Card Quest
Card Quest 0.53
Version Date
Feb. 20, 2017
Patch Notes
Version 0.53 is out!
Hi all,
It's this time of the week again!
Balancewise we have some minor changes for the Fighter, mostly for his items, and a lot of balance changes for the Rogue. Specially for the swashbuckling school.
We've also added some new features. You can now receive blessings and catch diseases, things that will give you permanent benefits or penalties but only for your current run. We've only added a couple but we'll be adding more in future versions.
On another topic the game now has cloud saves so you can play from different computers without having to restart from the begining.
We've been working a lot on a new training mode as well. It will consist of 3 minicampaigns, with unique enemies and even minor items to unlock when you beat them. Every room there will consist of a challenge designed to help you learn the strategies and tricks of Card Quest.
Finally, we're also starting to have a lot of art for the Hunter and many of the enemies that you'll find in the Enchanted Forest.
Have a nice week!
Fighter Changes:
- Wine Skin now gives more stamina and draws a card.
- Bear Hide now gives less health.
- Improved Raise Shield Cards Descriptions.
- Made Holy Aura usable on defense too.
Rogue:
- Made Boneblade Block weaken less, decreased its normal dmg and increased its chain dmg.
- Reduced the weakening effect of the Vampire Stab.
- Reduced the weakening effect of the Thirsty Jab.
- Improved Harpy Cloak.
- Decreased the chain stamina cost of Acrobatics.
- Gave armor piercing to Dodge Attack.
- Flurry of attacks costs no stamina now.
- Decreased the stamina cost of lunge.
- Made Killer Strike cheaper when on chain.
General Changes and Bug Fixes:
- Added a couple of Blessings and Curses (minor perks that don't persist accros runs).
- Added a few new enemies and rooms to the Cursed City.
- Added CHAINBREAKER text to the "draw" button.
- Gave the option to cap FPS at 60 or 30 (can be set up in the launcher).
- Implemented Cloud Saves.
- Made a small change to the Unlock screen so that the preview of the currently equipped item doesn't interfere as much with the preview of the new Item.
- Fixed a bug with distance in hidden enemies.
- Fixed typos and improved some descriptions.
Edit: It seems there was a bug in the update that made it impossible for players to start directly from tier 4 areas (which you can do when you have the 3 keys unlocked). As of GMT 20:02, a new version (0.53a) has been uploaded with a fix.