Call to Arms - Gates of Hell: Ostfront
Call to Arms - Gates of Hell: Ostfront Update 7
Version Date
June 29, 2021
Patch Notes
Update 7
Update 7: V 1.005.0
- Added new Tiger H1
- Added voice-overs for some missions
- Added new pointer (N) sound
- Added sounds to boarding and hatch animations
- Added sounds to various infantry animations
- Added sounds to car and truck doors
- Added sounds sandbag, trench and foxhole construction animations
- Added sounds for when bullets hit helmets
- Added sounds to mine placement animations
- Added distant ricochet and penetration sounds
- Added distant AP shell bounce sounds
- Added vehicle view for DSHK, ampulomet, Marder2
- Added russian localization upgrades
- Added new burn damage logic from fire grenades (molotovs): 1 engine hit burns cars, armored cars and light tanks. 2 engine hits to burn medium and heavy tanks.
- Added more realistic XY spread ratio to several weapons
- Added farshoot fix (for mortars, artillery and direct howitzers) now it works properly and reduces farshooting effectiveness to near 0
- Added range limit in third person to mortars, artillery and direct howitzers above 100mm
- Added BR-350B shells for zis-3
- Added 57mm_zis4_2 for t-34-57 mod 1943 to differentiate reload from earlier model
- Added localization for 57mm_zis4_2
- Added interior variants of reload sounds for MGs and cannons
- Added authentic IL-2 sounds
- Added new fixes/damagerepost style change
- Improved several maps which had inbalance or pathfinding issues.
- Improved airstrikes in conquest to be easier to counter (community reported frustration).
- Fixed multiple crashes
- Fixed conquest cash refunds and drag-and-drop
- Fixed yak1 muzzle fx
- Fixed drag n drop behaviour of stages that are not yet reserached
- Fixed inventory for russian marine so helmet will spawn every time
- Fixed (Disabled) cars able to be crushed/destroyed by contact with armored cars
- Fixed localization for some single player breeds
- Fixed and cleaned-up gamebar
- Fixed vision for universal tractor driver
- Fixed farshooting
- Fixed molotov fx on objects
- Fixed molotov fx on tanks
- Fixed fire fx from molotovs not working on truck class vehicles
- Fixed conquest vehicles spawning with missing crew and other crew not able to get into those missing positions
- Fixed soviet church
- Fixed engine fire fx for sdkfz221
- Fixed suspension on the Brummbär, Panther G
- Fixed several maps
- Fixed all maps - all playerID map entities set to 0 to prevent "Trying to allocate playerID > max players count" error in possible higher player counts.
- Fixed 57mm zis4 (t-34-57) reload to be closer to t-34-76 as the 57mm shells are longer than 76mm shells
- Fixed steil.gr translation for russian language
- Fixed fire damage for incendiary ammo
- Increased accuracy of soviet 85mm, 100mm and 122mm guns.
- Increased rotation speed of heavy flak guns from 15°/s to 20°/s
- Increased build time of foxholes to 30 seconds
- Increased build time of trenches to 90 seconds
- Increased cost of trenches to 20 building supply
- Increased cost of engineers squad from 80mp to 100mp
- Increased amount of time it takes flamethrowers to set vehicles on fire
- Reduced up and down accuracy of bazookas as the XY ratio makes the side to side pattern tighter
- Reduced zeroing (more steps) for very low velocity field guns
- Reduced reverse speed of T-34 series tanks to 12kmh (10 historical + 2 due to terrain modifier)
- Removed unused interface files
- Removed penetration value of rocket artillery
If you have issue starting the game after the update, post a thread in the forums.