Camp Buddy + Taiga Route DLC
Camp Buddy + Taiga Route DLC 1.1
Patch Notes
1.1
PERFECT ENDINGS
We have fixed the serious error that crashes the game and disables unlocking the perfect endings of all character routes. We are very sorry for this inconvenience.
To unlock a perfect ending, the player must achieve a very high or perfect score for their pursued character. A completely new scene, in addition to the good ending, will automatically be played as soon as the perfect ending is achieved.
VOICED SCENE AUDIO
The issue that caused the characters to speak at low volumes in voiced scenes has now been fixed.
GALLERY
We have fixed the bug that unintendedly displayed the CG titles in the Gallery. Locked CGs should appear in "???" and should only display the CG title as soon as the player encounters them in their playthrough.
Also, we have fixed the bug that disabled the player from unlocking the 5th Sex CG Scene for Yoichi and Hiro routes.
STORY
We have fixed the bug that repeated the 'Nature Day' scenes in the 2nd arc of the game.
Intendedly, if the player unlocks the 'Nature Day' scenes of a pursued character, it should lead them to a different scenario in Arc 2, and vice versa if the player does not unlock the pursued character's Nature Day scene.
GAME ICON
We have now updated the game icon to its intended design. (some users might need to rebuild their icon cache if their game icon remains the same)
VISUAL BUGS
The following visual bugs and errors have been fixed:
Animation on Yoichi's 5th Sex Scene : Keitaro's duplicated arm has been fixed.
Animation on Hunter's 1st Sex Scene : Hunter's overlapped body part has been fixed.
A few of the reported character sprite bugs.
We encourage players who find similar visual bugs (such as misplaced facial expressions, wrong character poses, overlapping sprite positions, etc.) to take a screenshot showing the 'in-game day' as well as what 'character route' you are on, and send it to our email at: info@blitsgames.com
FILE SIZE
We're glad to announce that we have managed to update all animation files, replacing the file format from '.tga' to '.webm'. This conversion has not only allowed us to significantly reduce the file size of the entire game, but it has also allowed the animations to load faster and play smoother!
Along with other conversions, we have managed to compress the game from 11 GB to 3.3 GB!
UPDATE BUTTON