Card Quest
Card Quest 0.55
Version Date
Feb. 27, 2017
Patch Notes
Version 0.55 is up!
Hi all!
Here comes a new version!
Our most important addition this time is the new training adventures.
At the moment, only the Wizard and Fighter ones are available. But we'll have the Rogue one for next week.
These adventures consist of 7 rooms (like a normal area) and are designed to teach some of the basic strategies in Card Quest. They also include new enemies, texts and even a new item at the end of each adventure. This is an experiment, and also a first official iteration. So you can expect these training adventures to improve with time.
Besides that I've also added new rooms to the mountains, some of which contain new characters that can grant blessings when rescued.
Finally, I've also been working on the rogue a lot and nerfing his daggers and swords. The assasination school in particular still needs more balancing but I'll be working on it this week.
General Changes:
- Added new Training Mode.
- Made Mushroom Heart Boss easier (it now has less dmg on contact).
- Added new rooms to the Mountain Pass, Goblin Village, Dwarven City and Spider Caves.
- Added 4 Rune Dwarves that grant special blessings when helped.
- Added 2 new minor items, unlocked by beating the training adventures.
Rogue:
- Decreased dmg for the Vampire Stab.
- Decreased the dmg of the serrated jab.
- Jabs no longer cost less on chain.
- Backstabs no longer draw cards.
- Vampire Stab now only draws 1 card normally, but draws an extra 1 on kill.
- Killer Strike no longer draws a card.
- Decreased the cost of Flurry of Attacks and it now draws 2 extra cards.
- Shadow Cloak no longer decreases Stamina.
- Killing Blow is now a CHAINBREAKER.