Card Quest
Card Quest 0.61
Version Date
April 10, 2017
Patch Notes
Version 0.61 is up!
Hi Guys,
Hope you had a good week. We've been working hard on the Enchanted Forest and the new items and equipment for the Heroes.
Most of the new stuff is not visible but we do have some bug fixes, minor balance changes, a few new features and lots of new rooms for the Cursed City. I really want to try and make the starting areas as varied as possible, since players tend to visit them a lot.
For next week we'll keep working on the Forest, balancing and polishing and maybe we'll add a surprise or two!
General Changes:
- Fixed bug that caused enemy armor piercing not to work.
- Finally fixed the bug that caused projectiles to stay frozen on the screen forever.
- Damage and block prediction now also applies to items.
- You can now see card items' description in the unlock screen.
- Added new rooms too make Alley and River town more unique and also to Sewers, Infested Town and Cemetery.
- Added many new enemies: Big Festering Revenants, Big Crawlers, Miasma Clouds and more.
- The lucky penny is now found in Alley Town from a special character.
- Fixed a bug with a chest that can be found in the Dragon's Lair.
- The Goblin Chieftain and the Pass Guardian now drop a Healing Mushroom.
- The Priest can now sometimes give a Holy Relic instead of a blessing.
- The sick man now also gives you bandages and can infect you with 2 different diseases.
Wizard Changes:
- Dragon Familiar is now undodgeable and no longer a chainbreaker.
- Fireblast's stamina cost has been increased by 1.
Fighter Changes:
- Inner Rage draws 2 cards instead of 3 now.