Card Quest

Card Quest 0.50

Version
0.50
Version Date
Jan. 30, 2017
Links

Patch Notes

Version 0.50 is out!

Hi all! First we'd like to thank you all for trying our game! We hope you've been enjoying it so far!

The version we've just released includes a lot of bug and typo fixes as well as some new art and features. We'll continue releasing versions like this as often as possible until the final release version.
Here's what we've done:

- Improved description of poison/weaken effects on enemies (like Burning or Black Curse): it now shows the duration and damage per turn of the different effects.

- Added extra information on Stat effects like Overheat/Drunk (hover over stats to see the info).

- It is now possible to directly drag and drop cards onto enemies to target them (all cards can be played like that but the ones hitting random targets or all targets will ignore the selected enemy).

- Changes to the Hidden Enemies mechanics: clearing a room that has hidden enemies will no longer end your turn. Instead a "Something's not right…" message will appear, you can still play non-attack cards and the hidden enemies will appear when you end your turn.

- Inanimate objects like Barricades or Spider Webs will now kill themselves automatically if all active enemies in the room are dead (and you still get XP from them).

- On the item unlocked screen, you can check the cards/effects of the item that will be replaced by hovering over the "Replaces X" text.

- Fixed a bug causing the Spider Huntress to still be targetable after hiding.

- Fixed a bug causing the fire projectile to remain on screen after killing a Pyromancer using Scorch.

- Fixed a bug that caused the game to freeze for some time upon first launch on some computers.

- Made new art for the Revenenants, Big Revenants, Crawlers, Palerats, Palehounds, Dogs and Wolves. (most of these enemies should now have more variations)

- Fixed many typos and improved many enemy and item descriptions to better reflect their abilities.

- Polished many minor things (healing mushrooms and chest potion effects are now immediate, made dwarven thief stun immune, fixed bug with minecart riders not inheriting their minecart's statuses, etc…)



Edit: It seems the version caused a few items to get locked again (like the holy water or the dwarven tower shield for example). As of 22:05 GMT we have uploaded a new version (0.50a) that has a fix for that. Any item that got locked by that bug should appear unlocked again. :)