Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront Update 7

Version
Update 7
Version Date
June 29, 2021
Links

Patch Notes

Update 7

Update 7: V 1.005.0


  • Added new Tiger H1
  • Added voice-overs for some missions
  • Added new pointer (N) sound
  • Added sounds to boarding and hatch animations
  • Added sounds to various infantry animations
  • Added sounds to car and truck doors
  • Added sounds sandbag, trench and foxhole construction animations
  • Added sounds for when bullets hit helmets
  • Added sounds to mine placement animations
  • Added distant ricochet and penetration sounds
  • Added distant AP shell bounce sounds
  • Added vehicle view for DSHK, ampulomet, Marder2
  • Added russian localization upgrades
  • Added new burn damage logic from fire grenades (molotovs): 1 engine hit burns cars, armored cars and light tanks. 2 engine hits to burn medium and heavy tanks.
  • Added more realistic XY spread ratio to several weapons
  • Added farshoot fix (for mortars, artillery and direct howitzers) now it works properly and reduces farshooting effectiveness to near 0
  • Added range limit in third person to mortars, artillery and direct howitzers above 100mm
  • Added BR-350B shells for zis-3
  • Added 57mm_zis4_2 for t-34-57 mod 1943 to differentiate reload from earlier model
  • Added localization for 57mm_zis4_2
  • Added interior variants of reload sounds for MGs and cannons
  • Added authentic IL-2 sounds
  • Added new fixes/damagerepost style change
  • Improved several maps which had inbalance or pathfinding issues.
  • Improved airstrikes in conquest to be easier to counter (community reported frustration).
  • Fixed multiple crashes
  • Fixed conquest cash refunds and drag-and-drop
  • Fixed yak1 muzzle fx
  • Fixed drag n drop behaviour of stages that are not yet reserached
  • Fixed inventory for russian marine so helmet will spawn every time
  • Fixed (Disabled) cars able to be crushed/destroyed by contact with armored cars
  • Fixed localization for some single player breeds
  • Fixed and cleaned-up gamebar
  • Fixed vision for universal tractor driver
  • Fixed farshooting
  • Fixed molotov fx on objects
  • Fixed molotov fx on tanks
  • Fixed fire fx from molotovs not working on truck class vehicles
  • Fixed conquest vehicles spawning with missing crew and other crew not able to get into those missing positions
  • Fixed soviet church
  • Fixed engine fire fx for sdkfz221
  • Fixed suspension on the Brummbär, Panther G
  • Fixed several maps
  • Fixed all maps - all playerID map entities set to 0 to prevent "Trying to allocate playerID > max players count" error in possible higher player counts.
  • Fixed 57mm zis4 (t-34-57) reload to be closer to t-34-76 as the 57mm shells are longer than 76mm shells
  • Fixed steil.gr translation for russian language
  • Fixed fire damage for incendiary ammo
  • Increased accuracy of soviet 85mm, 100mm and 122mm guns.
  • Increased rotation speed of heavy flak guns from 15°/s to 20°/s
  • Increased build time of foxholes to 30 seconds
  • Increased build time of trenches to 90 seconds
  • Increased cost of trenches to 20 building supply
  • Increased cost of engineers squad from 80mp to 100mp
  • Increased amount of time it takes flamethrowers to set vehicles on fire
  • Reduced up and down accuracy of bazookas as the XY ratio makes the side to side pattern tighter
  • Reduced zeroing (more steps) for very low velocity field guns
  • Reduced reverse speed of T-34 series tanks to 12kmh (10 historical + 2 due to terrain modifier)
  • Removed unused interface files
  • Removed penetration value of rocket artillery

If you have issue starting the game after the update, post a thread in the forums.