Call to Arms - Gates of Hell: Ostfront
Call to Arms - Gates of Hell: Ostfront Update 13
Version Date
Sept. 9, 2021
Patch Notes
Update 13
Update 13: V 1.011 is live on Steam!
Change Log
- Added humans can heal while in prone stance to avoid being exposed to enemy fire while healing.
- Added medics can revive soldiers while in prone stance to avoid being exposed to enemy fire while reviving.
- Added ability to switch Direct Control mode (classic/3rd person) while NOT inside direct control.
- Added UI button to show player what direct control mode they have pre-selected.
- Added Added direct control and direct control toggle to vehicle view
- Added empty fuel cans to tanks, armored cars, cars, and trucks inventory
- Added new 3d model for Hand-HohlLadung
- Added additional Mosin rifleman to Late War Soviet Guards Rifle Squad
- Added new tank commander animation to some tanks
- Added new FX for less violent tank detonation
- Added voice over for soviet soldier in The Cold Supper
- Added global intermediate firinc arc for grazing guns (increased gravity slightly for multiplayer, decreased for singleplayer)
- Updated chinese localization
- Updated MP Fall: added another road
- Updated MP barrikady: Fixed terrain and objects
- Updated MP Hills: gathered rocks to improve pathfinding
- Updated MP Kalinin: Fixed missing trench end, minor edits
- Updated MP Steppe: removed one fence around the church
- Updated MP & SP Tikhvin: fixed indestructible barn doors
- Updated MP Shirayevo: fixed bridge for pathfinding, vehicles should be able to cross it without jumping around
- Updated MP Balzerweg: added more and better cover to the destroyed convoy flag, removed lost MG34 from the mission file
- Updated Conquest heroic difficulty so AI advances up the research tree faster. Peaks at 17 matches instead of 24.
- Updated vehicle view for panzer4d, stug3f, panzer5, tiger2, sturmtiger, tiger1, ferdinand, isu152, su100y
- Updated bm13 Katyusha with suspension.
- Updated wooden bridge 206 with hitboxes, destructibility and walkable surface
- Updated weathers on Shiryayevo
- Updated Late War German Tier 3 Fusiliers squad Fusiliers from a MG42 50 drum to 250 round belt MG42
- Updated Late War German Tier 4 Gebirgsjager squad Fusiliers from a MG34 75 double drum to 250 round belt MG42
- Updated third person max range fire restriction only for guns with top-down view on first person
- Fixed netcode/muliplayer burn/fire actions sync (human and vehicle on fire)
- Fixed netcode/muliplayer for component state desync (vehicles with broken components not synced between players and server)
- Fixed netcode/muliplayer revive sync state
- Fixed in conquest actors appearing twice ingame (doubled tank crews on vehicles)
- Fixed in conquest resource count rounding bug (number of research points in rewards, etc)
- Fixed in conquest crew members of vehicles spawning with the weapons in their hand when they shouldn't.
- Fixed crash in scene destroy (should not happen, but GEM doesn't care)
- Fixed CP value for ZiS5 transport truck in conquest
- Fixed crew count for grille_m in conquest (spawning crew in center of map)
- Fixed is2_43 invisible engine part on fire bug
- Fixed Spawn at edge of map border of 4v4_hills
- Fixed bot purchase date for conquest to include the gaz_aaa_72k
- Fixed panzer4g armor durability
- Fixed LOD and other settings for sov_2st_build1 (building)
- Fixed t26_33 invisible wheelL6
- Fixed assault sapper mg inventory to always have helmet
- Fixed Late War German Tier 3 Squads CP values. They were un-intentionally lower than Soviets Tier 3 squads by 9-10 CP
- Fixed costs of German infantry with random chance to have Panzerfaust in late war
- Fixed costs of Russian infantry with SVT40 in late war
- Fixed t60 xx model
- Fixed localization duplicates
- Fixed panzer 5a and tiger1hunt "enumerator number" access route.
- Fixed ram volumes not attached to body bone of vehicles
- Fixed 1st Person view on tiger2b
- Fixed panzer1b turret on xx model
- Increased bazooka class weapons penetration distance from 0.7m to 1m
- Increased damage done to components after armor penetration from blast waves (HE shells)
- Increased blast energy for 200mm+ caliber HE shells and Sturmtiger Rocket
- Increased accuracy of 120mm mortars at longer range
- Increased accuracy of rocket artillery at longer range
- Increased accuracy past max range to still really low (albeit not absurd) values to avoid awkward trajectory issues
- Increased cooldown timer for Tank Crew squads to 90 seconds
- Reduced restitution physics for wood and ground materials to reduce grenade bounce
- Reduced conquest pionier squad from 14 to 12 soldiers
- Reduced price of KV1-S
- Reduced price of Su-152
- Reduced price of KV-85
- Reduced price of IS-1
- Reduced AT Rifle penetration beyond intended max range
- Removed big explosions from tanks when hull durability reaches 0. Replaced with smaller fx. Big explosion remains for ammo detonation.