Card Quest

Card Quest 0.51

Version
0.51
Version Date
Feb. 5, 2017
Links

Patch Notes

Version 0.51 is out!

Hi all! Hope you had a nice week!
We just finished our new version. It has many fixes, balances and new features.

We've made some important changes to the starting areas of the game. Many players were getting stuck in them and weren't unlocking any new items or cards. Forcing them to grind, which was never something that we wanted.
We reordered many of the unlockables in order to make the starting difficulty curve less abrupt. New card sets will now be faster to unlock (tier 2), and the items unlocked by beating tier 1 areas will be better. Ranged items will also be unlocked faster to make fights with dmg on contact enemies more aproachable.

Because we have reordered the locations of items, some players may find that some areas they had previously beaten will now show an interrogation mark again. That means they still don't have the item available in that location and that if they beat it again they should get it. Those items that have now been moved to a new location that was still not beaten will still remain with those players that have it.



Changes for the Rogue and Fighter:



◙ Rogue:
- Secret Knife is now unlocked by beating Old Town.
- Dagger is now unlocked by beating Alley Town.
- Lucky Penny has been improved and is now unlocked by beating River Town.
- Dwarven Bombs are now unlocked by beating the Old Mines.
- Buckler is now unlocked by beating the Garrison.
- Off-Hand Dagger is now unlocked by beating the Goblin Village.
- Short Sword is now unlocked by beating the Dwarven Tunnels.

◙ Fighter:
- Holy Relic has been improved.
- Wine Skin is now unlocked by beating the Old Town.
- Heater Shield is now unlocked by beating Alley Town.
- Bastard Sword is now unlocked by beating River Town.
- Healing Salves have been improved and are now unlocked by beating Infested Town.
- Chainmail is now unlocked by beating the Garrison.
- A new armor for the Berserker spec can now be unlocked by beating the Mountain's Foot.
- Arming sword is now unlocked by beating the Old Mines.
- Dwarven Ale is now unlocked by beating the Mountain Pass.
- Kite Shield is now unlocked by beating the Dwarven Tunnels.
- Holy Water is now unlocked by beating by the Goblin Village (at least for now).
- The old Leather Armor can no longer be aquired but those lucky players that had it already can keep it. :)




Fixed Bugs and new Features:



- The range of defensive cards now indicates the range of their effects on enemies instead of their ability to block ranged attacks.

- Alternate way to discard: right-click twice on a card to discard it.

- Recharge rate and max uses of item are shown in equipment menu and unlocked item menu.

- Adjustments to the "Something's not right" message: it's now appearing in the enemy frame and only appears for static hidden enemies (does not appear when the spider huntress goes into hiding for example).

- Fixed a bug that made the victory jingle play when there were still hidden enemies remaining in the room.

- Fixed more bugs that caused the spider huntress to be targetable when hidden.

- Added many new rooms to add more variety to the starting areas including some with unique new enemies.

- Increased alcohol cap to 9. You still get drunk at alcohol 6 but you can now get heavily drunk if you reach 9.

- Fixed a bug that made tombs spawn double enemies.

- Tuned the Corpse Mountain and High Necromancer bosses.

- Rewrote all enemy descriptions to make sure they had no typos and reflected all their skills properly, including the damage they deal, whether their attacks stun, etc…

- Fixed Typos and minor bugs with: soul mastery, skelfilegur not being stun immune, thankful goblin having the wrong gfxs, wraith collector, etc…


Note: 23:15 GMT, 07/02/2017 => A patch (v0.51a) fixing an enemy that had the wrong graphics (undead dwarf) has been uploaded.