Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront Phase 2 Update II

Version
Phase 2 Update II
Version Date
June 2, 2021
Links

Patch Notes

Phase 2 Update II


HD Link

Dear community,

We have updated the beta with some of the upgrades we've been working through before our upcoming release, which will come much closer than you think. Some very needed improvements will also arrive with the release package as they need more time.

Some of these changes came from your feedback! I hope you have enjoyed this ride with us thus far and we'll be around listening to your feedback until the last day of the beta. See you on the battlefield!

Multiplayer


  • Added rifle grenade ammo for rifle grenade squad assistant.
  • Standadised win score at 1000
  • Fixed crew type on 4.7cm pak
  • Fixed crash when hiding UI at end of match (Ctrl + Alt + Shift + D)
  • Reduced price and CP of kubel MG
  • Reduced capture weight of German pioneers from 6 to 4
  • Reduced health of tank crew
  • Reduced human double click speed from 19kmh to 18kmh
  • Reduced building supply cost for hedgehog, barbed wire, barricades
  • Removed grenades from tank commanders

Conquest


  • Fixed numerous crashes on co-op.
  • Fixed tanks spawning on fire or other mishaps
  • Fixed AI issue with starting on Easy difficulty
  • Improved Attacking AI to not have a CP limit. Units should attack more in groups/waves instead of a trickle

Maps


  • Various improvements to maps
  • Fixed dcp_pinsk environment settings to use summer weathers instead of spring(snow)

General


  • Added new pathfinding model for wheeled vehicles, they won't get stuck on small slopes nor they will bug out and stop mid-route. Their route will be calculated at once and displayed on the minimap correctly (even if it's a long one) after ordering the movement.
  • Improved vehicle mobility formulae and responsiveness
  • Improved detection and spotting rules (fog of war delay still needs to be fixed, but after a unit is spotted the rules for re-fogging are now more intuitive and streamlined).
  • Improved HDR shading
  • Improved Panzer V Ausf. A
  • Improved German officer cap to show infantry colour.
  • Improved various infantry model textures
  • Improved AI when shooting on the move.
  • Improved crash FX for aircraft
  • Increased rifle grenade HE accuracy
  • Increased blast damage of 132mm bm13 rockets (katyusha)
  • Increased bullet damages at range by ~10%
  • Increased Vehicle component break sound volume
  • Increased human chassis rotation speeds
  • Fixed german officer specular texture
  • Fixed flares from disappearing when hitting trees
  • Fixed LOD position on bm13_studebaker
  • Fixed spelling of "Battalion" in localization
  • Fixed third person control for blitz3_6_flak30
  • Removed blastwaves from muzzle to prevent units from damaging themselves


HD Link