Call to Arms - Gates of Hell: Ostfront
Call to Arms - Gates of Hell: Ostfront Update 9
Version Date
July 22, 2021
Patch Notes
Update 9
Update 9: V 1.007.0
- Added new Tiger E model
- Added new infantry squad spread logic to prevent squads from being wiped out clustered together. Mod-able on set/squads.set
- Added option to select day time, night time or any weather condition for PvP matches. Default option is any weather. Night-time reduces vision ranges by 25% and provides closer quarters combat.
- Added german voiceover for german campaign missions.
- Added german voiceover for 'Unbroken' soviet mission.
- Added soviet voiceover for 'Winterstorm' soviet soldier.
- Added #mud texmod to pillbox_earth
- Added new infographics for vehicle_view
- Added nightlight to flamethrower fx
- Updated german ammo trailer so it can be towed and used for resupply.
- Updated IS-2 mod.44 upper front hull and side armor from 120 to 100.
- Updated KV-85 armor, same armor scheme as KV-1S.
- Updated IS-1 texture.
- Updated colours on tank textures to match brightness of standard style.
- Updated to have mg34_doubledrum mg (75 round double drum).
- Updated some summer ground textures for better blending and tilability.
- Updated Soviet late war AT squad to have PTRD AT-Rifle instead of PTRS AT-Rifle
- Updated explosion fx shocks
- Fixed AT cannons getting unhooked in wrong position and warping about in multiplayer
- Fixed AT cannons glitching and unable to fire in multiplayer.
- Fixed vehicles not being able to be captured on conquest in coop.
- Fixed crew emitting from vehicles before game is over in conquest.
- Fixed vehicles not spawning in missions in coop.
- Fixed vehicles not having engine sounds when spawning in coop.
- Fixed two tutorial voice over lines
- Fixed hedgehog on Glushkovo blocking the road
- Fixed KV1_41 upper frontal armor to be 100mm thick (75mm + 25mm extra armor plate)
- Fixed localization for BR-412B in russian language
- Fixed accuracy of A-19
- Fixed "squad_gebirgsjaeger" from not spawning in conquest
- Increased direct hit damage of 105+ HE shells
- Increased accuracy of vehicle guns by 25% (made AI better) but feels as accurate in direct control due to the direct control accuracy nerf.
- Increased accuracy of artillery at close ranges (<200m)
Increased blast durability of ammo components of vehicles
- Increased cooldown time to purchase tankcrew squads in Multiplayer
- Increased 300mm nebelwerfer accuracy slightly
- Decreased spreading on vehicle MGs
- Decreased accuracy bonus of direct control on vehicles from 50% to 25%. AI no longer has a pronounced aiming disadvantage