Card Quest
Card Quest 0.60
Version Date
April 2, 2017
Patch Notes
Version 0.60 is up!
Hi Guys!
A new version is here!
First I wanted to thank you all for the great feedback you've given me with the hunter. :)
I hope you'll be happy with the new things I'm including in this version. Mostly Hunter and Fighter changes.
For the hunter I've made many changes to improve and balance the class, including changes for the military quiver, the rustic quiver and the sharpshooting school.
For the Fighter I've mostly made some modifications to his Warhammer and Throwing Axes and made some important changes to his Berserker School.
The Enchanted Forest Dungeon is also progressing nicely. I'm slowly implementing all the new items and cards. This week I've mostly worked on things for the Wizard and the Fighter.
And here's the usual list:
General Changes:
- Enemy Armor icons now show their armor value.
- Improved spawning so that spawner enemies are more likely to stay in the middle of the room.
- Deactived "drag to target" mechanic (so now there's only the original click on card -> click on target mechanic). We might reimplement it again in the future once we have time to make it better, I just wasn't happy with how it was working and it was causing a little bit of confusion..
- Palerat Collective now kills normal palerats to make room for giant ones when it needs to.
- Fixed some typos and bugs and improved many descriptions.
- Increased the chances Draugar and Cultists have of throwing debris/knives when distant.
- Dwarven King know has fury on distance as well.
- High Town now always links to all areas.
- Enemies that don't give souls no longer trigger On Kill effects.
Fighter Changes:
- The inertia effect now also decreases the stamina cost of hammer attacks by 2.
- Throwing Axe now deal more dmg to distant enemies.
- The fighter now deals dmg +2 when enraged.
- Inner rage now grants dmg +2 for the entire turn but can no longer be stacked.
- Berserker Healing has been completely redesigned. It is now a lot more dynamic and works better with the class.
Hunter Changes:
- Unstable shot now has a chance to deal less damage but costs less stamina when on chain.
- Familiar arrow now causes next arrow to cost -2 stamina and draws an additional card.
- Lucky arrow now always deals a base of 2 dmg, and has a chance to deal +10 extra dmg.
- The net is now undodgeable but can only stun for a turn.
- Serrated arrows can now be stacked with another serrated arrow and a different arrow (so that you can now have 3 arrows stacked at the same time as long as 2 of them are serrated arrows).
- Royal Arrows deal less damage now, but cost less, stun and draw a card when shot.
- The Hideout mechanic now works with charges (so it only protects for X attacks), and planned escape gives 2 charges of it.
- Changed how toxicity works: it now caps at 9 and deals dmg at the begining of every battle unless its value is under 6 (the dmg is determined by how intoxicated you are).
- Fixed all bugs with the Sensory Decoction.
- Prepare Shot has become 1 stamina more expensive.
- Fey magic now decreases by 2 points per turn.
- Archer Mail no longer decreases stamina regeneration but max stamina.