Card Quest
Card Quest 0.52
Version Date
Feb. 12, 2017
Patch Notes
Version 0.52 is out!
Hello all!
The weekly version is out!
We have many bug fixes and balance improvements.
Hopefully these will make the wizard feel less overpowered (specially the necromancer) and add more challenge and variety to its gameplay. The game can be beaten with almost any combination of cards, as long as you know how to play them right and have the right items (some decks are harder than others of course). ;)
The Fighter has received a dmg increase for his cards in order to make its battles more agile. Hopefully that will help make the experience more entertaining to those who weren't enjoying him so much.
The rogue has mostly received some minor changes to his swashbuckling school.
For those of you interested in the new dungeon and hero:
The Hunter has 90% of its Mountain and City unlockables done and I'm starting to draw his art.
The Forest is 40% done and I'm slowly working on the enemy art as well. Expect lots of fey creatures and beasts, many new scrolls and books for the Wizard, new axes for the Fighter, new swords for the Rogue and lots of new items!
Wizard Changes:
- Improved Blinkstone, Storm Ring, Ring of Shielding, Arcane Robes, Arcane Channeler and Thunderstones to make them more viable.
- Crow Familiar now informs you of hidden enemies.
- Storm shield now costs 2 arcane charges instead of generating them, but no longer blocks less dmg on chain.
- Soul Armor now only provides 1 armor and 1 dmg on contact with no
limit as to how many times it can be stacked.
- Zap now stuns.
- Soul Shield now costs 1 soul less when on chain and draws without chain.
- Wraith Guard now stuns and deals considerably more dmg.
- Black Curse no longer weakens.
- Spider Ring now increases your max souls and regenerates uses faster.
- Necromancer Robes now increase your maximum souls and grant more souls on use.
- Vampire Familiar only grants 3 souls now.
- Storm Pulse now costs 1 stamina less and generates an extra arcane charge when
on chain.
- Made both Lightning Strike and Chain Lightning cost 1 arcane charge less.
- Forcebolt now deals more dmg on chain.
- Arcane Disk now costs less arcane charges and draws without chain.
- Imprison now cost less arcane charges on chain.
- Arcane Shield now blocks without chain.
Fighter Changes:
- Increased dmg of all hacks and stabs (with the exception of the dull ones).
- A new Tactics object has been placed in Burnt Town.
- Cursed Armor has been moved to the Castle.
- Black Sword has been moved to the Roofs.
- Rosary can no longer be found (for now, and of course you keep it if you had it).
Rogue:
- Made Lunge undodgeable.
- Made Flurry of Attacks 1 stamina cheaper.
General Changes and Bug Fixes:
- Stun attacks that deal no dmg no longer break unaware state.
- New enemy: Wraith.
- Added new rooms to Cemetery, Roofs and Cathedral.
- Archlich has been improved to be able to better deal with distant heroes.
- Improved Cave Bear Boss (new art and balance changes).
- New art for adult Dragons.
- Fixed bug with Flurry of Attacks not doing the math right.
- Added warning for trick dodge, countergrab and confusion cards to make them easier to understand for new players.
- Improved enemy forced spawning.
- Fixed bug that made enemies go back to their initial position after receiving dmg on contact, all while still waiting for the player to chose a defense card.
- Many more minor bug fixes and improvements.