner is told to hide/close hatch
  • Fixed vehicle engine sound still playing when engine toggled of while moving
  • Fixed armor for t26_39 turret
  • Fixed Auto Cannons HE shell to cause as much damage on a direct hit to human health as AP ammo does. (It was causing only blast damage before)
  • Fixed 20mm_flak30 sometimes not wanting to fire after reload or ammo type switch
  • Fixed fences to be destructible by auto cannon HE shells
  • Fixed pz1B enumerator problem after repairing turret
  • Fixed vehicle view for kv85
  • Fixed pz4 variants enumerator "direction of numbers"
  • Fixed pz35t x and xx model winter textures
  • Fixed dshk_stan armor, volumes, components, break/repair animations
  • Fixed panzer4f2 Hull and Coax MG's being reversed
  • Fixed sdkfz8_flak winter texture
  • Fixed direction that sandbags built by cannons face. Still have rotation issue on uneven ground.
  • Fixed smoke grenades blinking light during night
  • Updated fire fx on burning wooden objects
  • Updated detection time (reveal time) for enemy units in fog, based on unit type and distance
  • Updated grenade throw animation to take less time to release grenade
  • Updated Player AI to be able to use AT-rifles against infantry. Will switch to pistol when in range.
  • Updated German rifle grenade to have HE grenade preloaded instead HEAT grenade
  • Updated fx choice for anti-tank rifle grenades
  • Updated many explosion fx
  • Updated infantry that have both a helmet and cap, to wear helmet by default.
  • Updated loadouts of several vehicles for new HEAT or APHEBC shell types or historical loadouts
  • Updated flag texture
  • Updated Gebirgsjagers human skins
  • Updated partizan headwear
  • Updated partizan headwear textures
  • Updated other humanskins
  • Updated tracer fx light intensity during night
  • Increased slightly AT Rifle accuracy and longer ranges
  • Increased blast damage for the 300mm nebelwerfer rockets
  • Increased accuracy of Plane MG's
  • Increased plane forward vision
  • Increased accuracy and damage of IL2 rockets
  • Increased armor for T34 57 & 76 series hull nose on vehicles where it was thicker
  • Increased base accuracy of sniper rifles to match standard rifles. Adjusted aim shot settings accordingly.
  • Reduced Soviet 76mm HE blast damage to be more inline with German 75mm HE shell
  • Reduced resupply cost of small arms ammunition
  • Reduced mortar accuracy beyond max range to help prevent accurate farshooting in 3rd person mode
  • Reduced mortar range
  • Reduced melee range
  • Removed sound from spheredust_wood FX because it plays way too often when wood logs break
  • Removed feature that crew of ammo crate would leave when setting crate down. Now they will stay on, until player orders them off.

If you haven’t already, this is your last chance to partake in the testing as the beta is on it’s final passages. stagesSteam Store page!


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HD Link

Community-made screenshots from our Discord channel by Kleis, Will G and IvanFrit!