Card Quest
Card Quest 0.58
Version Date
March 19, 2017
Patch Notes
Version 0.58 is up!
Hi everybody!
This new update includes an improved main menu, improved mechanics for the "Pass" button, other minor features and some Fighter balancing.
On top of that I'd like to tell you that the Hunter is almost ready! If all goes well we should have it for the next update! :)
General Changes:
- Restarting a room with the menu exploit no longer resets your deck.
- Improved the Main Menu: it looks much better now and gives extra information.
- Improved the Pass Button: pass all automatically stops if you're going to receive damage, and can also be manually stopped.
- Enemies destroyed to make room for new spawns no longer give xp nor souls.
- Archlich, Vampire Matriarch, Corpse Mountain, Cursed One and Spider Cocoons now only announce what they're summoning if there's room.
- Fixed bug that caused chests not to open when distant.
- Fixed bug that caused the paladin school and the Warhammer to start unlocked from the begining.
- Fixed a bug that caused the Corpse Mountain (and other bosses) to go off screen.
- High Pyromancer's attack now deals damage over time.
Wizard Changes:
- Increased the cost of the Arcane Disk when not on chain.
Fighter Changes:
- Moved Dwarven Shield to Spider Caves.
- Moved Battle Axe to Goblin Village.
- Moved Throwing Axes to Dwarven City.
- Moved Holy Water to Harpy Nests.
- Lowered the amount of health all armors give.
- Berserker's Enraged state now makes defensive cost +2 stamina instead of +1.
- The Soul Stab now only costs -2 stamina when on chain.