Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront Update 8

Version
Update 8
Version Date
July 7, 2021
Links

Patch Notes

Update 8

Update 8: V 1.006.



  • Added capture weight to infantry that didn't have it previously (snipers, medics, stealth units)
  • Added new artillery logic: The shots need to be fired continuously over a spot to increase accuracy to acceptable levels. Players can move units out of artillery bombardment zones before the shots become accurate. Artillery fairs poorly in indirect fire against units on the move.
  • Added new perk to TDs: They conserve accuracy better when moving the gun (stationary)
  • Added winter texture for Nebelwerfer 42.
  • Added hitboxes to T-34 series external fuel containers (it's diesel though, so not very flammable)
  • Added bolt weapons to aim during "rush" state (rifles charge on the move)
  • Added weapon file for mounted versions of AT guns
  • Added better visibility for units: Selected units maintain an outline, hovering over enemy uints gives outline.
  • Added environments for new maps to come (stay tuned!)
  • Added more complex AP shell damage (now based on filler of each shell).
  • Added adjusted APBC slope and overmatch curve (more realistic ballistic results with flat nosed soviet shells)
  • Fixed soldiers unable to use their weapon after digging a foxhole
  • Fixed F5 'attack' order: Soldiers will react to order properly when assigned units are in motion, and soldiers won't sprint and die to location (further flaws of this function still exist and will be addressed progressively)
  • Fixed pathfinding model for wheeled vehicles.
  • Fixed some issues with inventory transfers.
  • Fixed DSHK Stan Doctrine descriptions
  • Fixed mantlet armour on PzIII, PZV, PzVI, T70, T-34/85.
  • Fixed warning messages for panzer5a and panzer4j xx models
  • Fixed line breaks on mission texts
  • Fixed Pz III J/1 XX 'pivot' issue
  • Fixed some spelling mistakes on localization
  • Fixed flags that spawn on 4v4_swamp when played with less than a full game of players
  • Fixed terrains on "Unbroken" mission
  • Fixed improper targetting whilst shooting on the move
  • Fixed continue button for Spanish translation
  • Fixed MP preload for new sounds structure
  • Improved b4_203mm wheels
  • Improved hole volumes for tiger1h and t70 series for the mantlet/turret
  • Improved G-41
  • Improved su 152 icon
  • Improved AI when using rifles.
  • Improved russian localization
  • Improved 4v4_swamp map (removed underground water)
  • Improved 'Bustard Hunt' mission
  • Improved 'Ace of Swords' mission
  • Updated penetration of soviet 85mm BR-365 and BR-365K
  • Updated penetration of 122mm BR-471 and BR-471B
  • Updated AI to AI damage to be on nominal values and not reduced.
  • Updated credits (EN)
  • Updated Single click motion is slower (13 -> 11.5kmh)
  • Updated Double click motion is faster (18 -> 19.5kmh)
  • Updated AP shell damage for more consistent scaling
  • Rebalanced AT cannons are now 25% more accurate than their vehicle-mounted counterparts
  • Rebalanced weapon handling of all vehicles
  • Rebalanced model for AT gun aim times and dispersions. Grazing howitzers have more dispersion (zeroing is lost quicker on motion). AA guns have least dispersion (conserve zeroing better on turns). All AT guns have better (less) aim time than their vehicle-mounted counterparts. Artillery aim time was increased.
  • Increased speed at which tanks lose all their accuracy on the move
  • Increased rotational motion for soldiers for easier fire on the move
  • Reduced angular speed at which tanks lose all their accuracy when moving the turret.
  • Reduced reload time on M37, Zis-3
  • Reduced accuracy of 300mm nebelwerfer at range
  • Reduced damage range for low caliber HE (37-57mm, not autocannons) as these shells contain minimal with HE filler. (45mm HE has less filler than a german M24 grenade)
  • Removed airstrikes by enemy ai in conquest temporarily